My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Mega Minion Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Mega Minion Giant Wizard Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Graveyard
Giant Snowball
Mega Minion Graveyard
Zap
Graveyard
Barbarian Barrel
Rascals Wizard Graveyard
The Log
Rascals Graveyard
Earthquake
Graveyard
Arrows
Rascals Graveyard
Royal Delivery
Rascals Mega Minion Wizard Bowler Graveyard
Fireball
Rascals Mega Minion Wizard Bowler
Poison
Rascals Mega Minion Wizard Graveyard
Lightning
Mega Minion Wizard Bowler
Rocket
Rascals Wizard Bowler

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado Poison

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Tornado Poison Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Tornado Poison Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mega Minion Tornado Poison Rascals Giant Wizard Bowler Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Mega Minion Tornado Poison Rascals

Attack Synergies 6 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Rascals
Mega Minion Graveyard
Mega Minion
Giant Rascals Poison Bowler Graveyard
Giant
Mega Minion Poison Graveyard Wizard Tornado Bowler
Wizard
Tornado Giant
Tornado
Wizard Giant Poison Bowler Graveyard
Poison
Giant Graveyard Mega Minion Tornado Bowler
Bowler
Graveyard Mega Minion Giant Tornado Poison
Graveyard
Giant Poison Bowler Rascals Mega Minion Tornado

Defense Synergies 2 4

Rascals
Tornado
Mega Minion
Wizard Tornado
Giant
Wizard
Tornado Mega Minion
Tornado
Wizard Bowler Rascals Mega Minion Poison
Poison
Tornado
Bowler
Tornado
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Mega Minion Wizard
Rascals Mega Minion
Tornado Bowler Rascals Mega Minion
Rascals Mega Minion Bowler
Tornado Poison Bowler
Tornado Bowler Rascals Mega Minion
Mega Minion Tornado Rascals Wizard Poison
Bowler Rascals Poison
Rascals Tornado
Tornado Rascals Bowler
Poison Rascals Mega Minion Wizard Tornado Bowler
Mega Minion Rascals Wizard Tornado Poison
Bowler Rascals Wizard
Wizard Bowler Rascals Mega Minion Tornado Poison
Rascals
Tornado Rascals Bowler
Wizard Rascals Tornado Poison Bowler
Rascals Mega Minion Wizard Tornado Bowler
Wizard Tornado Poison Rascals Mega Minion Bowler
Tornado
Rascals Wizard Bowler Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Bowler
Poison Mega Minion Wizard Bowler
Rascals Bowler
Bowler Rascals Tornado
Rascals Bowler
Wizard Poison Rascals Tornado
Rascals Mega Minion Bowler
Rascals
Mega Minion Tornado Poison
Mega Minion
Rascals Mega Minion Bowler
Tornado Poison Bowler
Rascals Bowler Wizard
Wizard Rascals Bowler
Rascals Mega Minion Tornado Poison Bowler
Poison Bowler Rascals Mega Minion Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Rascals
Poison Tornado Bowler
Poison
Rascals Poison
Wizard Poison Bowler
Wizard Poison Mega Minion Tornado
Wizard Tornado Poison Bowler
Poison Wizard Tornado Bowler
Poison Wizard Tornado
Tornado Poison Bowler
Poison Wizard Tornado Bowler
Poison Wizard Tornado
Poison Bowler
Poison
Poison
Wizard Poison Bowler
Wizard Poison Bowler
Tornado Poison
Mega Minion Wizard Poison Bowler
Wizard Tornado Poison Bowler
Poison Bowler
Wizard Tornado Poison
Tornado Bowler
Poison
Tornado Poison Wizard Bowler
Mega Minion
Poison Wizard Tornado Bowler
Wizard Tornado Poison Bowler
Poison Tornado
Poison Wizard Tornado
Mega Minion Wizard Poison
Mega Minion Bowler
Poison Wizard
Poison
Wizard Poison Bowler
Poison Mega Minion Wizard Tornado
Poison Rascals Mega Minion Wizard Bowler
Wizard Poison Bowler
Tornado Poison
Mega Minion
Rascals Tornado Poison Bowler
Tornado Poison
Poison Tornado Bowler

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