My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard P.E.K.K.A Royal Ghost Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider P.E.K.K.A Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards
Giant Snowball
Hog Rider Guards
Zap
Guards
Barbarian Barrel
Wizard Guards Royal Ghost Electro Wizard
The Log
Hog Rider Guards
Earthquake
Hog Rider Guards
Arrows
Guards
Royal Delivery
Hog Rider Wizard Guards P.E.K.K.A Royal Ghost Electro Wizard
Fireball
Hog Rider Wizard Electro Wizard
Poison
Wizard Guards Electro Wizard
Lightning
Wizard Electro Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Tornado Freeze Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Tornado Freeze P.E.K.K.A Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Guards Tornado Royal Ghost Hog Rider Freeze Electro Wizard Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Guards Tornado Royal Ghost Hog Rider

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Hog Rider
Freeze Wizard Guards Tornado Electro Wizard
Wizard
Tornado Hog Rider P.E.K.K.A Royal Ghost
Guards
Hog Rider
Tornado
Wizard P.E.K.K.A Hog Rider Freeze
Freeze
Hog Rider Tornado
P.E.K.K.A
Tornado Electro Wizard Wizard
Royal Ghost
Wizard Electro Wizard
Electro Wizard
P.E.K.K.A Hog Rider Royal Ghost

Defense Synergies 2 10

Hog Rider
Wizard
Tornado Guards Freeze P.E.K.K.A Royal Ghost Electro Wizard
Guards
Wizard Electro Wizard
Tornado
Wizard P.E.K.K.A Electro Wizard
Freeze
Wizard Electro Wizard
P.E.K.K.A
Tornado Wizard Electro Wizard
Royal Ghost
Wizard Electro Wizard
Electro Wizard
Wizard Guards Tornado Freeze P.E.K.K.A Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Electro Wizard
P.E.K.K.A Electro Wizard
Tornado P.E.K.K.A Freeze Electro Wizard
P.E.K.K.A Guards Electro Wizard
Tornado P.E.K.K.A
Tornado Freeze Guards Royal Ghost Electro Wizard
Tornado Electro Wizard Wizard Freeze
P.E.K.K.A Electro Wizard
P.E.K.K.A Tornado
Guards Tornado Royal Ghost Electro Wizard
Guards Electro Wizard Wizard Tornado Freeze Royal Ghost
Wizard Tornado Electro Wizard
P.E.K.K.A Wizard Guards Freeze Electro Wizard
Wizard Guards Tornado Freeze P.E.K.K.A Royal Ghost Electro Wizard
P.E.K.K.A Electro Wizard
Tornado Freeze P.E.K.K.A Electro Wizard
Wizard Tornado P.E.K.K.A Electro Wizard
Wizard Guards Tornado Royal Ghost Electro Wizard
Wizard Tornado Freeze Guards Royal Ghost Electro Wizard
P.E.K.K.A Tornado Electro Wizard
Wizard Royal Ghost Guards P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards P.E.K.K.A Royal Ghost Electro Wizard
Electro Wizard Wizard Royal Ghost
Guards P.E.K.K.A Electro Wizard
Guards P.E.K.K.A Tornado Electro Wizard
P.E.K.K.A Guards
Wizard Tornado Freeze Electro Wizard
Guards P.E.K.K.A Electro Wizard
P.E.K.K.A
Freeze P.E.K.K.A Electro Wizard Tornado
P.E.K.K.A Guards
P.E.K.K.A Guards
P.E.K.K.A Guards Tornado Electro Wizard
P.E.K.K.A Wizard Guards
Wizard
Guards Electro Wizard Tornado Freeze P.E.K.K.A
Wizard Freeze P.E.K.K.A Royal Ghost Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards Freeze Royal Ghost
Tornado Royal Ghost Electro Wizard
Guards Freeze
Wizard
Wizard Tornado Freeze
Wizard Tornado
Wizard Tornado Freeze
Wizard Tornado
Guards Tornado Electro Wizard
Wizard Tornado Electro Wizard
Wizard Tornado
Freeze
Wizard
Wizard
Tornado Freeze
Wizard Electro Wizard
Wizard Tornado
Wizard Tornado
Tornado
Tornado Freeze Wizard
Wizard Tornado Royal Ghost Electro Wizard
Wizard Tornado
Tornado
Wizard Tornado Electro Wizard
Electro Wizard Wizard Guards Freeze
Wizard
Freeze Electro Wizard
P.E.K.K.A
Wizard
Electro Wizard Guards Freeze
Wizard Tornado Electro Wizard
Freeze
Wizard Electro Wizard
Wizard
Tornado
P.E.K.K.A
Guards Tornado Freeze Electro Wizard
Tornado Electro Wizard
Tornado Freeze Royal Ghost Electro Wizard

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