My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Furnace Goblin Hut Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace Goblin Hut Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Furnace Goblin Hut Wizard Barbarian Hut Elixir Collector

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Lightning

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Elixir Collector Lightning

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Bats Furnace Goblin Hut
Zap
Bats Furnace Goblin Hut
Barbarian Barrel
Furnace Goblin Hut Wizard Barbarian Hut
The Log
Furnace Goblin Hut Barbarian Hut
Earthquake
Furnace Goblin Hut Barbarian Hut Elixir Collector
Arrows
Bats Furnace Goblin Hut
Royal Delivery
Bats Goblin Hut Wizard
Fireball
Furnace Goblin Hut Wizard Barbarian Hut Elixir Collector
Poison
Bats Furnace Goblin Hut Wizard Barbarian Hut Elixir Collector
Lightning
Furnace Goblin Hut Wizard Barbarian Hut Elixir Collector
Rocket
Furnace Goblin Hut Wizard Barbarian Hut Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Furnace Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Elixir Collector

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Fireball Furnace Goblin Hut Wizard Barbarian Hut Elixir Collector Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Bats Fireball Furnace Goblin Hut

Attack Synergies 1 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Barbarian Hut
Fireball
Furnace
Goblin Hut Barbarian Hut
Goblin Hut
Furnace Barbarian Hut
Wizard
Barbarian Hut
Bats Furnace Goblin Hut
Elixir Collector
Lightning

Defense Synergies 1 6

Bats
Barbarian Hut
Fireball
Goblin Hut Barbarian Hut
Furnace
Goblin Hut Barbarian Hut
Goblin Hut
Fireball Furnace Wizard Barbarian Hut
Wizard
Goblin Hut
Barbarian Hut
Bats Fireball Furnace Goblin Hut
Elixir Collector
Lightning

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Lightning Fireball Goblin Hut Wizard
Barbarian Hut Bats Furnace Goblin Hut
Furnace Goblin Hut Barbarian Hut Bats Lightning
Goblin Hut Barbarian Hut Bats Furnace
Lightning Fireball
Fireball Bats Furnace
Bats Furnace Lightning Fireball Goblin Hut Wizard Barbarian Hut
Barbarian Hut Lightning Fireball
Barbarian Hut Furnace Goblin Hut
Bats Fireball Furnace Goblin Hut Wizard
Bats Fireball Furnace Goblin Hut Wizard Barbarian Hut
Furnace Goblin Hut Barbarian Hut Bats Fireball Wizard Lightning
Fireball Wizard Barbarian Hut Bats Furnace Goblin Hut
Barbarian Hut Furnace Goblin Hut
Barbarian Hut Fireball Furnace Goblin Hut Lightning
Wizard Barbarian Hut Bats Fireball Furnace Goblin Hut
Fireball Bats Furnace Goblin Hut Wizard Barbarian Hut
Furnace Wizard Bats Fireball Goblin Hut Barbarian Hut
Barbarian Hut Goblin Hut
Wizard Bats Fireball Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Fireball Furnace Goblin Hut
Fireball Wizard Lightning
Bats Furnace Goblin Hut Barbarian Hut Lightning
Lightning Bats Fireball Barbarian Hut
Barbarian Hut Goblin Hut
Fireball Furnace Wizard Bats Goblin Hut
Bats Fireball Furnace Goblin Hut Barbarian Hut Lightning
Barbarian Hut
Lightning Bats Fireball Goblin Hut Barbarian Hut
Goblin Hut Barbarian Hut
Bats Goblin Hut
Lightning Fireball
Lightning Fireball Wizard Barbarian Hut
Wizard Fireball Furnace Barbarian Hut
Goblin Hut Bats Fireball Furnace Barbarian Hut Lightning
Bats Fireball Goblin Hut Wizard Barbarian Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Lightning Barbarian Hut
Fireball
Lightning Fireball Goblin Hut Barbarian Hut
Lightning Fireball Barbarian Hut
Fireball Wizard Furnace
Fireball Wizard Bats Furnace
Furnace Wizard
Fireball Wizard Barbarian Hut Lightning
Fireball Wizard Lightning
Lightning Bats Fireball
Lightning Fireball Wizard
Fireball Lightning Wizard
Lightning Fireball Goblin Hut Barbarian Hut
Lightning Fireball
Lightning Fireball Furnace Goblin Hut Barbarian Hut
Lightning Fireball Furnace Goblin Hut Wizard Barbarian Hut
Lightning Fireball Furnace Goblin Hut Wizard Barbarian Hut
Lightning Fireball
Bats Lightning
Lightning Fireball Wizard
Lightning Fireball Wizard
Lightning Fireball
Lightning Fireball Wizard
Lightning
Lightning Fireball Barbarian Hut
Fireball Furnace Wizard
Fireball Wizard Lightning
Fireball Lightning Wizard
Fireball Lightning
Lightning Bats Fireball Furnace Wizard
Lightning Bats Fireball Goblin Hut Wizard
Lightning Fireball
Lightning Fireball Wizard
Lightning Fireball
Fireball Wizard Lightning
Lightning Bats Fireball Goblin Hut Barbarian Hut
Fireball Lightning Wizard
Fireball
Fireball Lightning Wizard
Fireball Wizard Lightning
Lightning Fireball
Bats Fireball Lightning
Bats Fireball Lightning
Lightning Fireball

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