My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Bowler Executioner Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant
Giant Snowball
Zap
Barbarian Barrel
Executioner Ice Wizard
The Log
Mini P.E.K.K.A
Earthquake
Arrows
Royal Delivery
Mini P.E.K.K.A Bowler Executioner Ice Wizard
Fireball
Bowler Executioner Ice Wizard
Poison
Executioner Ice Wizard
Lightning
Mini P.E.K.K.A Bowler Executioner Ice Wizard
Rocket
Bowler Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Executioner Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Bowler Executioner The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Bowler Executioner Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Ice Wizard Fireball Mini P.E.K.K.A Giant Bowler Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Ice Wizard Fireball

Attack Synergies 3 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Giant Mini P.E.K.K.A Bowler Executioner The Log Ice Wizard
Fireball
Zap Giant The Log
Mini P.E.K.K.A
Giant Zap Bowler The Log Ice Wizard
Giant
Zap Mini P.E.K.K.A Fireball Bowler Executioner The Log Ice Wizard
Bowler
Zap Mini P.E.K.K.A Giant Executioner The Log Ice Wizard
Executioner
Zap Giant Bowler The Log
The Log
Zap Fireball Mini P.E.K.K.A Giant Bowler Executioner
Ice Wizard
Zap Mini P.E.K.K.A Giant Bowler

Defense Synergies 5 12

Zap
Fireball Mini P.E.K.K.A Bowler Executioner The Log Ice Wizard
Fireball
Zap The Log Mini P.E.K.K.A Ice Wizard
Mini P.E.K.K.A
Zap The Log Fireball Bowler Executioner Ice Wizard
Giant
Bowler
The Log Zap Mini P.E.K.K.A Ice Wizard
Executioner
Zap Mini P.E.K.K.A The Log
The Log
Fireball Mini P.E.K.K.A Bowler Zap Executioner Ice Wizard
Ice Wizard
Zap Fireball Mini P.E.K.K.A Bowler The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Fireball Executioner The Log
Mini P.E.K.K.A Zap Executioner The Log Ice Wizard
Mini P.E.K.K.A Bowler Executioner Ice Wizard
Mini P.E.K.K.A Bowler Ice Wizard
Fireball Mini P.E.K.K.A Bowler The Log
Fireball Bowler The Log Zap Executioner Ice Wizard
Zap Fireball Executioner Ice Wizard
Bowler Zap Fireball The Log
Mini P.E.K.K.A Ice Wizard
Mini P.E.K.K.A Bowler Ice Wizard
Executioner Ice Wizard Zap Fireball Bowler The Log
Executioner Zap Fireball Ice Wizard
Mini P.E.K.K.A Bowler Zap Fireball The Log Ice Wizard
Fireball Bowler Executioner Zap Mini P.E.K.K.A The Log
Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A Bowler The Log
Fireball Mini P.E.K.K.A Bowler Executioner
Fireball Zap Bowler Executioner The Log Ice Wizard
Zap Executioner The Log Fireball Bowler Ice Wizard
Mini P.E.K.K.A
Bowler Fireball Mini P.E.K.K.A Executioner The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Fireball Bowler
Fireball Zap Mini P.E.K.K.A Bowler Executioner The Log
Zap Mini P.E.K.K.A Bowler The Log
Mini P.E.K.K.A Bowler Zap Fireball The Log
Mini P.E.K.K.A Bowler Executioner
Fireball Executioner Zap Ice Wizard
Mini P.E.K.K.A Fireball Bowler Ice Wizard
Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A The Log
Mini P.E.K.K.A Bowler
Zap Fireball Bowler The Log
Mini P.E.K.K.A Bowler Fireball Executioner
Fireball Bowler Executioner
Zap Fireball Mini P.E.K.K.A Bowler Executioner The Log
Bowler Executioner Zap Fireball Mini P.E.K.K.A The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball Zap Bowler Executioner The Log Ice Wizard
Fireball The Log
Fireball The Log
Fireball Executioner Zap Bowler The Log
Fireball Executioner Zap Ice Wizard
Bowler Executioner The Log
Fireball The Log Zap Bowler Executioner Ice Wizard
Fireball The Log Zap
Fireball Mini P.E.K.K.A Bowler
Zap Fireball Bowler The Log
Fireball Zap Executioner
Fireball Bowler Executioner The Log
Fireball
Zap Fireball The Log
Zap Fireball Bowler Executioner The Log
Fireball Bowler Executioner The Log
Fireball
Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A Bowler Executioner The Log
Zap Fireball Bowler The Log
Fireball Bowler The Log
Fireball
Bowler The Log
Zap Fireball The Log
Zap The Log Fireball Bowler Executioner Ice Wizard
Fireball The Log Zap Bowler Executioner Ice Wizard
Fireball Zap Bowler The Log
Fireball Zap The Log
Zap Fireball Executioner Ice Wizard
Zap Fireball
Fireball Mini P.E.K.K.A Bowler
Zap Fireball The Log
Zap Fireball
Fireball Bowler The Log
Zap Fireball
Fireball Zap Executioner Ice Wizard
The Log Fireball
Fireball Mini P.E.K.K.A Bowler Executioner
The Log Zap Fireball Bowler Executioner
Zap Fireball
Executioner
Zap Fireball Bowler The Log
Zap Fireball Executioner
Zap Fireball Bowler Executioner The Log

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