My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Fisherman

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Tesla Mega Minion Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Mega Minion Giant Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Giant Sparky
Giant Snowball
Goblin Gang Mega Minion
Zap
Goblin Gang Sparky
Barbarian Barrel
Goblin Gang Tesla Wizard Sparky
The Log
Goblin Gang Sparky
Earthquake
Goblin Gang Tesla
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Mega Minion Wizard Sparky
Fireball
Goblin Gang Tesla Mega Minion Wizard Sparky
Poison
Goblin Gang Mega Minion Wizard Sparky
Lightning
Tesla Mega Minion Wizard Sparky
Rocket
Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Rage Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Goblin Gang Mega Minion Tesla Fireball Giant Wizard Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Goblin Gang Mega Minion Tesla

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Giant Sparky
Tesla
Mega Minion
Giant Fireball Sparky
Fireball
Mega Minion Giant Sparky
Giant
Mega Minion Rage Sparky Goblin Gang Fireball Wizard
Wizard
Giant Rage Sparky
Rage
Giant Sparky Wizard
Sparky
Giant Rage Goblin Gang Mega Minion Fireball Wizard

Defense Synergies 1 6

Goblin Gang
Tesla Sparky
Tesla
Goblin Gang Mega Minion Fireball Wizard
Mega Minion
Tesla Wizard Sparky
Fireball
Tesla
Giant
Wizard
Tesla Mega Minion
Rage
Sparky
Goblin Gang Mega Minion

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Mega Minion Fireball Wizard Sparky
Sparky Goblin Gang Tesla Mega Minion
Goblin Gang Tesla Sparky Mega Minion
Tesla Sparky Goblin Gang Mega Minion
Fireball Sparky
Goblin Gang Fireball Tesla Mega Minion
Tesla Mega Minion Goblin Gang Fireball Wizard
Tesla Fireball Sparky
Tesla Sparky Goblin Gang
Goblin Gang Tesla Sparky
Goblin Gang Tesla Mega Minion Fireball Wizard
Tesla Mega Minion Goblin Gang Fireball Wizard
Tesla Sparky Goblin Gang Fireball Wizard
Fireball Wizard Sparky Goblin Gang Tesla Mega Minion
Sparky Goblin Gang Tesla
Goblin Gang Tesla Fireball Sparky
Tesla Wizard Sparky Goblin Gang Fireball
Tesla Fireball Goblin Gang Mega Minion Wizard
Wizard Tesla Mega Minion Fireball
Sparky Tesla
Goblin Gang Wizard Tesla Fireball Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Tesla Fireball Sparky
Fireball Goblin Gang Tesla Mega Minion Wizard
Goblin Gang Sparky
Goblin Gang Tesla Fireball Sparky
Goblin Gang Tesla Sparky
Fireball Wizard Goblin Gang Tesla
Goblin Gang Sparky Tesla Mega Minion Fireball
Tesla Sparky
Mega Minion Fireball Sparky
Goblin Gang Tesla Mega Minion Sparky
Tesla Mega Minion Sparky
Fireball
Goblin Gang Tesla Fireball Wizard Sparky
Wizard Tesla Fireball Sparky
Goblin Gang Tesla Sparky Mega Minion Fireball
Tesla Mega Minion Fireball Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Sparky
Fireball
Fireball Sparky
Fireball Sparky
Fireball Wizard Sparky
Fireball Wizard Mega Minion
Wizard Sparky
Fireball Wizard
Fireball Wizard
Goblin Gang Fireball Sparky
Fireball Wizard Sparky
Fireball Wizard
Fireball Sparky
Fireball
Fireball Sparky
Fireball Wizard Sparky
Fireball Wizard Sparky
Fireball Sparky
Sparky
Mega Minion Fireball Wizard Sparky
Fireball Wizard
Fireball Sparky
Fireball Wizard
Sparky
Fireball
Fireball Wizard Sparky
Mega Minion
Fireball Wizard Sparky
Fireball Wizard Sparky
Fireball Sparky
Fireball Wizard Sparky
Mega Minion Fireball Wizard
Mega Minion Fireball Sparky
Fireball Wizard Sparky
Fireball Sparky
Sparky
Fireball Wizard Sparky
Goblin Gang Fireball
Fireball Mega Minion Wizard
Fireball
Fireball Goblin Gang Mega Minion Wizard Sparky
Fireball Wizard
Fireball Sparky
Mega Minion Sparky
Goblin Gang Fireball Sparky
Fireball
Fireball Sparky

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