My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Good
Versatility
Godly!
F2P score
Great!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Wizard Elixir Collector Three Musketeers

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Giant Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Hog Rider Three Musketeers
Giant Snowball
Barbarians Hog Rider Three Musketeers
Zap
Royal Giant Three Musketeers
Barbarian Barrel
Barbarians Wizard Three Musketeers
The Log
Barbarians Royal Giant Hog Rider Three Musketeers
Earthquake
Barbarians Hog Rider Elixir Collector
Arrows
Royal Delivery
Barbarians Hog Rider Wizard Three Musketeers
Fireball
Barbarians Hog Rider Wizard Elixir Collector Three Musketeers
Poison
Barbarians Wizard Elixir Collector Three Musketeers
Lightning
Wizard Elixir Collector Three Musketeers
Rocket
Barbarians Hog Rider Wizard Elixir Collector Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Collector Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Hog Rider Freeze Barbarians Wizard Royal Giant Elixir Collector Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Arrows Hog Rider Freeze Barbarians

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Hog Rider Freeze
Barbarians
Hog Rider
Royal Giant
Arrows Hog Rider Wizard
Hog Rider
Arrows Freeze Barbarians Royal Giant Wizard Three Musketeers
Wizard
Royal Giant Hog Rider
Elixir Collector
Three Musketeers
Hog Rider
Freeze
Hog Rider Arrows

Defense Synergies 0 2

Arrows
Barbarians
Barbarians
Arrows
Royal Giant
Hog Rider
Wizard
Freeze
Elixir Collector
Three Musketeers
Freeze
Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard
Barbarians Three Musketeers
Barbarians Three Musketeers Freeze
Barbarians Three Musketeers
Arrows Barbarians
Arrows Freeze
Three Musketeers Arrows Wizard Freeze
Arrows Barbarians
Barbarians Three Musketeers
Barbarians
Barbarians Arrows Wizard Freeze
Arrows Three Musketeers Wizard
Barbarians Wizard Three Musketeers Freeze
Wizard Three Musketeers Arrows Barbarians Freeze
Barbarians Three Musketeers
Barbarians Three Musketeers Freeze
Barbarians Wizard Three Musketeers Arrows
Arrows Barbarians Wizard Three Musketeers
Arrows Wizard Freeze Barbarians
Barbarians Three Musketeers
Wizard Arrows Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians
Arrows Wizard
Barbarians
Barbarians
Barbarians Three Musketeers
Arrows Wizard Three Musketeers Freeze
Barbarians
Barbarians
Freeze Barbarians
Barbarians Three Musketeers
Barbarians
Arrows Barbarians
Barbarians Wizard Three Musketeers
Wizard Barbarians Three Musketeers
Barbarians Three Musketeers Freeze
Arrows Barbarians Wizard Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Freeze
Arrows
Arrows
Arrows Barbarians Freeze
Wizard Arrows
Arrows Wizard Freeze
Arrows Wizard
Arrows Wizard Freeze
Arrows Wizard
Three Musketeers
Arrows Wizard
Arrows Wizard
Three Musketeers
Arrows Freeze
Arrows
Arrows Wizard Three Musketeers
Arrows Wizard Three Musketeers
Arrows Three Musketeers Freeze
Arrows Wizard Three Musketeers
Arrows Wizard
Arrows Wizard
Arrows Barbarians
Arrows Freeze Wizard
Arrows Wizard
Arrows Wizard
Arrows
Arrows Wizard
Wizard Freeze
Arrows Wizard
Arrows Freeze
Arrows Wizard
Barbarians Freeze
Arrows Wizard Three Musketeers
Freeze
Arrows
Wizard Three Musketeers
Arrows Wizard
Arrows
Three Musketeers
Freeze
Freeze

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