My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Furnace Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Elixir Golem Furnace Executioner Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Elixir Golem Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant Elixir Golem Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Royal Giant Elixir Golem
Giant Snowball
Minions Goblin Gang Furnace
Zap
Minions Goblin Gang Royal Giant Furnace
Barbarian Barrel
Goblin Gang Elixir Golem Furnace Executioner Royal Ghost
The Log
Goblin Gang Royal Giant Elixir Golem Furnace
Earthquake
Goblin Gang Elixir Golem Furnace
Arrows
Minions Goblin Gang Furnace
Royal Delivery
Minions Goblin Gang Elixir Golem Executioner Royal Ghost
Fireball
Minions Goblin Gang Elixir Golem Furnace Executioner
Poison
Minions Goblin Gang Elixir Golem Furnace Executioner
Lightning
Furnace Executioner
Rocket
Furnace Executioner

Against air swarms

Spells and units that can counter air swarms.

Furnace Poison Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Poison Executioner Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Poison Executioner Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Goblin Gang Elixir Golem Royal Ghost Furnace Poison Executioner Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Minions Goblin Gang Elixir Golem Royal Ghost

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Royal Giant Elixir Golem
Goblin Gang
Royal Giant Elixir Golem Royal Ghost
Royal Giant
Minions Furnace Poison Goblin Gang Executioner Royal Ghost
Elixir Golem
Poison Minions Goblin Gang Furnace Executioner Royal Ghost
Furnace
Royal Giant Elixir Golem Royal Ghost
Poison
Royal Giant Elixir Golem Royal Ghost
Executioner
Royal Giant Elixir Golem
Royal Ghost
Goblin Gang Royal Giant Elixir Golem Furnace Poison

Defense Synergies 0 2

Minions
Goblin Gang
Furnace
Royal Giant
Elixir Golem
Furnace
Goblin Gang Royal Ghost
Poison
Executioner
Royal Ghost
Furnace

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Executioner
Minions Goblin Gang Furnace Executioner
Goblin Gang Furnace Minions Executioner
Minions Goblin Gang Furnace
Poison
Goblin Gang Minions Furnace Executioner Royal Ghost
Minions Furnace Goblin Gang Poison Executioner
Poison
Minions Goblin Gang Furnace
Goblin Gang Royal Ghost
Minions Goblin Gang Poison Executioner Furnace Royal Ghost
Minions Executioner Goblin Gang Furnace Poison
Furnace Minions Goblin Gang
Executioner Minions Goblin Gang Furnace Poison Royal Ghost
Goblin Gang Furnace
Goblin Gang Furnace
Minions Goblin Gang Furnace Poison Executioner
Minions Goblin Gang Furnace Executioner Royal Ghost
Furnace Poison Executioner Minions Royal Ghost
Goblin Gang Royal Ghost Minions Furnace Poison Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Furnace Royal Ghost
Poison Goblin Gang Executioner Royal Ghost
Goblin Gang Minions Furnace
Goblin Gang
Goblin Gang Executioner
Furnace Poison Executioner Minions Goblin Gang
Goblin Gang Minions Furnace
Minions Poison
Goblin Gang
Minions
Poison
Goblin Gang Executioner
Furnace Executioner
Goblin Gang Minions Furnace Poison Executioner
Minions Poison Executioner Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Royal Ghost
Poison Executioner Royal Ghost
Poison
Poison
Poison Executioner Furnace
Poison Executioner Minions Furnace
Furnace Poison Executioner
Poison Executioner
Poison
Minions Goblin Gang Poison
Poison
Poison Executioner
Poison Executioner
Minions Poison
Furnace Poison
Furnace Poison Executioner
Furnace Poison Executioner
Poison
Minions
Poison Executioner
Poison
Minions Poison
Poison
Poison
Poison Furnace Executioner
Poison Executioner Royal Ghost
Poison
Poison
Poison Furnace Executioner
Minions Poison
Poison
Poison
Poison
Minions Goblin Gang
Poison Executioner
Poison Goblin Gang Executioner
Poison Executioner
Poison
Executioner
Minions Goblin Gang Poison
Poison Executioner
Poison Executioner Royal Ghost

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