My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Flying Machine Ice Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Flying Machine Giant Dark Prince Ice Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Giant Dark Prince Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Giant Dark Prince
Giant Snowball
Archers Cannon Flying Machine
Zap
Archers Cannon Flying Machine Dark Prince
Barbarian Barrel
Archers Cannon Dark Prince Ice Wizard Magic Archer
The Log
Archers Cannon Dark Prince
Earthquake
Archers Cannon
Arrows
Archers Flying Machine
Royal Delivery
Archers Flying Machine Dark Prince Ice Wizard Magic Archer
Fireball
Archers Cannon Flying Machine Ice Wizard Magic Archer
Poison
Archers Cannon Flying Machine Ice Wizard Magic Archer
Lightning
Cannon Dark Prince Ice Wizard Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Ice Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Dark Prince The Log Ice Wizard Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Cannon Ice Wizard Flying Machine Dark Prince Magic Archer Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Archers Cannon Ice Wizard

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Giant Dark Prince
Cannon
Flying Machine
Giant Dark Prince
Giant
Dark Prince Archers Flying Machine The Log Ice Wizard Magic Archer
Dark Prince
Giant Archers Flying Machine Ice Wizard Magic Archer
The Log
Giant Magic Archer
Ice Wizard
Giant Dark Prince
Magic Archer
Giant Dark Prince The Log

Defense Synergies 1 16

Archers
Cannon Dark Prince The Log Ice Wizard
Cannon
The Log Archers Flying Machine Dark Prince Ice Wizard Magic Archer
Flying Machine
Cannon Dark Prince The Log Ice Wizard
Giant
Dark Prince
Archers Cannon Flying Machine The Log Ice Wizard Magic Archer
The Log
Cannon Archers Flying Machine Dark Prince Ice Wizard Magic Archer
Ice Wizard
Archers Cannon Flying Machine Dark Prince The Log
Magic Archer
Cannon Dark Prince The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Flying Machine The Log Magic Archer
Cannon Flying Machine Dark Prince The Log Ice Wizard
Cannon Archers Dark Prince Ice Wizard
Cannon Dark Prince Ice Wizard
Dark Prince The Log
The Log Archers Cannon Flying Machine Dark Prince Ice Wizard Magic Archer
Archers Cannon Flying Machine Ice Wizard Magic Archer
Cannon Flying Machine The Log Magic Archer
Cannon Ice Wizard
Archers Cannon Dark Prince Ice Wizard
Archers Ice Wizard Cannon Flying Machine Dark Prince The Log Magic Archer
Archers Flying Machine Ice Wizard Magic Archer
Cannon Flying Machine Dark Prince The Log Ice Wizard
Cannon Dark Prince The Log Magic Archer
Cannon
Cannon The Log
Cannon Dark Prince
Cannon Archers Flying Machine Dark Prince The Log Ice Wizard Magic Archer
The Log Archers Cannon Flying Machine Dark Prince Ice Wizard Magic Archer
Cannon
Dark Prince Archers Cannon Flying Machine The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Dark Prince
Archers Flying Machine The Log Magic Archer
Dark Prince The Log
Dark Prince The Log
Cannon Dark Prince
Archers Flying Machine Ice Wizard Magic Archer
Dark Prince Archers Flying Machine Ice Wizard
Dark Prince
Flying Machine Dark Prince The Log Magic Archer
Cannon
Flying Machine Dark Prince
Dark Prince The Log
Dark Prince Cannon
Archers Cannon Flying Machine Magic Archer
Archers Flying Machine Dark Prince The Log Magic Archer
Archers Cannon Flying Machine Dark Prince The Log Ice Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Flying Machine The Log
Flying Machine The Log Ice Wizard Magic Archer
Flying Machine The Log Magic Archer
Flying Machine Dark Prince The Log
Dark Prince The Log Magic Archer
Flying Machine Ice Wizard Magic Archer
Archers Flying Machine The Log Magic Archer
The Log Flying Machine Ice Wizard Magic Archer
The Log Flying Machine
Flying Machine Dark Prince The Log Magic Archer
Archers Flying Machine Magic Archer
Flying Machine The Log Magic Archer
Flying Machine Magic Archer
Flying Machine The Log Magic Archer
Flying Machine The Log Magic Archer
Magic Archer Flying Machine The Log
Archers Flying Machine Dark Prince The Log Magic Archer
Flying Machine The Log Magic Archer
The Log Magic Archer
The Log
Flying Machine The Log
The Log Dark Prince Ice Wizard Magic Archer
The Log Flying Machine Ice Wizard Magic Archer
Flying Machine The Log Magic Archer
The Log Magic Archer
Archers Flying Machine Ice Wizard Magic Archer
Flying Machine
The Log Magic Archer
Magic Archer
The Log Magic Archer
Archers Flying Machine Dark Prince Magic Archer
Archers Flying Machine Ice Wizard Magic Archer
The Log
Flying Machine Dark Prince Magic Archer
The Log Flying Machine Magic Archer
Flying Machine Dark Prince
Flying Machine The Log Magic Archer
Flying Machine Magic Archer
Flying Machine Dark Prince The Log Magic Archer

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