My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Wizard Dark Prince P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Miner
Giant Snowball
Furnace Miner
Zap
Furnace Dark Prince
Barbarian Barrel
Furnace Wizard Dark Prince
The Log
Furnace Dark Prince
Earthquake
Furnace
Arrows
Furnace
Royal Delivery
Wizard Dark Prince P.E.K.K.A Miner
Fireball
Furnace Wizard
Poison
Furnace Wizard
Lightning
Furnace Wizard Dark Prince
Rocket
Furnace Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Furnace Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Furnace Wizard Dark Prince Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Dark Prince Freeze P.E.K.K.A Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Miner Fireball Furnace Dark Prince Freeze Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Miner Fireball Furnace

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball P.E.K.K.A Dark Prince Freeze Miner
Fireball
Arrows Dark Prince Freeze Miner
Furnace
Miner Dark Prince P.E.K.K.A
Wizard
Dark Prince P.E.K.K.A Miner
Dark Prince
Arrows Fireball Furnace Wizard Miner
Freeze
Arrows Fireball
P.E.K.K.A
Arrows Furnace Wizard
Miner
Furnace Arrows Fireball Wizard Dark Prince

Defense Synergies 0 11

Arrows
Fireball Furnace Dark Prince P.E.K.K.A
Fireball
Arrows Dark Prince Freeze Miner
Furnace
Arrows Dark Prince
Wizard
Dark Prince Freeze P.E.K.K.A
Dark Prince
Arrows Fireball Furnace Wizard
Freeze
Fireball Wizard
P.E.K.K.A
Arrows Wizard
Miner
Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard
P.E.K.K.A Furnace Dark Prince
Furnace P.E.K.K.A Dark Prince Freeze
P.E.K.K.A Furnace Dark Prince
Arrows Fireball Dark Prince P.E.K.K.A
Arrows Fireball Freeze Furnace Dark Prince
Furnace Arrows Fireball Wizard Freeze
Arrows Fireball P.E.K.K.A
P.E.K.K.A Furnace
Dark Prince Miner
Arrows Fireball Furnace Wizard Dark Prince Freeze
Arrows Fireball Furnace Wizard
Furnace P.E.K.K.A Fireball Wizard Dark Prince Freeze
Fireball Wizard Arrows Furnace Dark Prince Freeze P.E.K.K.A
P.E.K.K.A Furnace
Fireball Furnace Freeze P.E.K.K.A
Wizard Arrows Fireball Furnace Dark Prince P.E.K.K.A
Arrows Fireball Furnace Wizard Dark Prince
Arrows Furnace Wizard Freeze Fireball Dark Prince
P.E.K.K.A
Wizard Dark Prince Arrows Fireball Furnace P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Furnace Dark Prince P.E.K.K.A
Fireball Arrows Wizard Miner
P.E.K.K.A Furnace Dark Prince
Dark Prince P.E.K.K.A Fireball
P.E.K.K.A Dark Prince
Arrows Fireball Furnace Wizard Freeze
Dark Prince P.E.K.K.A Fireball Furnace
P.E.K.K.A Dark Prince
Freeze P.E.K.K.A Fireball Dark Prince
P.E.K.K.A
P.E.K.K.A Dark Prince
P.E.K.K.A Arrows Fireball Dark Prince
Dark Prince P.E.K.K.A Fireball Wizard
Wizard Fireball Furnace
Fireball Furnace Dark Prince Freeze P.E.K.K.A
Arrows Fireball Wizard Dark Prince Freeze P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Freeze
Arrows Fireball Miner
Arrows Fireball Miner
Arrows Fireball Dark Prince Freeze
Fireball Wizard Arrows Furnace Dark Prince
Arrows Fireball Wizard Furnace Freeze
Arrows Furnace Wizard
Arrows Fireball Wizard Freeze
Arrows Fireball Miner Wizard
Fireball
Miner Arrows Fireball Wizard Dark Prince
Fireball Arrows Wizard
Fireball Miner
Arrows Fireball Freeze
Arrows Fireball Furnace
Arrows Fireball Furnace Wizard
Arrows Fireball Furnace Wizard
Arrows Fireball Freeze
Arrows Fireball Wizard Dark Prince
Arrows Fireball Wizard Miner
Fireball
Arrows Fireball Wizard
Arrows Fireball
Arrows Freeze Fireball Furnace Wizard Dark Prince
Arrows Fireball Miner Wizard
Fireball Arrows Wizard Miner
Fireball Miner Arrows
Arrows Fireball Furnace Wizard
Fireball Wizard Freeze
Fireball
Arrows Fireball Wizard Miner
Arrows Fireball Freeze
P.E.K.K.A
Arrows Fireball Wizard
Fireball Dark Prince Freeze
Fireball Arrows Wizard
Freeze
Arrows Fireball
Fireball Miner Wizard Dark Prince
Arrows Fireball Wizard
Arrows Fireball
Dark Prince P.E.K.K.A
Fireball Freeze
Fireball
Fireball Dark Prince Freeze Miner

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: