My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Giant Inferno Dragon Magic Archer Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Giant Magic Archer Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Guards Inferno Dragon
Giant Snowball
Guards Inferno Dragon Lumberjack
Zap
Guards Inferno Dragon
Barbarian Barrel
Valkyrie Guards Magic Archer Lumberjack
The Log
Guards Lumberjack
Earthquake
Guards
Arrows
Guards
Royal Delivery
Valkyrie Guards Inferno Dragon Magic Archer Lumberjack
Fireball
Inferno Dragon Magic Archer Lumberjack
Poison
Guards Magic Archer
Lightning
Valkyrie Inferno Dragon Magic Archer Lumberjack
Rocket
Valkyrie Inferno Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Valkyrie Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Guards Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Guards Fireball Valkyrie Inferno Dragon Magic Archer Lumberjack Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Guards Fireball Valkyrie

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Giant Valkyrie Guards Magic Archer Lumberjack
Fireball
Zap Giant Magic Archer
Valkyrie
Lumberjack Zap Giant Magic Archer
Giant
Zap Fireball Valkyrie Guards Magic Archer Lumberjack
Guards
Zap Giant Lumberjack
Inferno Dragon
Magic Archer
Zap Fireball Valkyrie Giant Lumberjack
Lumberjack
Valkyrie Zap Giant Guards Magic Archer

Defense Synergies 1 12

Zap
Fireball Valkyrie Guards Inferno Dragon Magic Archer Lumberjack
Fireball
Zap Valkyrie Lumberjack
Valkyrie
Zap Fireball Magic Archer Lumberjack
Giant
Guards
Zap Magic Archer Lumberjack
Inferno Dragon
Zap
Magic Archer
Zap Valkyrie Guards Lumberjack
Lumberjack
Zap Fireball Valkyrie Guards Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Valkyrie Magic Archer
Inferno Dragon Lumberjack Zap Valkyrie
Lumberjack Valkyrie Inferno Dragon
Inferno Dragon Lumberjack Valkyrie Guards
Fireball Valkyrie Lumberjack
Fireball Zap Valkyrie Guards Magic Archer Lumberjack
Inferno Dragon Zap Fireball Magic Archer
Zap Fireball Valkyrie Magic Archer
Inferno Dragon Lumberjack
Guards Valkyrie Lumberjack
Valkyrie Guards Zap Fireball Magic Archer Lumberjack
Inferno Dragon Zap Fireball Magic Archer
Lumberjack Zap Fireball Valkyrie Guards
Fireball Valkyrie Zap Guards Magic Archer Lumberjack
Inferno Dragon Lumberjack
Zap Fireball Inferno Dragon Lumberjack
Fireball Valkyrie Lumberjack
Fireball Zap Valkyrie Guards Magic Archer Lumberjack
Zap Valkyrie Fireball Guards Inferno Dragon Magic Archer Lumberjack
Inferno Dragon Lumberjack
Valkyrie Fireball Guards Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Lumberjack Zap Fireball
Fireball Zap Valkyrie Inferno Dragon Magic Archer Lumberjack
Guards Lumberjack Zap Valkyrie
Valkyrie Guards Lumberjack Zap Fireball
Valkyrie Guards Inferno Dragon Lumberjack
Fireball Zap Magic Archer
Guards Fireball Valkyrie Lumberjack
Valkyrie Inferno Dragon Lumberjack
Zap Fireball Valkyrie Inferno Dragon Magic Archer
Guards Inferno Dragon
Inferno Dragon Valkyrie Guards Lumberjack
Zap Fireball Valkyrie Guards
Fireball Valkyrie Guards Lumberjack
Fireball Valkyrie Magic Archer
Guards Zap Fireball Valkyrie Inferno Dragon Magic Archer Lumberjack
Valkyrie Zap Fireball Inferno Dragon Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Valkyrie Guards
Fireball Zap Magic Archer
Fireball Magic Archer
Fireball Valkyrie Guards
Fireball Zap Valkyrie Magic Archer
Fireball Zap Magic Archer
Magic Archer
Fireball Zap Magic Archer
Fireball Zap
Fireball Guards Lumberjack
Zap Fireball Valkyrie Magic Archer
Fireball Zap Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Zap Fireball Magic Archer
Zap Fireball Magic Archer
Magic Archer Fireball
Fireball
Zap Fireball Magic Archer
Zap Fireball Valkyrie Magic Archer
Fireball Magic Archer
Fireball
Zap Fireball
Zap Fireball Valkyrie Magic Archer
Inferno Dragon
Fireball Zap Magic Archer
Fireball Zap Magic Archer
Fireball Zap Magic Archer
Zap Fireball Magic Archer
Zap Fireball Guards
Fireball
Zap Fireball Magic Archer
Zap Fireball Magic Archer
Fireball Magic Archer
Zap Fireball Guards Magic Archer
Fireball Zap Magic Archer
Fireball
Fireball Valkyrie Magic Archer Lumberjack
Zap Fireball Magic Archer
Zap Fireball
Zap Fireball Guards Magic Archer
Zap Fireball Magic Archer
Zap Fireball Magic Archer

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