My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Good

1 problems 3 warnings Why?

Missing cards in your collection

Battle Healer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Goblin Gang Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Furnace Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Elite Barbarians Skeleton Army Fisherman
Giant Snowball
Fire Spirit Bats Goblin Gang Furnace Skeleton Army Fisherman
Zap
Fire Spirit Bats Goblin Gang Furnace Skeleton Army Fisherman
Barbarian Barrel
Fire Spirit Goblin Gang Elite Barbarians Furnace Skeleton Army
The Log
Fire Spirit Goblin Gang Elite Barbarians Furnace Skeleton Army Fisherman
Earthquake
Goblin Gang Furnace Skeleton Army
Arrows
Fire Spirit Bats Goblin Gang Furnace Skeleton Army
Royal Delivery
Fire Spirit Bats Goblin Gang Elite Barbarians Skeleton Army Fisherman
Fireball
Goblin Gang Elite Barbarians Furnace Skeleton Army Fisherman
Poison
Bats Goblin Gang Furnace Skeleton Army Fisherman
Lightning
Elite Barbarians Furnace Fisherman
Rocket
Elite Barbarians Furnace

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Furnace The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats The Log Goblin Gang Skeleton Army Fisherman Furnace Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Bats The Log Goblin Gang

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Elite Barbarians Furnace Fisherman
Bats
Elite Barbarians Fisherman
Goblin Gang
Elite Barbarians
Fire Spirit Bats Furnace The Log
Furnace
Fire Spirit Elite Barbarians
Skeleton Army
The Log
Elite Barbarians Fisherman
Fisherman
Fire Spirit Bats The Log

Defense Synergies 0 12

Fire Spirit
The Log
Bats
The Log Fisherman
Goblin Gang
Furnace Skeleton Army The Log Fisherman
Elite Barbarians
The Log
Furnace
Goblin Gang Skeleton Army Fisherman
Skeleton Army
Goblin Gang Furnace The Log
The Log
Fire Spirit Bats Goblin Gang Elite Barbarians Skeleton Army Fisherman
Fisherman
Bats Goblin Gang Furnace The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log
Elite Barbarians Skeleton Army Bats Goblin Gang Furnace The Log Fisherman
Goblin Gang Furnace Skeleton Army Fisherman Fire Spirit Bats Elite Barbarians
Elite Barbarians Skeleton Army Bats Goblin Gang Furnace Fisherman
Elite Barbarians Skeleton Army The Log
Goblin Gang Skeleton Army The Log Fire Spirit Bats Furnace
Bats Furnace Fire Spirit Goblin Gang
The Log
Goblin Gang Elite Barbarians Furnace Skeleton Army Fisherman
Goblin Gang Elite Barbarians Skeleton Army Fire Spirit Fisherman
Bats Goblin Gang Skeleton Army Furnace The Log Fisherman
Bats Goblin Gang Furnace
Furnace Skeleton Army Fire Spirit Bats Goblin Gang Elite Barbarians The Log
Fire Spirit Skeleton Army Bats Goblin Gang Furnace The Log
Elite Barbarians Skeleton Army Goblin Gang Furnace
Skeleton Army Goblin Gang Elite Barbarians Furnace The Log Fisherman
Bats Goblin Gang Elite Barbarians Furnace Skeleton Army Fisherman
Fire Spirit Bats Goblin Gang Elite Barbarians Furnace Skeleton Army The Log Fisherman
Furnace The Log Fire Spirit Bats Fisherman
Elite Barbarians Fisherman
Goblin Gang Skeleton Army Fire Spirit Bats Elite Barbarians Furnace The Log Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Elite Barbarians Furnace Fisherman
Goblin Gang Elite Barbarians The Log Fisherman
Goblin Gang Skeleton Army Bats Elite Barbarians Furnace The Log Fisherman
Goblin Gang Skeleton Army Bats Elite Barbarians The Log Fisherman
Goblin Gang Elite Barbarians Skeleton Army Fisherman
Fire Spirit Furnace Bats Goblin Gang
Goblin Gang Skeleton Army Bats Elite Barbarians Furnace
Elite Barbarians Skeleton Army Fisherman
Bats Elite Barbarians Skeleton Army The Log
Goblin Gang Skeleton Army
Bats Elite Barbarians
Skeleton Army Elite Barbarians The Log
Elite Barbarians Skeleton Army Goblin Gang
Furnace Skeleton Army
Goblin Gang Elite Barbarians Skeleton Army Bats Furnace The Log Fisherman
Bats Elite Barbarians The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
The Log Fisherman
The Log
The Log
Fire Spirit Furnace The Log
Fire Spirit Bats Furnace
Fire Spirit Furnace The Log
The Log Fire Spirit
The Log Fisherman
Fire Spirit Bats Goblin Gang Elite Barbarians Fisherman
The Log Fisherman
Fire Spirit
Fire Spirit Elite Barbarians The Log Fisherman
Fisherman
Elite Barbarians Furnace The Log Fisherman
Furnace The Log
Furnace The Log
Bats Fisherman
Fire Spirit The Log Fisherman
Fire Spirit The Log
The Log
The Log Fisherman
The Log
The Log Fire Spirit Furnace
Fisherman
The Log Fisherman
The Log Fisherman
The Log Fisherman
Elite Barbarians Fire Spirit Bats Furnace
Bats
Elite Barbarians
The Log
The Log
Fire Spirit Bats Goblin Gang Skeleton Army
Fire Spirit
The Log
Goblin Gang
The Log
Elite Barbarians
Bats Goblin Gang Elite Barbarians The Log
Bats
The Log

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