My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Mega Minion Giant Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Giant Skeleton Army
Giant Snowball
Goblins Bats Minions Mega Minion Skeleton Army Lumberjack
Zap
Goblins Bats Minions Skeleton Army
Barbarian Barrel
Goblins Skeleton Army Lumberjack
The Log
Goblins Skeleton Army Lumberjack
Earthquake
Skeleton Army
Arrows
Goblins Bats Minions Skeleton Army
Royal Delivery
Goblins Bats Minions Mega Minion Skeleton Army Lumberjack
Fireball
Minions Mega Minion Skeleton Army Lumberjack
Poison
Bats Minions Mega Minion Skeleton Army
Lightning
Mega Minion Lumberjack
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mega Minion Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minions Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bats Minions Mega Minion Skeleton Army Fireball Lumberjack Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Bats Minions Mega Minion

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Giant
Bats
Giant Minions Mega Minion Lumberjack
Minions
Giant Bats Lumberjack
Mega Minion
Giant Bats Fireball
Fireball
Mega Minion Giant
Giant
Bats Minions Mega Minion Goblins Fireball Lumberjack
Skeleton Army
Lumberjack
Bats Minions Giant

Defense Synergies 0 8

Goblins
Mega Minion
Bats
Minions Lumberjack
Minions
Bats Lumberjack
Mega Minion
Goblins Skeleton Army Lumberjack
Fireball
Lumberjack
Giant
Skeleton Army
Mega Minion Lumberjack
Lumberjack
Bats Minions Mega Minion Fireball Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Mega Minion Fireball
Skeleton Army Lumberjack Goblins Bats Minions Mega Minion
Skeleton Army Lumberjack Goblins Bats Minions Mega Minion
Skeleton Army Lumberjack Goblins Bats Minions Mega Minion
Fireball Skeleton Army Lumberjack
Fireball Skeleton Army Goblins Bats Minions Mega Minion Lumberjack
Bats Minions Mega Minion Fireball
Fireball
Goblins Minions Skeleton Army Lumberjack
Skeleton Army Goblins Lumberjack
Goblins Bats Minions Skeleton Army Mega Minion Fireball Lumberjack
Minions Mega Minion Bats Fireball
Skeleton Army Lumberjack Bats Minions Fireball
Fireball Skeleton Army Goblins Bats Minions Mega Minion Lumberjack
Skeleton Army Lumberjack
Skeleton Army Fireball Lumberjack
Goblins Bats Minions Fireball Skeleton Army Lumberjack
Fireball Goblins Bats Minions Mega Minion Skeleton Army Lumberjack
Bats Minions Mega Minion Fireball Lumberjack
Lumberjack
Skeleton Army Goblins Bats Minions Fireball Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Goblins Fireball
Fireball Mega Minion Lumberjack
Skeleton Army Lumberjack Goblins Bats Minions
Skeleton Army Lumberjack Bats Fireball
Skeleton Army Lumberjack
Fireball Bats Minions
Skeleton Army Goblins Bats Minions Mega Minion Fireball Lumberjack
Skeleton Army Lumberjack
Goblins Bats Minions Mega Minion Fireball Skeleton Army
Mega Minion Skeleton Army
Bats Minions Mega Minion Lumberjack
Skeleton Army Fireball
Skeleton Army Fireball Lumberjack
Fireball Skeleton Army
Skeleton Army Goblins Bats Minions Mega Minion Fireball Lumberjack
Bats Minions Mega Minion Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball
Fireball
Fireball
Fireball
Fireball Bats Minions Mega Minion
Fireball
Fireball
Goblins Bats Minions Fireball Lumberjack
Fireball
Fireball
Fireball
Minions Fireball
Fireball
Fireball
Fireball
Fireball
Bats Minions
Mega Minion Fireball
Fireball
Minions Fireball
Fireball
Fireball
Fireball
Mega Minion
Fireball
Fireball
Fireball
Bats Fireball
Bats Minions Mega Minion Fireball
Mega Minion Fireball
Fireball
Fireball
Fireball
Bats Minions Fireball Skeleton Army
Fireball Mega Minion
Fireball
Fireball Mega Minion Lumberjack
Fireball
Fireball
Mega Minion
Bats Minions Fireball
Bats Fireball
Fireball

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