My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Furnace Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Furnace Witch Balloon Princess Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Balloon Princess Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Balloon
Giant Snowball
Bats Goblin Gang Furnace Witch Balloon Princess
Zap
Bats Goblin Gang Furnace Witch Balloon Princess
Barbarian Barrel
Goblin Gang Furnace Witch Princess
The Log
Goblin Gang Furnace Witch Princess
Earthquake
Goblin Gang Furnace Witch
Arrows
Bats Goblin Gang Furnace Witch Princess
Royal Delivery
Bats Goblin Gang Witch Balloon Princess
Fireball
Goblin Gang Furnace Witch Balloon Princess
Poison
Bats Goblin Gang Furnace Witch Balloon Princess
Lightning
Furnace Witch Balloon
Rocket
Furnace Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Furnace Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Furnace Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Goblin Gang Princess Fireball Furnace Witch Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Goblin Gang Princess Fireball

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Mega Knight
Goblin Gang
Balloon Princess
Fireball
Princess Mega Knight
Furnace
Balloon Princess
Witch
Mega Knight
Balloon
Bats Goblin Gang Furnace Princess Mega Knight
Princess
Goblin Gang Fireball Furnace Balloon Mega Knight
Mega Knight
Bats Fireball Witch Balloon Princess

Defense Synergies 0 7

Bats
Mega Knight
Goblin Gang
Furnace Princess
Fireball
Princess Mega Knight
Furnace
Goblin Gang
Witch
Mega Knight
Balloon
Princess
Goblin Gang Fireball Mega Knight
Mega Knight
Bats Fireball Witch Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball
Bats Goblin Gang Furnace Witch Mega Knight
Goblin Gang Furnace Witch Mega Knight Bats
Witch Bats Goblin Gang Furnace Mega Knight
Fireball Princess Mega Knight
Goblin Gang Fireball Bats Furnace Mega Knight
Bats Furnace Goblin Gang Fireball Witch Princess
Fireball Mega Knight
Witch Goblin Gang Furnace Princess
Goblin Gang Mega Knight
Bats Goblin Gang Witch Fireball Furnace Princess Mega Knight
Bats Goblin Gang Fireball Furnace Witch Princess
Furnace Mega Knight Bats Goblin Gang Fireball Witch
Fireball Mega Knight Bats Goblin Gang Furnace Witch Princess
Goblin Gang Furnace Mega Knight
Goblin Gang Fireball Furnace Mega Knight
Mega Knight Bats Goblin Gang Fireball Furnace Witch
Fireball Mega Knight Bats Goblin Gang Furnace Witch
Furnace Witch Bats Fireball Princess Mega Knight
Goblin Gang Mega Knight Bats Fireball Furnace Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Fireball Furnace Witch
Fireball Goblin Gang Mega Knight
Goblin Gang Mega Knight Bats Furnace Witch
Goblin Gang Mega Knight Bats Fireball
Goblin Gang Witch Mega Knight
Fireball Furnace Bats Goblin Gang Witch Princess
Goblin Gang Bats Fireball Furnace Witch
Mega Knight
Mega Knight Bats Fireball Witch
Witch Goblin Gang
Mega Knight Bats Witch
Mega Knight Fireball
Mega Knight Goblin Gang Fireball Witch
Fireball Furnace Witch Princess Mega Knight
Goblin Gang Witch Bats Fireball Furnace
Bats Mega Knight Fireball Witch Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess
Fireball Princess
Fireball
Fireball
Fireball Furnace Mega Knight
Fireball Bats Furnace Witch Princess
Furnace Witch Princess
Fireball Princess
Fireball
Bats Goblin Gang Fireball
Fireball Princess
Fireball Princess
Fireball Princess
Fireball Princess
Princess Fireball Furnace
Fireball Furnace Witch Princess
Fireball Furnace Princess Mega Knight
Fireball
Bats
Fireball Princess Mega Knight
Fireball Witch Princess Mega Knight
Fireball Mega Knight
Fireball Princess
Fireball
Fireball Furnace Witch Princess Mega Knight
Witch
Fireball Witch Princess
Fireball Witch Princess Mega Knight
Fireball
Bats Fireball Furnace Witch Princess
Bats Fireball Witch
Fireball
Fireball Mega Knight
Fireball Princess
Mega Knight
Fireball Princess
Bats Goblin Gang Fireball Witch Princess
Fireball Witch Princess
Fireball
Fireball Goblin Gang Princess Mega Knight
Fireball Princess
Fireball
Mega Knight
Bats Goblin Gang Fireball Witch Princess
Bats Fireball Witch Princess
Fireball Witch Princess Mega Knight

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