My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Dart Goblin Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Valkyrie Witch Balloon Golem Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Valkyrie Balloon Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Golem Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Dart Goblin Witch Balloon
Zap
Dart Goblin Witch Balloon
Barbarian Barrel
Tesla Dart Goblin Valkyrie Witch Electro Wizard
The Log
Dart Goblin Witch
Earthquake
Tesla Witch
Arrows
Dart Goblin Witch
Royal Delivery
Dart Goblin Valkyrie Witch Balloon Electro Wizard
Fireball
Tesla Dart Goblin Witch Balloon Electro Wizard
Poison
Dart Goblin Witch Balloon Electro Wizard
Lightning
Tesla Valkyrie Witch Balloon Electro Wizard
Rocket
Valkyrie Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Freeze Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Dart Goblin Tesla Valkyrie Freeze Electro Wizard Witch Balloon Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Dart Goblin Tesla Valkyrie Freeze

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tesla
Dart Goblin
Valkyrie Balloon Golem
Valkyrie
Dart Goblin Balloon Witch Electro Wizard
Freeze
Balloon
Witch
Valkyrie Golem
Balloon
Valkyrie Freeze Dart Goblin Golem Electro Wizard
Golem
Dart Goblin Witch Balloon Electro Wizard
Electro Wizard
Valkyrie Balloon Golem

Defense Synergies 0 10

Tesla
Dart Goblin Valkyrie Electro Wizard
Dart Goblin
Tesla Valkyrie Electro Wizard
Valkyrie
Tesla Dart Goblin Freeze Witch Electro Wizard
Freeze
Valkyrie Electro Wizard
Witch
Valkyrie Electro Wizard
Balloon
Golem
Electro Wizard
Tesla Dart Goblin Valkyrie Freeze Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Dart Goblin Valkyrie Electro Wizard
Tesla Dart Goblin Valkyrie Witch Electro Wizard
Tesla Witch Dart Goblin Valkyrie Freeze Electro Wizard
Tesla Witch Dart Goblin Valkyrie Electro Wizard
Valkyrie
Freeze Tesla Dart Goblin Valkyrie Electro Wizard
Tesla Dart Goblin Electro Wizard Freeze Witch
Tesla Dart Goblin Valkyrie Electro Wizard
Tesla Witch
Tesla Dart Goblin Valkyrie Electro Wizard
Dart Goblin Valkyrie Witch Electro Wizard Tesla Freeze
Tesla Dart Goblin Witch Electro Wizard
Tesla Valkyrie Freeze Witch Electro Wizard
Valkyrie Tesla Dart Goblin Freeze Witch Electro Wizard
Tesla Electro Wizard
Tesla Freeze Electro Wizard
Tesla Valkyrie Witch Electro Wizard
Tesla Dart Goblin Valkyrie Witch Electro Wizard
Valkyrie Freeze Witch Tesla Dart Goblin Electro Wizard
Tesla Dart Goblin Electro Wizard
Valkyrie Tesla Dart Goblin Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Tesla Witch Electro Wizard
Electro Wizard Tesla Valkyrie
Valkyrie Witch Electro Wizard
Valkyrie Tesla Electro Wizard
Tesla Valkyrie Witch
Tesla Dart Goblin Freeze Witch Electro Wizard
Tesla Dart Goblin Valkyrie Witch Electro Wizard
Tesla Valkyrie
Freeze Electro Wizard Valkyrie Witch
Witch Tesla Dart Goblin
Tesla Dart Goblin Valkyrie Witch
Valkyrie Electro Wizard
Tesla Valkyrie Witch
Tesla Dart Goblin Valkyrie Witch
Tesla Witch Electro Wizard Dart Goblin Valkyrie Freeze
Valkyrie Tesla Dart Goblin Freeze Witch Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Valkyrie Freeze
Dart Goblin Electro Wizard
Dart Goblin
Dart Goblin Valkyrie Freeze
Valkyrie
Dart Goblin Freeze Witch
Dart Goblin Witch
Dart Goblin Freeze
Dart Goblin
Electro Wizard
Dart Goblin Valkyrie Electro Wizard
Dart Goblin
Dart Goblin
Dart Goblin Freeze
Dart Goblin
Dart Goblin Witch
Dart Goblin
Freeze
Dart Goblin Electro Wizard
Dart Goblin Valkyrie Witch
Freeze Valkyrie Witch
Witch
Dart Goblin Witch Electro Wizard
Witch
Dart Goblin
Dart Goblin Witch Electro Wizard
Electro Wizard Dart Goblin Freeze Witch
Dart Goblin
Freeze Electro Wizard
Electro Wizard Dart Goblin Freeze Witch
Dart Goblin Witch Electro Wizard
Freeze
Dart Goblin Valkyrie Electro Wizard
Dart Goblin
Dart Goblin
Dart Goblin Freeze Witch Electro Wizard
Dart Goblin Witch Electro Wizard
Dart Goblin Freeze Witch Electro Wizard

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