My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Musketeer Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Musketeer Giant Baby Dragon Prince Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Baby Dragon Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Giant Prince
Giant Snowball
Bats Musketeer Baby Dragon
Zap
Bats Prince
Barbarian Barrel
Musketeer
The Log
Musketeer Prince
Earthquake
Arrows
Bats
Royal Delivery
Bats Musketeer Baby Dragon Prince Bowler
Fireball
Musketeer Baby Dragon Bowler
Poison
Bats Musketeer
Lightning
Musketeer Baby Dragon Prince Bowler
Rocket
Musketeer Prince Bowler

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Tornado Baby Dragon Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Tornado Baby Dragon Prince Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Tornado Fireball Musketeer Baby Dragon Giant Prince Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Tornado Fireball Musketeer

Attack Synergies 5 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Baby Dragon Prince Bowler
Fireball
Tornado Giant Baby Dragon
Musketeer
Giant Baby Dragon Prince Bowler
Giant
Bats Musketeer Prince Fireball Tornado Baby Dragon Bowler
Tornado
Fireball Baby Dragon Giant Bowler
Baby Dragon
Tornado Bats Fireball Musketeer Giant Prince Bowler
Prince
Giant Bats Musketeer Baby Dragon Bowler
Bowler
Bats Musketeer Giant Tornado Baby Dragon Prince

Defense Synergies 2 13

Bats
Musketeer Baby Dragon Prince Bowler
Fireball
Tornado Musketeer
Musketeer
Bats Fireball Tornado Baby Dragon Bowler
Giant
Tornado
Fireball Bowler Musketeer Baby Dragon Prince
Baby Dragon
Bats Musketeer Tornado Prince Bowler
Prince
Bats Tornado Baby Dragon Bowler
Bowler
Tornado Bats Musketeer Baby Dragon Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Fireball Musketeer Baby Dragon
Bats Musketeer Prince
Tornado Prince Bowler Bats Musketeer
Prince Bats Musketeer Bowler
Fireball Tornado Prince Bowler
Fireball Tornado Bowler Bats Musketeer Baby Dragon
Bats Musketeer Tornado Fireball Baby Dragon
Bowler Fireball Musketeer Baby Dragon
Musketeer Tornado Prince
Tornado Musketeer Prince Bowler
Bats Fireball Musketeer Tornado Baby Dragon Bowler
Musketeer Bats Fireball Tornado Baby Dragon
Prince Bowler Bats Fireball Musketeer
Fireball Bowler Bats Tornado Baby Dragon Prince
Prince
Tornado Fireball Prince Bowler
Bats Fireball Musketeer Tornado Prince Bowler
Fireball Bats Musketeer Tornado Baby Dragon Prince Bowler
Tornado Baby Dragon Bats Fireball Musketeer Bowler
Musketeer Tornado Prince
Bowler Bats Fireball Musketeer Baby Dragon Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Prince Bowler
Fireball Musketeer Baby Dragon Prince Bowler
Bats Musketeer Prince Bowler
Prince Bowler Bats Fireball Musketeer Tornado
Musketeer Prince Bowler
Fireball Bats Musketeer Tornado Baby Dragon
Prince Bats Fireball Musketeer Bowler
Prince
Bats Fireball Tornado Baby Dragon Prince
Musketeer
Bats Musketeer Prince Bowler
Fireball Tornado Prince Bowler
Prince Bowler Fireball
Fireball Musketeer Baby Dragon Bowler
Bats Fireball Musketeer Tornado Baby Dragon Prince Bowler
Bats Bowler Fireball Musketeer Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer Baby Dragon
Fireball Musketeer Tornado Baby Dragon Bowler
Fireball Baby Dragon
Fireball Musketeer Prince
Fireball Baby Dragon Bowler
Fireball Bats Musketeer Tornado Baby Dragon
Musketeer Tornado Baby Dragon Bowler
Fireball Tornado Baby Dragon Bowler
Fireball Tornado
Bats Fireball Musketeer Tornado Prince Bowler
Fireball Musketeer Tornado Prince Bowler
Fireball Musketeer Tornado Baby Dragon
Fireball Musketeer Baby Dragon Bowler
Fireball Musketeer Baby Dragon
Fireball Musketeer Baby Dragon Prince
Fireball Musketeer Baby Dragon Bowler
Fireball Musketeer Baby Dragon Bowler
Fireball Tornado
Bats
Fireball Musketeer Baby Dragon Prince Bowler
Fireball Tornado Baby Dragon Bowler
Fireball Musketeer Baby Dragon Prince Bowler
Fireball Tornado
Musketeer Tornado Prince Bowler
Fireball Musketeer Baby Dragon
Tornado Fireball Baby Dragon Bowler
Fireball Musketeer Tornado Baby Dragon Bowler
Fireball Musketeer Tornado Baby Dragon Prince Bowler
Fireball Musketeer Tornado Baby Dragon
Bats Fireball Musketeer Tornado Baby Dragon
Bats Fireball Musketeer
Fireball Bowler
Fireball Musketeer
Fireball
Prince
Fireball Bowler
Bats Fireball Musketeer Prince
Fireball Musketeer Tornado Baby Dragon
Fireball
Fireball Musketeer Baby Dragon Prince Bowler
Fireball Musketeer Baby Dragon Bowler
Fireball Tornado
Musketeer Prince
Bats Fireball Musketeer Tornado Baby Dragon Bowler
Bats Fireball Musketeer Tornado
Fireball Musketeer Tornado Baby Dragon Prince Bowler

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