My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Witch Giant Skeleton Royal Ghost Lumberjack Night Witch Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Royal Ghost Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Giant Skeleton Royal Ghost Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Royal Ghost Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Giant Skeleton Night Witch Sparky
Giant Snowball
Witch Lumberjack Night Witch
Zap
Witch Night Witch Sparky
Barbarian Barrel
Witch Giant Skeleton Royal Ghost Lumberjack Night Witch Sparky
The Log
Witch Giant Skeleton Lumberjack Sparky
Earthquake
Witch
Arrows
Witch Night Witch
Royal Delivery
Witch Giant Skeleton Royal Ghost Lumberjack Night Witch Sparky
Fireball
Witch Lumberjack Night Witch Sparky
Poison
Witch Night Witch Sparky
Lightning
Witch Lumberjack Night Witch Sparky
Rocket
Witch Night Witch Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Royal Ghost Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Giant Skeleton Royal Ghost Night Witch Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Royal Ghost Lumberjack Night Witch Giant Witch Giant Skeleton Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Royal Ghost Lumberjack Night Witch

Attack Synergies 4 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Giant Sparky Witch Giant Skeleton Royal Ghost Lumberjack Night Witch
Giant
Zap Night Witch Sparky Witch Royal Ghost Lumberjack
Witch
Zap Giant Giant Skeleton Royal Ghost Lumberjack
Giant Skeleton
Zap Witch Lumberjack Night Witch Sparky
Royal Ghost
Zap Giant Witch Lumberjack
Lumberjack
Zap Giant Witch Giant Skeleton Royal Ghost Night Witch Sparky
Night Witch
Giant Zap Giant Skeleton Lumberjack
Sparky
Zap Giant Giant Skeleton Lumberjack

Defense Synergies 0 10

Zap
Witch Giant Skeleton Royal Ghost Lumberjack Night Witch Sparky
Giant
Witch
Zap Giant Skeleton Royal Ghost Lumberjack
Giant Skeleton
Zap Witch Lumberjack
Royal Ghost
Zap Witch
Lumberjack
Zap Witch Giant Skeleton
Night Witch
Zap
Sparky
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Sparky
Lumberjack Sparky Zap Witch Night Witch
Witch Lumberjack Sparky Giant Skeleton Night Witch
Witch Lumberjack Night Witch Sparky
Giant Skeleton Lumberjack Sparky
Zap Royal Ghost Lumberjack Night Witch
Zap Witch Night Witch
Zap Giant Skeleton Sparky
Witch Sparky Lumberjack Night Witch
Giant Skeleton Royal Ghost Lumberjack Night Witch Sparky
Witch Zap Giant Skeleton Royal Ghost Lumberjack Night Witch
Zap Witch Night Witch
Lumberjack Night Witch Sparky Zap Witch Giant Skeleton
Sparky Zap Witch Royal Ghost Lumberjack Night Witch
Sparky Lumberjack
Zap Lumberjack Sparky
Sparky Witch Lumberjack Night Witch
Zap Witch Royal Ghost Lumberjack Night Witch
Zap Witch Giant Skeleton Royal Ghost Lumberjack
Sparky Lumberjack
Royal Ghost Witch Giant Skeleton Lumberjack Night Witch Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Witch Giant Skeleton Royal Ghost Sparky
Zap Royal Ghost Lumberjack
Giant Skeleton Lumberjack Zap Witch Sparky
Giant Skeleton Lumberjack Zap Night Witch Sparky
Giant Skeleton Witch Lumberjack Night Witch Sparky
Zap Witch
Sparky Witch Giant Skeleton Lumberjack Night Witch
Giant Skeleton Lumberjack Sparky
Zap Giant Skeleton Witch Sparky
Witch Sparky
Witch Giant Skeleton Lumberjack Sparky
Zap Giant Skeleton
Giant Skeleton Witch Lumberjack Night Witch Sparky
Witch Sparky
Witch Sparky Zap Giant Skeleton Lumberjack Night Witch
Zap Witch Giant Skeleton Royal Ghost Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton Royal Ghost Sparky
Zap Royal Ghost
Giant Skeleton Sparky
Giant Skeleton Sparky
Zap Sparky
Zap Witch
Witch Sparky
Zap
Zap
Lumberjack Night Witch Sparky
Zap Sparky
Zap
Sparky
Zap Sparky
Zap Witch Sparky
Sparky
Sparky
Night Witch Sparky
Zap Sparky
Zap Witch
Giant Skeleton Night Witch Sparky
Sparky
Zap
Zap Witch Sparky
Witch
Zap Witch Royal Ghost Sparky
Zap Witch Sparky
Zap Sparky
Zap Witch Night Witch Sparky
Zap Witch
Night Witch Sparky
Zap Night Witch Sparky
Zap Sparky
Giant Skeleton Sparky
Sparky
Zap Witch Night Witch
Zap Witch
Lumberjack Sparky
Zap
Zap Giant Skeleton Sparky
Sparky
Zap Witch Giant Skeleton Sparky
Zap Witch
Zap Witch Giant Skeleton Royal Ghost Sparky

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