My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Furnace Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace Goblin Hut Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Furnace Goblin Hut Barbarian Hut Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army Giant Skeleton
Giant Snowball
Bats Furnace Goblin Hut Skeleton Army
Zap
Bats Furnace Goblin Hut Skeleton Army
Barbarian Barrel
Furnace Goblin Hut Barbarian Hut Skeleton Army Giant Skeleton
The Log
Furnace Goblin Hut Barbarian Hut Skeleton Army Giant Skeleton
Earthquake
Furnace Goblin Hut Barbarian Hut Skeleton Army
Arrows
Bats Furnace Goblin Hut Skeleton Army
Royal Delivery
Bats Goblin Hut Skeleton Army Giant Skeleton
Fireball
Furnace Goblin Hut Barbarian Hut Skeleton Army
Poison
Bats Furnace Goblin Hut Barbarian Hut Skeleton Army
Lightning
Furnace Goblin Hut Barbarian Hut
Rocket
Furnace Goblin Hut Barbarian Hut

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Furnace The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Skeleton Army Fireball Furnace Goblin Hut Barbarian Hut Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats The Log Skeleton Army Fireball

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Barbarian Hut Giant Skeleton
Fireball
The Log
Furnace
Goblin Hut Barbarian Hut Giant Skeleton
Goblin Hut
Furnace Barbarian Hut Giant Skeleton The Log
Barbarian Hut
Bats Furnace Goblin Hut Giant Skeleton
Skeleton Army
Giant Skeleton
Bats Furnace Goblin Hut Barbarian Hut The Log
The Log
Fireball Goblin Hut Giant Skeleton

Defense Synergies 2 15

Bats
Barbarian Hut Giant Skeleton The Log
Fireball
The Log Goblin Hut Barbarian Hut
Furnace
Goblin Hut Barbarian Hut Skeleton Army
Goblin Hut
Fireball Furnace Barbarian Hut Skeleton Army Giant Skeleton
Barbarian Hut
Bats Fireball Furnace Goblin Hut Skeleton Army The Log
Skeleton Army
Furnace Goblin Hut Barbarian Hut Giant Skeleton The Log
Giant Skeleton
Bats Goblin Hut Skeleton Army The Log
The Log
Fireball Bats Barbarian Hut Skeleton Army Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Fireball Goblin Hut The Log
Barbarian Hut Skeleton Army Bats Furnace Goblin Hut The Log
Furnace Goblin Hut Barbarian Hut Skeleton Army Bats Giant Skeleton
Goblin Hut Barbarian Hut Skeleton Army Bats Furnace
Fireball Skeleton Army Giant Skeleton The Log
Fireball Skeleton Army The Log Bats Furnace
Bats Furnace Fireball Goblin Hut Barbarian Hut
Barbarian Hut Fireball Giant Skeleton The Log
Barbarian Hut Furnace Goblin Hut Skeleton Army
Skeleton Army Giant Skeleton
Bats Skeleton Army Fireball Furnace Goblin Hut Giant Skeleton The Log
Bats Fireball Furnace Goblin Hut Barbarian Hut
Furnace Goblin Hut Barbarian Hut Skeleton Army Bats Fireball Giant Skeleton The Log
Fireball Barbarian Hut Skeleton Army Bats Furnace Goblin Hut The Log
Barbarian Hut Skeleton Army Furnace Goblin Hut
Barbarian Hut Skeleton Army Fireball Furnace Goblin Hut The Log
Barbarian Hut Bats Fireball Furnace Goblin Hut Skeleton Army
Fireball Bats Furnace Goblin Hut Barbarian Hut Skeleton Army The Log
Furnace The Log Bats Fireball Goblin Hut Barbarian Hut Giant Skeleton
Barbarian Hut Goblin Hut
Skeleton Army Bats Fireball Furnace Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Skeleton Army Fireball Furnace Goblin Hut Giant Skeleton
Fireball The Log
Skeleton Army Giant Skeleton Bats Furnace Goblin Hut Barbarian Hut The Log
Skeleton Army Giant Skeleton Bats Fireball Barbarian Hut The Log
Barbarian Hut Giant Skeleton Goblin Hut Skeleton Army
Fireball Furnace Bats Goblin Hut
Skeleton Army Bats Fireball Furnace Goblin Hut Barbarian Hut Giant Skeleton
Giant Skeleton Barbarian Hut Skeleton Army
Giant Skeleton Bats Fireball Goblin Hut Barbarian Hut Skeleton Army The Log
Goblin Hut Barbarian Hut Skeleton Army
Bats Goblin Hut Giant Skeleton
Skeleton Army Fireball Giant Skeleton The Log
Skeleton Army Giant Skeleton Fireball Barbarian Hut
Fireball Furnace Barbarian Hut Skeleton Army
Goblin Hut Skeleton Army Bats Fireball Furnace Barbarian Hut Giant Skeleton The Log
Bats Fireball Goblin Hut Barbarian Hut Giant Skeleton The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Barbarian Hut Giant Skeleton The Log
Fireball The Log
Fireball Goblin Hut Barbarian Hut Giant Skeleton The Log
Fireball Barbarian Hut Giant Skeleton The Log
Fireball Furnace The Log
Fireball Bats Furnace
Furnace The Log
Fireball The Log Barbarian Hut
Fireball The Log
Bats Fireball
Fireball The Log
Fireball
Fireball Goblin Hut Barbarian Hut The Log
Fireball
Fireball Furnace Goblin Hut Barbarian Hut The Log
Fireball Furnace Goblin Hut Barbarian Hut The Log
Fireball Furnace Goblin Hut Barbarian Hut The Log
Fireball
Bats
Fireball The Log
Fireball The Log
Fireball Giant Skeleton The Log
Fireball
The Log
Fireball Barbarian Hut The Log
The Log Fireball Furnace
Fireball The Log
Fireball The Log
Fireball The Log
Bats Fireball Furnace
Bats Fireball Goblin Hut
Fireball
Fireball The Log
Fireball
Giant Skeleton
Fireball The Log
Bats Fireball Goblin Hut Barbarian Hut Skeleton Army
Fireball
The Log Fireball
Fireball
The Log Fireball
Fireball Giant Skeleton
Bats Fireball Giant Skeleton The Log
Bats Fireball
Fireball Giant Skeleton The Log

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: