My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Wizard Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Furnace Wizard Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Graveyard
Giant Snowball
Furnace Graveyard
Zap
Furnace Graveyard
Barbarian Barrel
Knight Furnace Wizard Ice Wizard Graveyard
The Log
Furnace Graveyard
Earthquake
Furnace Graveyard
Arrows
Furnace Graveyard
Royal Delivery
Knight Wizard Ice Wizard Graveyard
Fireball
Furnace Wizard Ice Wizard
Poison
Furnace Wizard Ice Wizard Graveyard
Lightning
Knight Furnace Wizard Ice Wizard
Rocket
Furnace Wizard

Against air swarms

Spells and units that can counter air swarms.

Furnace Wizard Rocket Tornado Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Wizard Rocket Tornado Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rocket Tornado Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Knight Tornado Ice Wizard Furnace Wizard Graveyard Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Knight Tornado Ice Wizard

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Graveyard Furnace Wizard Ice Wizard
Furnace
Knight Mirror Graveyard
Wizard
Tornado Knight
Rocket
Tornado Mirror
Mirror
Furnace Rocket Tornado Graveyard
Tornado
Wizard Rocket Mirror Ice Wizard Graveyard
Ice Wizard
Knight Tornado Graveyard
Graveyard
Knight Furnace Mirror Tornado Ice Wizard

Defense Synergies 6 7

Knight
Ice Wizard Furnace Wizard Tornado
Furnace
Mirror Knight Tornado Ice Wizard
Wizard
Tornado Knight Ice Wizard
Rocket
Tornado
Mirror
Furnace Tornado Ice Wizard
Tornado
Wizard Rocket Mirror Ice Wizard Knight Furnace
Ice Wizard
Knight Tornado Furnace Wizard Mirror
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Knight Wizard
Knight Furnace Ice Wizard
Furnace Rocket Tornado Knight Ice Wizard
Knight Furnace Ice Wizard
Rocket Tornado
Tornado Furnace Ice Wizard
Furnace Rocket Tornado Wizard Ice Wizard
Rocket
Furnace Tornado Ice Wizard
Knight Tornado Ice Wizard
Ice Wizard Knight Furnace Wizard Tornado
Furnace Wizard Tornado Ice Wizard
Furnace Knight Wizard Rocket Ice Wizard
Wizard Rocket Furnace Tornado
Knight Furnace
Rocket Tornado Furnace
Wizard Knight Furnace Tornado
Knight Furnace Wizard Tornado Ice Wizard
Furnace Wizard Tornado Knight Ice Wizard
Tornado
Wizard Knight Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Furnace
Knight Wizard Rocket
Knight Furnace Rocket
Rocket Knight Tornado
Knight
Furnace Wizard Rocket Tornado Ice Wizard
Rocket Knight Furnace Ice Wizard
Knight
Rocket Knight Tornado
Knight
Rocket Tornado
Rocket Knight Wizard
Wizard Furnace
Knight Furnace Rocket Tornado
Wizard Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Rocket
Tornado Ice Wizard
Rocket
Knight Rocket
Wizard Rocket Furnace
Wizard Furnace Rocket Tornado Ice Wizard
Furnace Wizard Tornado
Wizard Tornado Ice Wizard
Wizard Tornado
Rocket Tornado
Rocket Knight Wizard Tornado
Wizard Rocket Tornado
Rocket Knight
Rocket
Furnace
Rocket Furnace Wizard
Furnace Wizard Rocket
Rocket Tornado
Rocket
Rocket Wizard
Rocket Wizard Tornado
Rocket
Rocket Wizard Tornado
Rocket Tornado
Rocket
Tornado Furnace Wizard Ice Wizard
Wizard Tornado Ice Wizard
Wizard Tornado
Rocket Tornado
Furnace Wizard Tornado Ice Wizard
Rocket Wizard
Wizard Rocket
Rocket
Rocket Wizard
Rocket
Rocket Wizard Tornado Ice Wizard
Knight Wizard Rocket
Wizard
Rocket Tornado
Rocket Tornado
Rocket Tornado
Rocket Tornado

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