My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Musketeer Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Musketeer Giant Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Barbarians Giant Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Giant Miner
Giant Snowball
Spear Goblins Cannon Barbarians Musketeer Baby Dragon Miner
Zap
Spear Goblins Cannon
Barbarian Barrel
Spear Goblins Cannon Barbarians Musketeer
The Log
Spear Goblins Cannon Barbarians Musketeer
Earthquake
Spear Goblins Cannon Barbarians
Arrows
Spear Goblins
Royal Delivery
Spear Goblins Barbarians Musketeer Baby Dragon Miner
Fireball
Cannon Barbarians Musketeer Baby Dragon
Poison
Spear Goblins Cannon Barbarians Musketeer
Lightning
Cannon Musketeer Baby Dragon
Rocket
Barbarians Musketeer

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Baby Dragon Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Arrows Cannon Miner Musketeer Baby Dragon Barbarians Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Arrows Cannon Miner

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Miner Giant Baby Dragon
Arrows
Giant Miner
Cannon
Barbarians
Musketeer
Giant Baby Dragon Miner
Giant
Arrows Musketeer Miner Spear Goblins Baby Dragon
Baby Dragon
Spear Goblins Musketeer Giant Miner
Miner
Spear Goblins Giant Arrows Musketeer Baby Dragon

Defense Synergies 1 10

Spear Goblins
Arrows Cannon Barbarians Musketeer Baby Dragon
Arrows
Spear Goblins Cannon Barbarians
Cannon
Musketeer Spear Goblins Arrows Baby Dragon
Barbarians
Spear Goblins Arrows
Musketeer
Cannon Spear Goblins Baby Dragon Miner
Giant
Baby Dragon
Spear Goblins Cannon Musketeer
Miner
Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Cannon Musketeer Baby Dragon
Barbarians Cannon Musketeer
Cannon Barbarians Musketeer
Cannon Barbarians Musketeer
Arrows Barbarians
Arrows Spear Goblins Cannon Musketeer Baby Dragon
Musketeer Spear Goblins Arrows Cannon Baby Dragon
Arrows Cannon Barbarians Musketeer Baby Dragon
Cannon Barbarians Musketeer
Spear Goblins Cannon Barbarians Musketeer Miner
Barbarians Spear Goblins Arrows Cannon Musketeer Baby Dragon
Arrows Musketeer Spear Goblins Baby Dragon
Cannon Barbarians Musketeer
Arrows Cannon Barbarians Baby Dragon
Barbarians Cannon
Barbarians Cannon
Barbarians Arrows Cannon Musketeer
Arrows Cannon Spear Goblins Barbarians Musketeer Baby Dragon
Arrows Baby Dragon Spear Goblins Cannon Barbarians Musketeer
Barbarians Cannon Musketeer
Spear Goblins Arrows Cannon Barbarians Musketeer Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Spear Goblins
Arrows Musketeer Baby Dragon Miner
Barbarians Spear Goblins Musketeer
Barbarians Musketeer
Barbarians Cannon Musketeer
Arrows Musketeer Baby Dragon
Spear Goblins Barbarians Musketeer
Barbarians
Spear Goblins Barbarians Baby Dragon
Cannon Barbarians Musketeer
Barbarians Musketeer
Arrows Barbarians
Barbarians Cannon
Cannon Barbarians Musketeer Baby Dragon
Barbarians Spear Goblins Musketeer Baby Dragon
Arrows Cannon Barbarians Musketeer Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Baby Dragon
Arrows Musketeer Baby Dragon Miner
Arrows Baby Dragon Miner
Arrows Barbarians Musketeer
Arrows Baby Dragon
Arrows Spear Goblins Musketeer Baby Dragon
Arrows Musketeer Baby Dragon
Arrows Baby Dragon
Arrows Miner
Musketeer
Miner Arrows Musketeer
Arrows Musketeer Baby Dragon
Musketeer Baby Dragon Miner
Arrows Musketeer Baby Dragon
Arrows Musketeer Baby Dragon
Spear Goblins Arrows Musketeer Baby Dragon
Arrows Musketeer Baby Dragon
Arrows
Arrows Musketeer Baby Dragon
Arrows Baby Dragon Miner
Musketeer Baby Dragon
Arrows
Musketeer
Arrows Barbarians Musketeer Baby Dragon
Arrows Baby Dragon
Arrows Miner Musketeer Baby Dragon
Arrows Musketeer Baby Dragon Miner
Miner Arrows Musketeer Baby Dragon
Arrows Musketeer Baby Dragon
Musketeer
Arrows Musketeer Miner
Arrows
Arrows
Spear Goblins Barbarians Musketeer
Arrows Musketeer Baby Dragon
Arrows
Miner Musketeer Baby Dragon
Arrows Musketeer Baby Dragon
Arrows
Musketeer
Musketeer Baby Dragon
Musketeer
Musketeer Baby Dragon Miner

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