My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Giant Graveyard
Giant Snowball
Goblin Gang Barbarians Graveyard
Zap
Goblin Gang Graveyard
Barbarian Barrel
Goblin Gang Barbarians Executioner Graveyard
The Log
Goblin Gang Barbarians Graveyard
Earthquake
Goblin Gang Barbarians Graveyard
Arrows
Goblin Gang Graveyard
Royal Delivery
Goblin Gang Barbarians Executioner Graveyard
Fireball
Goblin Gang Barbarians Executioner
Poison
Goblin Gang Barbarians Executioner Graveyard
Lightning
Executioner
Rocket
Barbarians Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Freeze Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Freeze Executioner The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Freeze Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Goblin Gang Freeze Barbarians Giant Executioner Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Goblin Gang Freeze

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Giant Graveyard Freeze Executioner The Log
Goblin Gang
Giant
Barbarians
Giant
Zap Graveyard Goblin Gang Executioner The Log
Freeze
Graveyard Zap
Executioner
Zap Giant The Log
The Log
Zap Giant Executioner Graveyard
Graveyard
Zap Giant Freeze The Log

Defense Synergies 0 7

Zap
Goblin Gang Barbarians Executioner The Log
Goblin Gang
Zap Barbarians The Log
Barbarians
Zap Goblin Gang
Giant
Freeze
Executioner
Zap The Log
The Log
Zap Goblin Gang Executioner
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Executioner The Log
Barbarians Zap Goblin Gang Executioner The Log
Goblin Gang Barbarians Freeze Executioner
Barbarians Goblin Gang
Barbarians The Log
Goblin Gang Freeze The Log Zap Executioner
Zap Goblin Gang Freeze Executioner
Zap Barbarians The Log
Barbarians Goblin Gang
Goblin Gang Barbarians
Goblin Gang Barbarians Executioner Zap Freeze The Log
Executioner Zap Goblin Gang
Barbarians Zap Goblin Gang Freeze The Log
Executioner Zap Goblin Gang Barbarians Freeze The Log
Barbarians Goblin Gang
Barbarians Zap Goblin Gang Freeze The Log
Barbarians Goblin Gang Executioner
Zap Goblin Gang Barbarians Executioner The Log
Zap Freeze Executioner The Log Barbarians
Barbarians
Goblin Gang Barbarians Executioner The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Zap
Zap Goblin Gang Executioner The Log
Goblin Gang Barbarians Zap The Log
Goblin Gang Zap Barbarians The Log
Barbarians Goblin Gang Executioner
Executioner Zap Goblin Gang Freeze
Goblin Gang Barbarians
Barbarians
Zap Freeze Barbarians The Log
Goblin Gang Barbarians
Barbarians
Zap Barbarians The Log
Barbarians Goblin Gang Executioner
Barbarians Executioner
Goblin Gang Barbarians Zap Freeze Executioner The Log
Executioner Zap Barbarians Freeze The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze The Log
Zap Executioner The Log
The Log
Barbarians Freeze The Log
Executioner Zap The Log
Executioner Zap Freeze
Executioner The Log
The Log Zap Freeze Executioner
The Log Zap
Goblin Gang
Zap The Log
Zap Executioner
Executioner The Log
Freeze
Zap The Log
Zap Executioner The Log
Executioner The Log
Freeze
Zap Executioner The Log
Zap The Log
The Log
The Log
Zap Barbarians The Log
Zap Freeze The Log Executioner
The Log Zap Executioner
Zap The Log
Zap The Log
Zap Executioner
Zap Freeze
Zap The Log
Zap Freeze
The Log
Zap Goblin Gang Barbarians Freeze
Zap Executioner
Freeze
The Log
Goblin Gang Executioner
The Log Zap Executioner
Zap
Executioner
Zap Goblin Gang Freeze The Log
Zap Executioner
Zap Freeze Executioner The Log

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