My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Mega Minion Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Royal Giant Mega Minion Furnace

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Giant Guards
Giant Snowball
Archers Mega Minion Furnace Guards
Zap
Archers Royal Giant Furnace Guards
Barbarian Barrel
Archers Furnace Guards
The Log
Archers Royal Giant Mini P.E.K.K.A Furnace Guards
Earthquake
Archers Furnace Guards
Arrows
Archers Furnace Guards
Royal Delivery
Archers Mega Minion Mini P.E.K.K.A Guards
Fireball
Archers Mega Minion Furnace
Poison
Archers Mega Minion Furnace Guards
Lightning
Mega Minion Mini P.E.K.K.A Furnace
Rocket
Furnace

Against air swarms

Spells and units that can counter air swarms.

Zap Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Zap Furnace The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Mini P.E.K.K.A Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Archers Mega Minion Guards Mini P.E.K.K.A Furnace Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Archers Mega Minion

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion Archers Royal Giant Mini P.E.K.K.A Furnace Guards The Log
Archers
Zap Royal Giant Mini P.E.K.K.A
Royal Giant
Furnace Zap Archers Mega Minion Guards The Log
Mega Minion
Zap Royal Giant Furnace
Mini P.E.K.K.A
Zap Archers Furnace The Log
Furnace
Royal Giant Zap Mega Minion Mini P.E.K.K.A
Guards
Zap Royal Giant The Log
The Log
Zap Royal Giant Mini P.E.K.K.A Guards

Defense Synergies 3 16

Zap
Mega Minion Mini P.E.K.K.A Archers Furnace Guards The Log
Archers
Zap Mega Minion Mini P.E.K.K.A Furnace Guards The Log
Royal Giant
Mega Minion
Zap Archers Furnace Guards The Log
Mini P.E.K.K.A
Zap The Log Archers Furnace Guards
Furnace
Zap Archers Mega Minion Mini P.E.K.K.A Guards
Guards
Zap Archers Mega Minion Mini P.E.K.K.A Furnace The Log
The Log
Mini P.E.K.K.A Zap Archers Mega Minion Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion The Log
Mini P.E.K.K.A Zap Mega Minion Furnace The Log
Mini P.E.K.K.A Furnace Archers Mega Minion
Mini P.E.K.K.A Mega Minion Furnace Guards
Mini P.E.K.K.A The Log
The Log Zap Archers Mega Minion Furnace Guards
Mega Minion Furnace Zap Archers
Zap The Log
Mini P.E.K.K.A Furnace
Guards Archers Mini P.E.K.K.A
Archers Guards Zap Mega Minion Furnace The Log
Mega Minion Zap Archers Furnace
Mini P.E.K.K.A Furnace Zap Guards The Log
Zap Mega Minion Mini P.E.K.K.A Furnace Guards The Log
Mini P.E.K.K.A Furnace
Zap Mini P.E.K.K.A Furnace The Log
Mini P.E.K.K.A Furnace
Zap Archers Mega Minion Furnace Guards The Log
Zap Furnace The Log Archers Mega Minion Guards
Mini P.E.K.K.A
Archers Mini P.E.K.K.A Furnace Guards The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Zap Archers Furnace
Zap Archers Mega Minion Mini P.E.K.K.A The Log
Guards Zap Mini P.E.K.K.A Furnace The Log
Mini P.E.K.K.A Guards Zap The Log
Mini P.E.K.K.A Guards
Furnace Zap Archers
Mini P.E.K.K.A Guards Archers Mega Minion Furnace
Mini P.E.K.K.A
Zap Mega Minion Mini P.E.K.K.A The Log
Mega Minion Guards
Mega Minion Mini P.E.K.K.A Guards
Zap Guards The Log
Mini P.E.K.K.A Guards
Archers Furnace
Guards Zap Archers Mega Minion Mini P.E.K.K.A Furnace The Log
Zap Archers Mega Minion Mini P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards The Log
Zap The Log
The Log
Guards The Log
Zap Furnace The Log
Zap Mega Minion Furnace
Archers Furnace The Log
The Log Zap
The Log Zap
Mini P.E.K.K.A Guards
Zap The Log
Zap Archers
The Log
Zap Furnace The Log
Zap Furnace The Log
Furnace The Log
Mini P.E.K.K.A
Zap Archers Mega Minion Mini P.E.K.K.A The Log
Zap The Log
The Log
The Log
Zap The Log
Zap The Log Furnace
Mega Minion
The Log Zap
Zap The Log
Zap The Log
Zap Archers Furnace
Zap Mega Minion Guards
Mega Minion Mini P.E.K.K.A
Zap The Log
Zap
The Log
Zap Archers Guards
Zap Archers Mega Minion
The Log
Mega Minion Mini P.E.K.K.A
The Log Zap
Zap
Mega Minion
Zap Guards The Log
Zap
Zap The Log

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