My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Mega Minion Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Mega Minion Giant Prince Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Giant Prince Night Witch
Giant Snowball
Bats Mega Minion Night Witch
Zap
Bats Prince Night Witch
Barbarian Barrel
Night Witch
The Log
Prince
Earthquake
Arrows
Bats Night Witch
Royal Delivery
Bats Mega Minion Prince Night Witch
Fireball
Mega Minion Night Witch
Poison
Bats Mega Minion Night Witch
Lightning
Mega Minion Prince Night Witch
Rocket
Prince Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mega Minion Prince Night Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Arrows Mega Minion Night Witch Giant Prince Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Arrows Mega Minion

Attack Synergies 10 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Zap Mega Minion Prince
Zap
Arrows Mega Minion Giant Prince Bats Night Witch
Arrows
Zap Giant Mega Minion Prince Lightning Night Witch
Mega Minion
Zap Giant Bats Arrows
Giant
Bats Zap Arrows Mega Minion Prince Lightning Night Witch
Prince
Zap Giant Bats Arrows Lightning
Lightning
Giant Arrows Prince
Night Witch
Giant Zap Arrows

Defense Synergies 1 9

Bats
Zap Prince
Zap
Mega Minion Bats Arrows Prince Night Witch
Arrows
Zap Mega Minion Prince Lightning
Mega Minion
Zap Arrows Night Witch
Giant
Prince
Bats Zap Arrows
Lightning
Arrows
Night Witch
Zap Mega Minion

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Mega Minion
Bats Zap Mega Minion Prince Night Witch
Prince Bats Mega Minion Lightning Night Witch
Prince Night Witch Bats Mega Minion
Lightning Arrows Prince
Arrows Bats Zap Mega Minion Night Witch
Bats Mega Minion Lightning Zap Arrows Night Witch
Lightning Zap Arrows
Prince Night Witch
Prince Night Witch
Bats Zap Arrows Mega Minion Night Witch
Arrows Mega Minion Bats Zap Night Witch
Prince Night Witch Bats Zap Lightning
Bats Zap Arrows Mega Minion Prince Night Witch
Prince
Zap Prince Lightning
Bats Arrows Prince Night Witch
Arrows Bats Zap Mega Minion Prince Night Witch
Zap Arrows Bats Mega Minion
Prince
Bats Arrows Prince Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Prince
Zap Arrows Mega Minion Prince Lightning
Bats Zap Prince Lightning
Prince Lightning Bats Zap Night Witch
Prince Night Witch
Arrows Bats Zap
Prince Bats Mega Minion Lightning Night Witch
Prince
Zap Lightning Bats Mega Minion Prince
Mega Minion
Bats Mega Minion Prince
Lightning Zap Arrows Prince
Prince Lightning Night Witch
Bats Zap Mega Minion Prince Lightning Night Witch
Bats Arrows Zap Mega Minion

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows
Arrows Zap
Lightning Arrows
Lightning Arrows Prince
Zap Arrows
Arrows Bats Zap Mega Minion
Arrows
Arrows Zap Lightning
Arrows Zap Lightning
Lightning Bats Prince Night Witch
Lightning Zap Arrows Prince
Lightning Zap Arrows
Lightning
Lightning Arrows
Lightning Zap Arrows Prince
Lightning Zap Arrows
Lightning Arrows
Lightning Arrows
Bats Lightning Night Witch
Lightning Zap Arrows Mega Minion Prince
Lightning Zap Arrows
Lightning Prince Night Witch
Lightning Arrows
Prince Lightning
Lightning Zap Arrows
Zap Arrows
Mega Minion
Arrows Zap Lightning
Lightning Zap Arrows Prince
Lightning Zap Arrows
Lightning Bats Zap Arrows Night Witch
Zap Lightning Bats Mega Minion
Lightning Mega Minion Night Witch
Lightning Zap Arrows Night Witch
Zap Lightning Arrows
Prince
Arrows Lightning
Zap Lightning Bats Prince Night Witch
Lightning Zap Arrows Mega Minion
Arrows
Lightning Mega Minion Prince
Arrows Zap Lightning
Lightning Zap Arrows
Mega Minion Prince
Zap Bats Lightning
Bats Zap Lightning
Lightning Zap Prince

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