My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Godly!
Versatility
Mediocre
F2P score
Godly!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Knight Royal Giant Battle Ram Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Battle Ram Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Goblin Gang Royal Giant Battle Ram Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Goblin Gang Royal Giant Battle Ram
Giant Snowball
Spear Goblins Bats Goblin Gang Battle Ram
Zap
Spear Goblins Bats Goblin Gang Royal Giant Battle Ram
Barbarian Barrel
Spear Goblins Knight Goblin Gang Battle Ram Royal Ghost
The Log
Spear Goblins Goblin Gang Royal Giant Battle Ram
Earthquake
Spear Goblins Goblin Gang
Arrows
Spear Goblins Bats Goblin Gang
Royal Delivery
Spear Goblins Bats Knight Goblin Gang Battle Ram Royal Ghost
Fireball
Goblin Gang Battle Ram
Poison
Spear Goblins Bats Goblin Gang
Lightning
Knight Battle Ram
Rocket

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Knight Battle Ram Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats Giant Snowball Knight Goblin Gang Royal Ghost Battle Ram Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Spear Goblins Bats Giant Snowball Knight

Attack Synergies 6 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Giant Snowball Goblin Gang Royal Giant Battle Ram Royal Ghost
Bats
Knight Royal Giant Battle Ram
Giant Snowball
Battle Ram Spear Goblins Knight Royal Giant Royal Ghost
Knight
Spear Goblins Bats Goblin Gang Battle Ram Giant Snowball
Goblin Gang
Knight Spear Goblins Royal Giant Battle Ram Royal Ghost
Royal Giant
Bats Spear Goblins Giant Snowball Goblin Gang Royal Ghost
Battle Ram
Giant Snowball Knight Spear Goblins Bats Goblin Gang Royal Ghost
Royal Ghost
Spear Goblins Giant Snowball Goblin Gang Royal Giant Battle Ram

Defense Synergies 4 7

Spear Goblins
Knight Bats Giant Snowball Goblin Gang Royal Ghost
Bats
Knight Spear Goblins Giant Snowball
Giant Snowball
Goblin Gang Spear Goblins Bats Knight Royal Ghost
Knight
Spear Goblins Bats Goblin Gang Giant Snowball
Goblin Gang
Giant Snowball Knight Spear Goblins
Royal Giant
Battle Ram
Royal Ghost
Spear Goblins Giant Snowball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Knight
Bats Knight Goblin Gang
Goblin Gang Bats Giant Snowball Knight
Bats Knight Goblin Gang
Goblin Gang Spear Goblins Bats Giant Snowball Royal Ghost
Bats Giant Snowball Spear Goblins Goblin Gang
Goblin Gang
Knight Goblin Gang Spear Goblins Giant Snowball Royal Ghost
Bats Goblin Gang Spear Goblins Giant Snowball Knight Royal Ghost
Spear Goblins Bats Giant Snowball Goblin Gang
Bats Giant Snowball Knight Goblin Gang
Bats Giant Snowball Goblin Gang Royal Ghost
Knight Goblin Gang
Giant Snowball Goblin Gang
Bats Knight Goblin Gang
Spear Goblins Bats Giant Snowball Knight Goblin Gang Royal Ghost
Giant Snowball Spear Goblins Bats Knight Royal Ghost
Goblin Gang Royal Ghost Spear Goblins Bats Giant Snowball Knight

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Spear Goblins Giant Snowball Royal Ghost
Giant Snowball Knight Goblin Gang Royal Ghost
Goblin Gang Spear Goblins Bats Knight
Goblin Gang Bats Knight
Knight Goblin Gang
Bats Giant Snowball Goblin Gang
Goblin Gang Spear Goblins Bats Knight
Knight
Spear Goblins Bats Giant Snowball Knight
Goblin Gang
Bats Knight
Giant Snowball
Knight Goblin Gang
Goblin Gang Spear Goblins Bats Knight
Bats Giant Snowball Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Royal Ghost
Giant Snowball Royal Ghost
Knight
Giant Snowball
Spear Goblins Bats Giant Snowball
Giant Snowball
Giant Snowball
Bats Giant Snowball Goblin Gang
Knight
Giant Snowball
Giant Snowball Knight
Giant Snowball
Spear Goblins Giant Snowball
Giant Snowball
Bats
Giant Snowball
Giant Snowball
Giant Snowball
Giant Snowball
Giant Snowball
Giant Snowball Royal Ghost
Giant Snowball
Bats Giant Snowball
Bats Giant Snowball
Giant Snowball
Giant Snowball
Giant Snowball
Giant Snowball
Spear Goblins Bats Goblin Gang
Giant Snowball
Knight Goblin Gang
Giant Snowball
Giant Snowball
Bats Giant Snowball Goblin Gang
Bats Giant Snowball
Giant Snowball Royal Ghost

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