My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Goblin Cage Giant Electro Wizard Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Giant Miner Night Witch
Giant Snowball
Skeletons Miner Night Witch
Zap
Skeletons Night Witch
Barbarian Barrel
Skeletons Goblin Cage Electro Wizard Night Witch
The Log
Skeletons Goblin Cage
Earthquake
Skeletons Goblin Cage
Arrows
Skeletons Night Witch
Royal Delivery
Skeletons Goblin Cage Miner Electro Wizard Night Witch
Fireball
Goblin Cage Electro Wizard Night Witch
Poison
Goblin Cage Electro Wizard Night Witch
Lightning
Goblin Cage Electro Wizard Night Witch
Rocket
Night Witch

Against air swarms

Spells and units that can counter air swarms.

Poison

Against ground swarms

Spells and units that can counter ground swarms.

Poison The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Poison Miner Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Miner Goblin Cage Poison Electro Wizard Night Witch Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons The Log Miner Goblin Cage

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Goblin Cage
Giant The Log Miner
Giant
Poison Miner Night Witch Goblin Cage The Log Electro Wizard
Poison
Giant Miner The Log Night Witch
The Log
Goblin Cage Giant Poison Miner
Miner
Giant Poison Goblin Cage The Log Electro Wizard
Electro Wizard
Giant Miner
Night Witch
Giant Poison

Defense Synergies 1 13

Skeletons
Goblin Cage Poison The Log Electro Wizard Night Witch
Goblin Cage
Skeletons Poison The Log Electro Wizard
Giant
Poison
Skeletons Goblin Cage The Log Electro Wizard
The Log
Skeletons Goblin Cage Poison Miner Electro Wizard Night Witch
Miner
The Log
Electro Wizard
Skeletons Goblin Cage Poison The Log Night Witch
Night Witch
Skeletons The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Cage The Log Electro Wizard
Skeletons Goblin Cage The Log Electro Wizard Night Witch
Goblin Cage Skeletons Electro Wizard Night Witch
Goblin Cage Night Witch Skeletons Electro Wizard
Goblin Cage Poison The Log
The Log Skeletons Electro Wizard Night Witch
Electro Wizard Goblin Cage Poison Night Witch
Goblin Cage Poison The Log Electro Wizard
Skeletons Goblin Cage Night Witch
Skeletons Miner Electro Wizard Night Witch
Poison Electro Wizard Skeletons The Log Night Witch
Poison Electro Wizard Night Witch
Goblin Cage Night Witch Skeletons The Log Electro Wizard
Goblin Cage Poison The Log Electro Wizard Night Witch
Goblin Cage Electro Wizard
Goblin Cage The Log Electro Wizard
Skeletons Goblin Cage Poison Electro Wizard Night Witch
Goblin Cage The Log Electro Wizard Night Witch
Goblin Cage Poison The Log Electro Wizard
Goblin Cage Electro Wizard
Poison The Log Electro Wizard Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Goblin Cage Electro Wizard
Poison Electro Wizard The Log Miner
Skeletons Goblin Cage The Log Electro Wizard
Goblin Cage The Log Electro Wizard Night Witch
Skeletons Goblin Cage Night Witch
Poison Skeletons Electro Wizard
Skeletons Goblin Cage Electro Wizard Night Witch
Goblin Cage
Goblin Cage Electro Wizard Skeletons Poison The Log
Skeletons Goblin Cage
Goblin Cage
Goblin Cage Poison The Log Electro Wizard
Skeletons Goblin Cage Night Witch
Goblin Cage
Electro Wizard Skeletons Goblin Cage Poison The Log Night Witch
Poison Goblin Cage The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison The Log
Poison The Log Miner Electro Wizard
Poison The Log Miner
Poison The Log
Poison The Log
Poison
Poison The Log
Poison The Log
Poison The Log Miner
Poison Electro Wizard Night Witch
Poison Miner The Log Electro Wizard
Poison
Poison The Log Miner
Poison
Poison The Log
Poison The Log
Poison The Log
Poison
Night Witch
Poison The Log Electro Wizard
Poison The Log Miner
Poison The Log Night Witch
Poison
The Log
Poison The Log
Poison The Log
Poison The Log Miner Electro Wizard
Poison The Log Miner
Poison Miner The Log
Poison Electro Wizard Night Witch
Electro Wizard Poison
Night Witch
Poison The Log Miner Night Witch
Poison Electro Wizard
Poison The Log
Electro Wizard Night Witch
Poison Electro Wizard
The Log
Poison Miner Electro Wizard
The Log Poison
Poison
Poison The Log Electro Wizard
Poison Electro Wizard
Poison The Log Miner Electro Wizard

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