My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Giant Witch Ice Wizard Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Miner Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Miner
Giant Snowball
Witch Miner Lumberjack
Zap
Witch
Barbarian Barrel
Knight Witch Ice Wizard Electro Wizard Lumberjack
The Log
Witch Lumberjack
Earthquake
Witch
Arrows
Witch
Royal Delivery
Knight Witch Miner Ice Wizard Electro Wizard Lumberjack
Fireball
Witch Ice Wizard Electro Wizard Lumberjack
Poison
Witch Ice Wizard Electro Wizard
Lightning
Knight Witch Ice Wizard Electro Wizard Lumberjack
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Poison Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Poison Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Poison Miner Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Miner Ice Wizard Poison Electro Wizard Lumberjack Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Knight Miner Ice Wizard Poison

Attack Synergies 3 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Poison Witch Miner Ice Wizard Electro Wizard Lumberjack
Giant
Poison Miner Witch Ice Wizard Electro Wizard Lumberjack
Poison
Giant Miner Knight
Witch
Knight Giant Miner Lumberjack
Miner
Giant Poison Knight Witch Electro Wizard Lumberjack
Ice Wizard
Knight Giant Lumberjack
Electro Wizard
Knight Giant Miner Lumberjack
Lumberjack
Knight Giant Witch Miner Ice Wizard Electro Wizard

Defense Synergies 2 10

Knight
Ice Wizard Electro Wizard Poison Witch Lumberjack
Giant
Poison
Knight Ice Wizard Electro Wizard
Witch
Knight Ice Wizard Electro Wizard Lumberjack
Miner
Ice Wizard
Knight Poison Witch Lumberjack
Electro Wizard
Knight Poison Witch Lumberjack
Lumberjack
Knight Witch Ice Wizard Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Electro Wizard
Lumberjack Knight Witch Ice Wizard Electro Wizard
Witch Lumberjack Knight Ice Wizard Electro Wizard
Witch Lumberjack Knight Ice Wizard Electro Wizard
Poison Lumberjack
Ice Wizard Electro Wizard Lumberjack
Electro Wizard Poison Witch Ice Wizard
Poison Electro Wizard
Witch Ice Wizard Lumberjack
Knight Miner Ice Wizard Electro Wizard Lumberjack
Poison Witch Ice Wizard Electro Wizard Knight Lumberjack
Poison Witch Ice Wizard Electro Wizard
Lumberjack Knight Witch Ice Wizard Electro Wizard
Poison Witch Electro Wizard Lumberjack
Knight Electro Wizard Lumberjack
Electro Wizard Lumberjack
Knight Poison Witch Electro Wizard Lumberjack
Knight Witch Ice Wizard Electro Wizard Lumberjack
Poison Witch Knight Ice Wizard Electro Wizard Lumberjack
Electro Wizard Lumberjack
Knight Poison Witch Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack Witch Electro Wizard
Poison Electro Wizard Knight Miner Lumberjack
Lumberjack Knight Witch Electro Wizard
Lumberjack Knight Electro Wizard
Knight Witch Lumberjack
Poison Witch Ice Wizard Electro Wizard
Knight Witch Ice Wizard Electro Wizard Lumberjack
Knight Lumberjack
Electro Wizard Knight Poison Witch
Witch
Knight Witch Lumberjack
Poison Electro Wizard
Knight Witch Lumberjack
Witch
Witch Electro Wizard Knight Poison Lumberjack
Poison Witch Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight
Poison Miner Ice Wizard Electro Wizard
Poison Miner
Knight Poison
Poison
Poison Witch Ice Wizard
Poison Witch
Poison Ice Wizard
Poison Miner
Poison Electro Wizard Lumberjack
Poison Miner Knight Electro Wizard
Poison
Poison Knight Miner
Poison
Poison
Poison Witch
Poison
Poison
Poison Electro Wizard
Poison Witch Miner
Poison
Poison
Poison
Poison Witch Ice Wizard
Witch
Poison Miner Witch Ice Wizard Electro Wizard
Poison Witch Miner
Poison Miner
Poison Witch Ice Wizard Electro Wizard
Electro Wizard Poison Witch
Poison Miner
Poison Electro Wizard
Poison
Electro Wizard Witch
Poison Witch Ice Wizard Electro Wizard
Poison Miner Knight Electro Wizard Lumberjack
Poison
Poison
Poison Witch Electro Wizard
Poison Witch Electro Wizard
Poison Witch Miner Electro Wizard

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