My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Bowler Ice Wizard Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Miner Inferno Dragon
Giant Snowball
Miner Inferno Dragon
Zap
Inferno Dragon
Barbarian Barrel
Ice Wizard Electro Wizard
The Log
Earthquake
Arrows
Royal Delivery
Bowler Miner Ice Wizard Electro Wizard Inferno Dragon
Fireball
Bowler Ice Wizard Electro Wizard Inferno Dragon
Poison
Ice Wizard Electro Wizard
Lightning
Bowler Ice Wizard Electro Wizard Inferno Dragon
Rocket
Bowler Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Tornado Poison Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Poison Bowler Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Poison Bowler Miner Ice Wizard Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Tornado Miner Ice Wizard Poison Electro Wizard Inferno Dragon Giant Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Tornado Miner Ice Wizard Poison

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant
Poison Miner Tornado Bowler Ice Wizard Electro Wizard
Tornado
Giant Poison Bowler Ice Wizard
Poison
Giant Miner Tornado Bowler
Bowler
Giant Tornado Poison Miner Ice Wizard Electro Wizard
Miner
Giant Poison Bowler Electro Wizard Inferno Dragon
Ice Wizard
Giant Tornado Bowler
Electro Wizard
Giant Bowler Miner
Inferno Dragon
Miner

Defense Synergies 2 9

Giant
Tornado
Bowler Ice Wizard Poison Electro Wizard Inferno Dragon
Poison
Tornado Ice Wizard Electro Wizard
Bowler
Tornado Ice Wizard Electro Wizard
Miner
Ice Wizard
Tornado Poison Bowler Inferno Dragon
Electro Wizard
Tornado Poison Bowler Inferno Dragon
Inferno Dragon
Tornado Ice Wizard Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Electro Wizard
Inferno Dragon Ice Wizard Electro Wizard
Tornado Bowler Ice Wizard Electro Wizard Inferno Dragon
Inferno Dragon Bowler Ice Wizard Electro Wizard
Tornado Poison Bowler
Tornado Bowler Ice Wizard Electro Wizard
Tornado Electro Wizard Inferno Dragon Poison Ice Wizard
Bowler Poison Electro Wizard
Inferno Dragon Tornado Ice Wizard
Tornado Bowler Miner Ice Wizard Electro Wizard
Poison Ice Wizard Electro Wizard Tornado Bowler
Inferno Dragon Tornado Poison Ice Wizard Electro Wizard
Bowler Ice Wizard Electro Wizard
Bowler Tornado Poison Electro Wizard
Inferno Dragon Electro Wizard
Tornado Bowler Electro Wizard Inferno Dragon
Tornado Poison Bowler Electro Wizard
Tornado Bowler Ice Wizard Electro Wizard
Tornado Poison Bowler Ice Wizard Electro Wizard Inferno Dragon
Tornado Electro Wizard Inferno Dragon
Bowler Poison Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Bowler Electro Wizard
Poison Electro Wizard Bowler Miner Inferno Dragon
Bowler Electro Wizard
Bowler Tornado Electro Wizard
Bowler Inferno Dragon
Poison Tornado Ice Wizard Electro Wizard
Bowler Ice Wizard Electro Wizard
Inferno Dragon
Electro Wizard Tornado Poison Inferno Dragon
Inferno Dragon
Inferno Dragon Bowler
Tornado Poison Bowler Electro Wizard
Bowler
Bowler
Electro Wizard Tornado Poison Bowler Inferno Dragon
Poison Bowler Ice Wizard Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison
Poison Tornado Bowler Miner Ice Wizard Electro Wizard
Poison Miner
Poison
Poison Bowler
Poison Tornado Ice Wizard
Tornado Poison Bowler
Poison Tornado Bowler Ice Wizard
Poison Miner Tornado
Tornado Poison Bowler Electro Wizard
Poison Miner Tornado Bowler Electro Wizard
Poison Tornado
Poison Bowler Miner
Poison
Poison
Poison Bowler
Poison Bowler
Tornado Poison
Poison Bowler Electro Wizard
Tornado Poison Bowler Miner
Poison Bowler
Tornado Poison
Tornado Bowler
Poison
Tornado Poison Bowler Ice Wizard
Inferno Dragon
Poison Miner Tornado Bowler Ice Wizard Electro Wizard
Tornado Poison Bowler Miner
Poison Miner Tornado
Poison Tornado Ice Wizard Electro Wizard
Electro Wizard Poison
Bowler
Poison Miner
Poison Electro Wizard
Poison Bowler
Electro Wizard
Poison Tornado Ice Wizard Electro Wizard
Poison Miner Bowler Electro Wizard
Poison Bowler
Tornado Poison
Tornado Poison Bowler Electro Wizard
Tornado Poison Electro Wizard
Poison Tornado Bowler Miner Electro Wizard

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