My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Giant Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Giant Night Witch Graveyard
Giant Snowball
Archers Barbarians Night Witch Graveyard
Zap
Archers Night Witch Graveyard
Barbarian Barrel
Archers Barbarians Night Witch Graveyard
The Log
Archers Barbarians Graveyard
Earthquake
Archers Barbarians Graveyard
Arrows
Archers Night Witch Graveyard
Royal Delivery
Archers Barbarians Night Witch Graveyard
Fireball
Archers Barbarians Night Witch
Poison
Archers Barbarians Night Witch Graveyard
Lightning
Night Witch
Rocket
Barbarians Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Archers Fireball Night Witch Barbarians Giant Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Archers Fireball

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Giant Graveyard Archers The Log Night Witch
Archers
Zap Giant Graveyard
Barbarians
Fireball
Zap Graveyard Giant The Log
Giant
Zap Night Witch Graveyard Archers Fireball The Log
The Log
Zap Fireball Giant Graveyard
Night Witch
Giant Zap Graveyard
Graveyard
Zap Fireball Giant Archers The Log Night Witch

Defense Synergies 2 6

Zap
Fireball Archers Barbarians The Log Night Witch
Archers
Zap The Log
Barbarians
Zap
Fireball
Zap The Log
Giant
The Log
Fireball Zap Archers Night Witch
Night Witch
Zap The Log
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball The Log
Barbarians Zap The Log Night Witch
Barbarians Archers Night Witch
Barbarians Night Witch
Barbarians Fireball The Log
Fireball The Log Zap Archers Night Witch
Zap Archers Fireball Night Witch
Zap Barbarians Fireball The Log
Barbarians Night Witch
Archers Barbarians Night Witch
Archers Barbarians Zap Fireball The Log Night Witch
Zap Archers Fireball Night Witch
Barbarians Night Witch Zap Fireball The Log
Fireball Zap Barbarians The Log Night Witch
Barbarians
Barbarians Zap Fireball The Log
Barbarians Fireball Night Witch
Fireball Zap Archers Barbarians The Log Night Witch
Zap The Log Archers Barbarians Fireball
Barbarians
Archers Barbarians Fireball The Log Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Archers Fireball
Fireball Zap Archers The Log
Barbarians Zap The Log
Zap Barbarians Fireball The Log Night Witch
Barbarians Night Witch
Fireball Zap Archers
Archers Barbarians Fireball Night Witch
Barbarians
Zap Barbarians Fireball The Log
Barbarians
Barbarians
Zap Barbarians Fireball The Log
Barbarians Fireball Night Witch
Archers Barbarians Fireball
Barbarians Zap Archers Fireball The Log Night Witch
Zap Archers Barbarians Fireball The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball Zap The Log
Fireball The Log
Barbarians Fireball The Log
Fireball Zap The Log
Fireball Zap
Archers The Log
Fireball The Log Zap
Fireball The Log Zap
Fireball Night Witch
Zap Fireball The Log
Fireball Zap Archers
Fireball The Log
Fireball
Zap Fireball The Log
Zap Fireball The Log
Fireball The Log
Fireball
Night Witch
Zap Archers Fireball The Log
Zap Fireball The Log
Fireball The Log Night Witch
Fireball
The Log
Zap Barbarians Fireball The Log
Zap The Log Fireball
Fireball The Log Zap
Fireball Zap The Log
Fireball Zap The Log
Zap Archers Fireball Night Witch
Zap Fireball
Fireball Night Witch
Zap Fireball The Log Night Witch
Zap Fireball
Fireball The Log
Zap Archers Barbarians Fireball Night Witch
Fireball Zap Archers
The Log Fireball
Fireball
The Log Zap Fireball
Zap Fireball
Zap Fireball The Log
Zap Fireball
Zap Fireball The Log

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