My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Baby Dragon Night Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Giant Baby Dragon Bandit Night Witch Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant Bandit Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Giant Baby Dragon Bandit Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Giant Bandit Night Witch Ram Rider
Giant Snowball
Bats Goblin Gang Baby Dragon Night Witch Ram Rider
Zap
Bats Goblin Gang Bandit Night Witch Ram Rider
Barbarian Barrel
Goblin Gang Bandit Night Witch
The Log
Goblin Gang Bandit Ram Rider
Earthquake
Goblin Gang
Arrows
Bats Goblin Gang Night Witch
Royal Delivery
Bats Goblin Gang Baby Dragon Bandit Night Witch Ram Rider
Fireball
Goblin Gang Baby Dragon Bandit Night Witch Ram Rider
Poison
Bats Goblin Gang Night Witch
Lightning
Baby Dragon Bandit Night Witch Ram Rider
Rocket
Night Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Baby Dragon Night Witch Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Goblin Gang Bandit Baby Dragon Night Witch Giant Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Goblin Gang Bandit Baby Dragon

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Mega Knight Baby Dragon Bandit Ram Rider
Goblin Gang
Giant Baby Dragon Bandit
Giant
Bats Night Witch Goblin Gang Baby Dragon Bandit
Baby Dragon
Bats Goblin Gang Giant Bandit Ram Rider Mega Knight
Bandit
Bats Goblin Gang Giant Baby Dragon Ram Rider Mega Knight
Night Witch
Giant Mega Knight
Ram Rider
Bats Baby Dragon Bandit Mega Knight
Mega Knight
Bats Baby Dragon Bandit Night Witch Ram Rider

Defense Synergies 0 9

Bats
Baby Dragon Bandit Mega Knight
Goblin Gang
Bandit
Giant
Baby Dragon
Bats Bandit Mega Knight
Bandit
Bats Goblin Gang Baby Dragon Ram Rider Mega Knight
Night Witch
Mega Knight
Ram Rider
Bandit
Mega Knight
Bats Baby Dragon Bandit Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Baby Dragon Ram Rider
Bats Goblin Gang Bandit Night Witch Ram Rider Mega Knight
Goblin Gang Ram Rider Mega Knight Bats Bandit Night Witch
Night Witch Bats Goblin Gang Bandit Ram Rider Mega Knight
Mega Knight
Goblin Gang Bats Baby Dragon Bandit Night Witch Mega Knight
Bats Ram Rider Goblin Gang Baby Dragon Night Witch
Baby Dragon Bandit Ram Rider Mega Knight
Goblin Gang Night Witch
Goblin Gang Bandit Night Witch Mega Knight
Bats Goblin Gang Baby Dragon Bandit Night Witch Ram Rider Mega Knight
Bats Goblin Gang Baby Dragon Night Witch Ram Rider
Night Witch Mega Knight Bats Goblin Gang Bandit Ram Rider
Mega Knight Bats Goblin Gang Baby Dragon Night Witch
Goblin Gang Bandit Ram Rider Mega Knight
Goblin Gang Bandit Ram Rider Mega Knight
Mega Knight Bats Goblin Gang Night Witch
Mega Knight Bats Goblin Gang Baby Dragon Bandit Night Witch Ram Rider
Baby Dragon Bats Bandit Ram Rider Mega Knight
Ram Rider
Goblin Gang Mega Knight Bats Baby Dragon Bandit Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Bandit
Bandit Goblin Gang Baby Dragon Mega Knight
Goblin Gang Bandit Mega Knight Bats Ram Rider
Goblin Gang Mega Knight Bats Bandit Night Witch Ram Rider
Goblin Gang Bandit Night Witch Ram Rider Mega Knight
Bats Goblin Gang Baby Dragon Ram Rider
Goblin Gang Bats Bandit Night Witch Ram Rider
Mega Knight
Mega Knight Bats Baby Dragon Bandit
Goblin Gang
Mega Knight Bats
Mega Knight
Mega Knight Goblin Gang Bandit Night Witch Ram Rider
Baby Dragon Mega Knight
Goblin Gang Bats Baby Dragon Night Witch
Bats Mega Knight Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon Bandit
Baby Dragon Bandit Ram Rider
Baby Dragon Bandit
Baby Dragon Mega Knight
Bats Baby Dragon Ram Rider
Baby Dragon
Baby Dragon Ram Rider
Bandit Ram Rider
Bats Goblin Gang Night Witch
Bandit Ram Rider
Baby Dragon
Baby Dragon Bandit
Baby Dragon Bandit
Baby Dragon
Baby Dragon Bandit
Baby Dragon Bandit Mega Knight
Bats Night Witch
Baby Dragon Bandit Mega Knight
Baby Dragon Mega Knight
Baby Dragon Night Witch Mega Knight
Baby Dragon
Baby Dragon Mega Knight
Baby Dragon Bandit Ram Rider
Baby Dragon Bandit Ram Rider Mega Knight
Baby Dragon Bandit
Bats Baby Dragon Night Witch
Bats
Night Witch
Bandit Night Witch Mega Knight
Mega Knight
Bats Goblin Gang Bandit Night Witch
Baby Dragon Ram Rider
Goblin Gang Baby Dragon Mega Knight
Baby Dragon
Mega Knight
Bats Goblin Gang Baby Dragon
Bats
Baby Dragon Bandit Mega Knight

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