My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Dragon Inferno Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Electro Dragon Bowler Inferno Dragon Magic Archer Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Magic Archer Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon
Giant Snowball
Witch Electro Dragon Inferno Dragon Lumberjack
Zap
Witch Inferno Dragon
Barbarian Barrel
Witch Magic Archer Lumberjack
The Log
Witch Lumberjack
Earthquake
Witch
Arrows
Witch
Royal Delivery
Witch Electro Dragon Bowler Inferno Dragon Magic Archer Lumberjack
Fireball
Witch Electro Dragon Bowler Inferno Dragon Magic Archer Lumberjack
Poison
Witch Electro Dragon Magic Archer
Lightning
Witch Electro Dragon Bowler Inferno Dragon Magic Archer Lumberjack
Rocket
Witch Electro Dragon Bowler Inferno Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Freeze Witch Electro Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Freeze Electro Dragon Bowler Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Freeze Bowler Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Freeze Inferno Dragon Magic Archer Lumberjack Witch Electro Dragon Bowler Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Freeze Inferno Dragon Magic Archer Lumberjack

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Freeze
Witch
Bowler Lumberjack Mega Knight
Electro Dragon
Bowler Inferno Dragon Magic Archer Mega Knight
Bowler
Witch Electro Dragon Magic Archer Lumberjack
Inferno Dragon
Mega Knight Electro Dragon
Magic Archer
Electro Dragon Bowler Lumberjack Mega Knight
Lumberjack
Witch Bowler Magic Archer Mega Knight
Mega Knight
Inferno Dragon Witch Electro Dragon Magic Archer Lumberjack

Defense Synergies 0 13

Freeze
Lumberjack Mega Knight
Witch
Electro Dragon Bowler Lumberjack Mega Knight
Electro Dragon
Witch Bowler Inferno Dragon Lumberjack
Bowler
Witch Electro Dragon Lumberjack
Inferno Dragon
Electro Dragon Mega Knight
Magic Archer
Lumberjack Mega Knight
Lumberjack
Freeze Witch Electro Dragon Bowler Magic Archer
Mega Knight
Freeze Witch Inferno Dragon Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Electro Dragon Magic Archer
Inferno Dragon Lumberjack Witch Electro Dragon Mega Knight
Witch Bowler Lumberjack Mega Knight Freeze Electro Dragon Inferno Dragon
Witch Inferno Dragon Lumberjack Electro Dragon Bowler Mega Knight
Bowler Lumberjack Mega Knight
Freeze Bowler Electro Dragon Magic Archer Lumberjack Mega Knight
Inferno Dragon Freeze Witch Electro Dragon Magic Archer
Bowler Electro Dragon Magic Archer Mega Knight
Witch Inferno Dragon Lumberjack
Bowler Lumberjack Mega Knight
Witch Freeze Electro Dragon Bowler Magic Archer Lumberjack Mega Knight
Inferno Dragon Witch Electro Dragon Magic Archer
Bowler Lumberjack Mega Knight Freeze Witch Electro Dragon
Bowler Mega Knight Freeze Witch Electro Dragon Magic Archer Lumberjack
Inferno Dragon Lumberjack Mega Knight
Freeze Bowler Inferno Dragon Lumberjack Mega Knight
Mega Knight Witch Electro Dragon Bowler Lumberjack
Mega Knight Witch Electro Dragon Bowler Magic Archer Lumberjack
Freeze Witch Electro Dragon Bowler Inferno Dragon Magic Archer Lumberjack Mega Knight
Inferno Dragon Lumberjack
Bowler Mega Knight Witch Electro Dragon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Witch Bowler
Electro Dragon Bowler Inferno Dragon Magic Archer Lumberjack Mega Knight
Lumberjack Mega Knight Witch Electro Dragon Bowler
Bowler Lumberjack Mega Knight
Witch Bowler Inferno Dragon Lumberjack Mega Knight
Freeze Witch Electro Dragon Magic Archer
Witch Bowler Lumberjack
Mega Knight Inferno Dragon Lumberjack
Freeze Electro Dragon Mega Knight Witch Inferno Dragon Magic Archer
Witch Inferno Dragon
Inferno Dragon Mega Knight Witch Electro Dragon Bowler Lumberjack
Mega Knight Bowler
Bowler Mega Knight Witch Lumberjack
Witch Electro Dragon Bowler Magic Archer Mega Knight
Witch Electro Dragon Freeze Bowler Inferno Dragon Magic Archer Lumberjack
Bowler Mega Knight Freeze Witch Electro Dragon Inferno Dragon Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Freeze Electro Dragon
Electro Dragon Bowler Magic Archer
Electro Dragon Magic Archer
Freeze
Bowler Magic Archer Mega Knight
Freeze Witch Electro Dragon Magic Archer
Witch Bowler Magic Archer
Freeze Electro Dragon Bowler Magic Archer
Electro Dragon
Electro Dragon Bowler Lumberjack
Electro Dragon Bowler Magic Archer
Electro Dragon Magic Archer
Bowler Magic Archer
Freeze Electro Dragon Magic Archer
Magic Archer
Witch Electro Dragon Bowler Magic Archer
Magic Archer Electro Dragon Bowler Mega Knight
Freeze
Electro Dragon Bowler Magic Archer Mega Knight
Witch Electro Dragon Bowler Magic Archer Mega Knight
Bowler Magic Archer Mega Knight
Bowler
Electro Dragon
Freeze Witch Electro Dragon Bowler Magic Archer Mega Knight
Witch Inferno Dragon
Witch Electro Dragon Bowler Magic Archer
Witch Electro Dragon Bowler Magic Archer Mega Knight
Magic Archer
Witch Electro Dragon Magic Archer
Electro Dragon Freeze Witch
Bowler
Electro Dragon Magic Archer Mega Knight
Freeze Electro Dragon Magic Archer
Mega Knight
Bowler Magic Archer
Freeze Witch Electro Dragon Magic Archer
Witch Electro Dragon Magic Archer
Freeze
Electro Dragon Bowler Magic Archer Lumberjack Mega Knight
Electro Dragon Bowler Magic Archer
Electro Dragon Mega Knight
Electro Dragon Freeze Witch Bowler Magic Archer
Witch Electro Dragon Magic Archer
Electro Dragon Freeze Witch Bowler Magic Archer Mega Knight

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