My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Baby Dragon Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mini P.E.K.K.A Giant Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant
Giant Snowball
Barbarians Baby Dragon
Zap
Barbarian Barrel
Barbarians Electro Wizard
The Log
Barbarians Mini P.E.K.K.A
Earthquake
Barbarians
Arrows
Royal Delivery
Barbarians Mini P.E.K.K.A Baby Dragon Electro Wizard
Fireball
Barbarians Baby Dragon Electro Wizard
Poison
Barbarians Electro Wizard
Lightning
Mini P.E.K.K.A Baby Dragon Electro Wizard
Rocket
Barbarians

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Rage Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Arrows Mini P.E.K.K.A Baby Dragon Electro Wizard Barbarians Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage The Log Arrows Mini P.E.K.K.A

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Giant Mini P.E.K.K.A
Barbarians
Mini P.E.K.K.A
Giant Arrows Rage Baby Dragon The Log Electro Wizard
Giant
Arrows Mini P.E.K.K.A Rage Baby Dragon The Log Electro Wizard
Rage
Giant Mini P.E.K.K.A Electro Wizard
Baby Dragon
Mini P.E.K.K.A Giant Electro Wizard
The Log
Mini P.E.K.K.A Giant
Electro Wizard
Mini P.E.K.K.A Giant Rage Baby Dragon

Defense Synergies 2 5

Arrows
Barbarians Mini P.E.K.K.A
Barbarians
Arrows
Mini P.E.K.K.A
The Log Electro Wizard Arrows Baby Dragon
Giant
Rage
Baby Dragon
Mini P.E.K.K.A The Log
The Log
Mini P.E.K.K.A Baby Dragon Electro Wizard
Electro Wizard
Mini P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Baby Dragon The Log Electro Wizard
Barbarians Mini P.E.K.K.A The Log Electro Wizard
Barbarians Mini P.E.K.K.A Electro Wizard
Barbarians Mini P.E.K.K.A Electro Wizard
Arrows Barbarians Mini P.E.K.K.A The Log
Arrows The Log Baby Dragon Electro Wizard
Electro Wizard Arrows Baby Dragon
Arrows Barbarians Baby Dragon The Log Electro Wizard
Barbarians Mini P.E.K.K.A
Barbarians Mini P.E.K.K.A Electro Wizard
Barbarians Electro Wizard Arrows Baby Dragon The Log
Arrows Baby Dragon Electro Wizard
Barbarians Mini P.E.K.K.A The Log Electro Wizard
Arrows Barbarians Mini P.E.K.K.A Baby Dragon The Log Electro Wizard
Barbarians Mini P.E.K.K.A Electro Wizard
Barbarians Mini P.E.K.K.A The Log Electro Wizard
Barbarians Arrows Mini P.E.K.K.A Electro Wizard
Arrows Barbarians Baby Dragon The Log Electro Wizard
Arrows Baby Dragon The Log Barbarians Electro Wizard
Barbarians Mini P.E.K.K.A Electro Wizard
Arrows Barbarians Mini P.E.K.K.A Baby Dragon The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Electro Wizard
Electro Wizard Arrows Mini P.E.K.K.A Baby Dragon The Log
Barbarians Mini P.E.K.K.A The Log Electro Wizard
Mini P.E.K.K.A Barbarians The Log Electro Wizard
Barbarians Mini P.E.K.K.A
Arrows Baby Dragon Electro Wizard
Mini P.E.K.K.A Barbarians Electro Wizard
Mini P.E.K.K.A Barbarians
Electro Wizard Barbarians Mini P.E.K.K.A Baby Dragon The Log
Barbarians
Barbarians Mini P.E.K.K.A
Arrows Barbarians The Log Electro Wizard
Barbarians Mini P.E.K.K.A
Barbarians Baby Dragon
Barbarians Electro Wizard Mini P.E.K.K.A Baby Dragon The Log
Arrows Barbarians Mini P.E.K.K.A Baby Dragon The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Baby Dragon The Log
Arrows Baby Dragon The Log Electro Wizard
Arrows Baby Dragon The Log
Arrows Barbarians The Log
Arrows Baby Dragon The Log
Arrows Baby Dragon
Arrows Baby Dragon The Log
Arrows The Log Baby Dragon
Arrows The Log
Mini P.E.K.K.A Electro Wizard
Arrows The Log Electro Wizard
Arrows Baby Dragon
Baby Dragon The Log
Arrows Baby Dragon
Arrows Baby Dragon The Log
Arrows Baby Dragon The Log
Arrows Baby Dragon The Log
Arrows
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Baby Dragon The Log Electro Wizard
Arrows Baby Dragon The Log
Baby Dragon The Log
Arrows
The Log
Arrows Barbarians Baby Dragon The Log
Arrows The Log Baby Dragon
Arrows The Log Baby Dragon Electro Wizard
Arrows Baby Dragon The Log
Arrows Baby Dragon The Log
Arrows Baby Dragon Electro Wizard
Electro Wizard
Mini P.E.K.K.A
Arrows The Log
Arrows Electro Wizard
Arrows The Log
Electro Wizard Barbarians
Arrows Baby Dragon Electro Wizard
Arrows The Log
Mini P.E.K.K.A Baby Dragon Electro Wizard
Arrows The Log Baby Dragon
Arrows
Baby Dragon The Log Electro Wizard
Electro Wizard
Baby Dragon The Log Electro Wizard

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