My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Good

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Furnace Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla Furnace Goblin Hut Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Furnace Goblin Hut Barbarian Hut Elixir Collector

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Goblins Furnace Goblin Hut
Zap
Goblins Furnace Goblin Hut
Barbarian Barrel
Goblins Tesla Furnace Goblin Hut Barbarian Hut
The Log
Goblins Furnace Goblin Hut Barbarian Hut
Earthquake
Tesla Furnace Goblin Hut Barbarian Hut Elixir Collector
Arrows
Goblins Furnace Goblin Hut
Royal Delivery
Goblins Goblin Hut
Fireball
Tesla Furnace Goblin Hut Barbarian Hut Elixir Collector
Poison
Furnace Goblin Hut Barbarian Hut Elixir Collector
Lightning
Tesla Furnace Goblin Hut Barbarian Hut Elixir Collector
Rocket
Furnace Goblin Hut Barbarian Hut Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Furnace

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Collector

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Fireball Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Goblins Tesla Fireball Furnace Goblin Hut Barbarian Hut Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Goblins Tesla Fireball

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Tesla
Fireball
Mirror
Furnace
Goblin Hut Barbarian Hut Mirror
Goblin Hut
Furnace Barbarian Hut Mirror
Barbarian Hut
Furnace Goblin Hut Mirror
Elixir Collector
Mirror
Fireball Furnace Goblin Hut Barbarian Hut

Defense Synergies 3 8

Goblins
Tesla
Tesla
Mirror Goblins Fireball
Fireball
Mirror Tesla Goblin Hut Barbarian Hut
Furnace
Mirror Goblin Hut Barbarian Hut
Goblin Hut
Fireball Furnace Barbarian Hut Mirror
Barbarian Hut
Fireball Furnace Goblin Hut
Elixir Collector
Mirror
Tesla Fireball Furnace Goblin Hut

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Tesla Fireball Goblin Hut
Barbarian Hut Goblins Tesla Furnace Goblin Hut
Tesla Furnace Goblin Hut Barbarian Hut Goblins
Tesla Goblin Hut Barbarian Hut Goblins Furnace
Fireball
Fireball Goblins Tesla Furnace
Tesla Furnace Fireball Goblin Hut Barbarian Hut
Barbarian Hut Tesla Fireball
Tesla Barbarian Hut Goblins Furnace Goblin Hut
Goblins Tesla
Goblins Tesla Fireball Furnace Goblin Hut
Tesla Fireball Furnace Goblin Hut Barbarian Hut
Tesla Furnace Goblin Hut Barbarian Hut Fireball
Fireball Barbarian Hut Goblins Tesla Furnace Goblin Hut
Barbarian Hut Tesla Furnace Goblin Hut
Barbarian Hut Tesla Fireball Furnace Goblin Hut
Tesla Barbarian Hut Goblins Fireball Furnace Goblin Hut
Tesla Fireball Goblins Furnace Goblin Hut Barbarian Hut
Furnace Tesla Fireball Goblin Hut Barbarian Hut
Barbarian Hut Tesla Goblin Hut
Goblins Tesla Fireball Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Goblins Tesla Fireball Furnace Goblin Hut
Fireball Tesla
Goblins Furnace Goblin Hut Barbarian Hut
Tesla Fireball Barbarian Hut
Barbarian Hut Tesla Goblin Hut
Fireball Furnace Tesla Goblin Hut
Goblins Tesla Fireball Furnace Goblin Hut Barbarian Hut
Tesla Barbarian Hut
Goblins Fireball Goblin Hut Barbarian Hut
Tesla Goblin Hut Barbarian Hut
Tesla Goblin Hut
Fireball
Tesla Fireball Barbarian Hut
Tesla Fireball Furnace Barbarian Hut
Tesla Goblin Hut Goblins Fireball Furnace Barbarian Hut
Tesla Fireball Goblin Hut Barbarian Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Barbarian Hut
Fireball
Fireball Goblin Hut Barbarian Hut
Fireball Barbarian Hut
Fireball Furnace
Fireball Furnace
Furnace
Fireball Barbarian Hut
Fireball
Goblins Fireball
Fireball
Fireball
Fireball Goblin Hut Barbarian Hut
Fireball
Fireball Furnace Goblin Hut Barbarian Hut
Fireball Furnace Goblin Hut Barbarian Hut
Fireball Furnace Goblin Hut Barbarian Hut
Fireball
Fireball
Fireball
Fireball
Fireball
Fireball Barbarian Hut
Fireball Furnace
Fireball
Fireball
Fireball
Fireball Furnace
Fireball Goblin Hut
Fireball
Fireball
Fireball
Fireball
Fireball Goblin Hut Barbarian Hut
Fireball
Fireball
Fireball
Fireball
Fireball
Fireball
Fireball
Fireball

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