My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Mediocre

1 problems 1 warnings Why?

Missing cards in your collection

Elixir Golem

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Barrel
Giant Snowball
Fire Spirit Goblin Gang Furnace Goblin Barrel
Zap
Fire Spirit Goblin Gang Furnace Goblin Barrel
Barbarian Barrel
Fire Spirit Goblin Gang Furnace Goblin Barrel
The Log
Fire Spirit Goblin Gang Furnace Goblin Barrel
Earthquake
Goblin Gang Furnace Goblin Barrel
Arrows
Fire Spirit Goblin Gang Furnace Goblin Barrel
Royal Delivery
Fire Spirit Goblin Gang Goblin Barrel
Fireball
Goblin Gang Furnace Goblin Barrel
Poison
Goblin Gang Furnace
Lightning
Furnace
Rocket
Furnace

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball Furnace Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball Furnace Tornado Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Tornado Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Fireball Furnace Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Fire Spirit Goblin Gang Goblin Barrel Tornado Fireball Furnace Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Fire Spirit Goblin Gang Goblin Barrel

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Furnace Goblin Barrel
Goblin Gang
Goblin Barrel Mirror
Fireball
Mirror Tornado Mega Knight
Furnace
Fire Spirit Mirror Goblin Barrel
Mirror
Fireball Goblin Barrel Goblin Gang Furnace Tornado
Goblin Barrel
Goblin Gang Mirror Fire Spirit Furnace Mega Knight
Tornado
Fireball Mirror Mega Knight
Mega Knight
Fireball Goblin Barrel Tornado

Defense Synergies 4 7

Fire Spirit
Tornado
Goblin Gang
Furnace Mirror
Fireball
Mirror Tornado Mega Knight
Furnace
Mirror Goblin Gang Tornado
Mirror
Fireball Furnace Tornado Goblin Gang Mega Knight
Goblin Barrel
Tornado
Fireball Mirror Fire Spirit Furnace Mega Knight
Mega Knight
Fireball Mirror Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball
Goblin Gang Furnace Mega Knight
Goblin Gang Furnace Tornado Mega Knight Fire Spirit
Goblin Gang Furnace Mega Knight
Fireball Tornado Mega Knight
Goblin Gang Fireball Tornado Fire Spirit Furnace Mega Knight
Furnace Tornado Fire Spirit Goblin Gang Fireball
Fireball Mega Knight
Goblin Gang Furnace Tornado
Goblin Gang Tornado Fire Spirit Mega Knight
Goblin Gang Fireball Furnace Tornado Mega Knight
Goblin Gang Fireball Furnace Tornado
Furnace Mega Knight Fire Spirit Goblin Gang Fireball
Fire Spirit Fireball Mega Knight Goblin Gang Furnace Tornado
Goblin Gang Furnace Mega Knight
Tornado Goblin Gang Fireball Furnace Mega Knight
Mega Knight Goblin Gang Fireball Furnace Tornado
Fire Spirit Fireball Mega Knight Goblin Gang Furnace Tornado
Furnace Tornado Fire Spirit Fireball Mega Knight
Tornado
Goblin Gang Mega Knight Fire Spirit Fireball Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Fireball Furnace
Fireball Goblin Gang Mega Knight
Goblin Gang Mega Knight Furnace
Goblin Gang Mega Knight Fireball Tornado
Goblin Gang Mega Knight
Fire Spirit Fireball Furnace Goblin Gang Tornado
Goblin Gang Fireball Furnace
Mega Knight
Mega Knight Fireball Tornado
Goblin Gang
Mega Knight
Mega Knight Fireball Tornado
Mega Knight Goblin Gang Fireball
Fireball Furnace Mega Knight
Goblin Gang Fireball Furnace Tornado
Mega Knight Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Tornado
Fireball
Fireball
Fireball Fire Spirit Furnace Mega Knight
Fireball Fire Spirit Furnace Tornado
Fire Spirit Furnace Tornado
Fireball Fire Spirit Tornado
Fireball Tornado
Fire Spirit Goblin Gang Fireball Tornado
Fireball Tornado
Fireball Fire Spirit Tornado
Fire Spirit Fireball
Fireball
Fireball Furnace
Fireball Furnace
Fireball Furnace Mega Knight
Fireball Tornado
Fire Spirit Fireball Mega Knight
Fire Spirit Fireball Tornado Mega Knight
Fireball Mega Knight
Fireball Tornado
Tornado
Fireball
Tornado Fire Spirit Fireball Furnace Mega Knight
Fireball Tornado
Fireball Tornado Mega Knight
Fireball Tornado
Fire Spirit Fireball Furnace Tornado
Fireball
Fireball
Fireball Mega Knight
Fireball
Mega Knight
Fireball
Fire Spirit Goblin Gang Fireball
Fireball Fire Spirit Tornado
Fireball
Fireball Goblin Gang Mega Knight
Fireball
Fireball Tornado
Mega Knight
Goblin Gang Fireball Tornado
Fireball Tornado
Fireball Tornado Mega Knight

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