My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Furnace Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Furnace Wizard Dark Prince P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Dark Prince Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Dark Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Dark Prince Miner
Giant Snowball
Bats Goblin Gang Furnace Miner
Zap
Bats Goblin Gang Furnace Dark Prince
Barbarian Barrel
Goblin Gang Furnace Wizard Dark Prince
The Log
Goblin Gang Furnace Dark Prince
Earthquake
Goblin Gang Furnace
Arrows
Bats Goblin Gang Furnace
Royal Delivery
Bats Goblin Gang Wizard Dark Prince P.E.K.K.A Miner
Fireball
Goblin Gang Furnace Wizard
Poison
Bats Goblin Gang Furnace Wizard
Lightning
Furnace Wizard Dark Prince
Rocket
Furnace Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Furnace Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Furnace Wizard Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Dark Prince P.E.K.K.A Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Goblin Gang Miner Furnace Dark Prince Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Goblin Gang Miner

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Miner Dark Prince P.E.K.K.A
Arrows
P.E.K.K.A Dark Prince Miner
Goblin Gang
Miner Dark Prince P.E.K.K.A
Furnace
Miner Dark Prince P.E.K.K.A
Wizard
Dark Prince P.E.K.K.A Miner
Dark Prince
Bats Arrows Goblin Gang Furnace Wizard Miner
P.E.K.K.A
Arrows Bats Goblin Gang Furnace Wizard
Miner
Bats Goblin Gang Furnace Arrows Wizard Dark Prince

Defense Synergies 0 12

Bats
Dark Prince P.E.K.K.A
Arrows
Furnace Dark Prince P.E.K.K.A
Goblin Gang
Furnace Dark Prince P.E.K.K.A Miner
Furnace
Arrows Goblin Gang Dark Prince
Wizard
Dark Prince P.E.K.K.A
Dark Prince
Bats Arrows Goblin Gang Furnace Wizard
P.E.K.K.A
Bats Arrows Goblin Gang Wizard
Miner
Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard
P.E.K.K.A Bats Goblin Gang Furnace Dark Prince
Goblin Gang Furnace P.E.K.K.A Bats Dark Prince
P.E.K.K.A Bats Goblin Gang Furnace Dark Prince
Arrows Dark Prince P.E.K.K.A
Arrows Goblin Gang Bats Furnace Dark Prince
Bats Furnace Arrows Goblin Gang Wizard
Arrows P.E.K.K.A
P.E.K.K.A Goblin Gang Furnace
Goblin Gang Dark Prince Miner
Bats Goblin Gang Arrows Furnace Wizard Dark Prince
Arrows Bats Goblin Gang Furnace Wizard
Furnace P.E.K.K.A Bats Goblin Gang Wizard Dark Prince
Wizard Bats Arrows Goblin Gang Furnace Dark Prince P.E.K.K.A
P.E.K.K.A Goblin Gang Furnace
Goblin Gang Furnace P.E.K.K.A
Wizard Bats Arrows Goblin Gang Furnace Dark Prince P.E.K.K.A
Arrows Bats Goblin Gang Furnace Wizard Dark Prince
Arrows Furnace Wizard Bats Dark Prince
P.E.K.K.A
Goblin Gang Wizard Dark Prince Bats Arrows Furnace P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Furnace Dark Prince P.E.K.K.A
Arrows Goblin Gang Wizard Miner
Goblin Gang P.E.K.K.A Bats Furnace Dark Prince
Goblin Gang Dark Prince P.E.K.K.A Bats
P.E.K.K.A Goblin Gang Dark Prince
Arrows Furnace Wizard Bats Goblin Gang
Goblin Gang Dark Prince P.E.K.K.A Bats Furnace
P.E.K.K.A Dark Prince
P.E.K.K.A Bats Dark Prince
P.E.K.K.A Goblin Gang
P.E.K.K.A Bats Dark Prince
P.E.K.K.A Arrows Dark Prince
Dark Prince P.E.K.K.A Goblin Gang Wizard
Wizard Furnace
Goblin Gang Bats Furnace Dark Prince P.E.K.K.A
Bats Arrows Wizard Dark Prince P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Miner
Arrows Miner
Arrows Dark Prince
Wizard Arrows Furnace Dark Prince
Arrows Wizard Bats Furnace
Arrows Furnace Wizard
Arrows Wizard
Arrows Miner Wizard
Bats Goblin Gang
Miner Arrows Wizard Dark Prince
Arrows Wizard
Miner
Arrows
Arrows Furnace
Arrows Furnace Wizard
Arrows Furnace Wizard
Arrows
Bats
Arrows Wizard Dark Prince
Arrows Wizard Miner
Arrows Wizard
Arrows
Arrows Furnace Wizard Dark Prince
Arrows Miner Wizard
Arrows Wizard Miner
Miner Arrows
Bats Arrows Furnace Wizard
Bats Wizard
Arrows Wizard Miner
Arrows
P.E.K.K.A
Arrows Wizard
Bats Goblin Gang Dark Prince
Arrows Wizard
Arrows
Miner Goblin Gang Wizard Dark Prince
Arrows Wizard
Arrows
Dark Prince P.E.K.K.A
Bats Goblin Gang
Bats
Dark Prince Miner

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