My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Furnace Dark Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Mini P.E.K.K.A Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Mini P.E.K.K.A Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Dark Prince
Giant Snowball
Bats Furnace
Zap
Bats Firecracker Furnace Dark Prince
Barbarian Barrel
Electro Spirit Firecracker Furnace Dark Prince
The Log
Electro Spirit Firecracker Mini P.E.K.K.A Furnace Dark Prince
Earthquake
Firecracker Furnace
Arrows
Electro Spirit Bats Firecracker Furnace
Royal Delivery
Electro Spirit Bats Firecracker Mini P.E.K.K.A Dark Prince
Fireball
Firecracker Furnace
Poison
Bats Firecracker Furnace
Lightning
Mini P.E.K.K.A Furnace Dark Prince
Rocket
Furnace

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Firecracker Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Firecracker Earthquake Furnace Dark Prince The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Bats Mini P.E.K.K.A Dark Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Bats The Log Firecracker Earthquake Mini P.E.K.K.A Furnace Dark Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Electro Spirit Bats The Log Firecracker

Attack Synergies 0 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Bats
Firecracker Mini P.E.K.K.A Dark Prince
Firecracker
Bats Earthquake Mini P.E.K.K.A Dark Prince
Earthquake
Firecracker Mini P.E.K.K.A Furnace Dark Prince The Log
Mini P.E.K.K.A
Bats Firecracker Earthquake Furnace Dark Prince The Log
Furnace
Earthquake Mini P.E.K.K.A Dark Prince
Dark Prince
Bats Firecracker Earthquake Mini P.E.K.K.A Furnace
The Log
Earthquake Mini P.E.K.K.A

Defense Synergies 2 16

Electro Spirit
Dark Prince The Log
Bats
Firecracker Earthquake Mini P.E.K.K.A Dark Prince The Log
Firecracker
The Log Bats Earthquake Mini P.E.K.K.A Dark Prince
Earthquake
Bats Firecracker Mini P.E.K.K.A Furnace The Log
Mini P.E.K.K.A
The Log Bats Firecracker Earthquake Furnace
Furnace
Earthquake Mini P.E.K.K.A Dark Prince
Dark Prince
Electro Spirit Bats Firecracker Furnace The Log
The Log
Firecracker Mini P.E.K.K.A Electro Spirit Bats Earthquake Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Firecracker The Log
Mini P.E.K.K.A Bats Firecracker Furnace Dark Prince The Log
Mini P.E.K.K.A Furnace Bats Dark Prince
Mini P.E.K.K.A Bats Firecracker Furnace Dark Prince
Firecracker Earthquake Mini P.E.K.K.A Dark Prince The Log
The Log Electro Spirit Bats Firecracker Earthquake Furnace Dark Prince
Bats Furnace Electro Spirit Firecracker
Earthquake Electro Spirit The Log
Mini P.E.K.K.A Furnace
Firecracker Mini P.E.K.K.A Dark Prince
Bats Electro Spirit Firecracker Earthquake Furnace Dark Prince The Log
Bats Firecracker Furnace
Mini P.E.K.K.A Furnace Bats Earthquake Dark Prince The Log
Electro Spirit Bats Firecracker Earthquake Mini P.E.K.K.A Furnace Dark Prince The Log
Mini P.E.K.K.A Furnace
Mini P.E.K.K.A Furnace The Log
Bats Firecracker Mini P.E.K.K.A Furnace Dark Prince
Electro Spirit Bats Firecracker Furnace Dark Prince The Log
Earthquake Furnace The Log Electro Spirit Bats Firecracker Dark Prince
Mini P.E.K.K.A
Dark Prince Electro Spirit Bats Firecracker Earthquake Mini P.E.K.K.A Furnace The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Furnace Dark Prince
Firecracker Mini P.E.K.K.A The Log
Bats Mini P.E.K.K.A Furnace Dark Prince The Log
Mini P.E.K.K.A Dark Prince Bats The Log
Mini P.E.K.K.A Dark Prince
Firecracker Furnace Electro Spirit Bats
Mini P.E.K.K.A Dark Prince Bats Furnace
Mini P.E.K.K.A Dark Prince
Electro Spirit Bats Firecracker Mini P.E.K.K.A Dark Prince The Log
Bats Mini P.E.K.K.A Dark Prince
Dark Prince The Log
Mini P.E.K.K.A Dark Prince
Firecracker Furnace
Electro Spirit Bats Firecracker Mini P.E.K.K.A Furnace Dark Prince The Log
Bats Electro Spirit Firecracker Earthquake Mini P.E.K.K.A Dark Prince The Log
Electro Spirit Furnace
Mini P.E.K.K.A
Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Firecracker The Log
Firecracker The Log
Earthquake The Log
Earthquake Firecracker Dark Prince The Log
Firecracker Earthquake Furnace Dark Prince The Log
Firecracker Electro Spirit Bats Furnace
Firecracker Earthquake Furnace The Log
Earthquake The Log Firecracker
The Log Firecracker
Bats Mini P.E.K.K.A
Firecracker Earthquake Dark Prince The Log
Firecracker
Earthquake Firecracker The Log
Earthquake Firecracker
Earthquake Firecracker Furnace The Log
Earthquake Firecracker Furnace The Log
Earthquake Firecracker Furnace The Log
Earthquake
Bats Mini P.E.K.K.A
Firecracker Earthquake Mini P.E.K.K.A Dark Prince The Log
Firecracker Earthquake The Log
Earthquake The Log
The Log
Earthquake The Log
Firecracker Earthquake The Log Electro Spirit Furnace Dark Prince
Firecracker The Log Earthquake
The Log
Firecracker The Log
Bats Firecracker Furnace
Electro Spirit Bats Firecracker
Mini P.E.K.K.A
Earthquake The Log
Electro Spirit Firecracker
Firecracker Earthquake The Log
Earthquake Electro Spirit Bats Dark Prince
Firecracker
The Log
Firecracker Mini P.E.K.K.A Dark Prince
The Log Firecracker Earthquake
Firecracker Dark Prince
Electro Spirit Bats Firecracker The Log
Firecracker Bats
Firecracker Dark Prince The Log
Firecracker

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