My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
Bad
Versatility
Bad
F2P score
Bad

2 problems 2 warnings Why?

Missing cards in your collection

Graveyard

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Baby Dragon Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball Rage Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Royal Hogs Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs
Giant Snowball
Royal Hogs Baby Dragon
Zap
Royal Hogs
Barbarian Barrel
Valkyrie Royal Hogs Ice Wizard
The Log
Royal Hogs
Earthquake
Royal Hogs
Arrows
Royal Hogs
Royal Delivery
Valkyrie Royal Hogs Baby Dragon Ice Wizard
Fireball
Royal Hogs Baby Dragon Ice Wizard
Poison
Royal Hogs Ice Wizard
Lightning
Valkyrie Baby Dragon Ice Wizard
Rocket
Valkyrie Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Baby Dragon Freeze Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Valkyrie Baby Dragon Freeze Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Rage Baby Dragon Freeze Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Ice Wizard Fireball Valkyrie Baby Dragon Freeze Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Arrows Ice Wizard Fireball

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Royal Hogs Freeze
Fireball
Arrows Royal Hogs Baby Dragon Freeze
Valkyrie
Royal Hogs Baby Dragon
Royal Hogs
Arrows Fireball Valkyrie
Rage
Baby Dragon
Fireball Valkyrie Ice Wizard
Freeze
Arrows Fireball
Ice Wizard
Baby Dragon

Defense Synergies 1 9

Arrows
Fireball Valkyrie Ice Wizard
Fireball
Arrows Valkyrie Freeze Ice Wizard
Valkyrie
Arrows Fireball Baby Dragon Freeze Ice Wizard
Royal Hogs
Rage
Baby Dragon
Ice Wizard Valkyrie
Freeze
Fireball Valkyrie
Ice Wizard
Baby Dragon Arrows Fireball Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Baby Dragon
Valkyrie Ice Wizard
Valkyrie Freeze Ice Wizard
Valkyrie Ice Wizard
Arrows Fireball Valkyrie
Arrows Fireball Freeze Valkyrie Baby Dragon Ice Wizard
Arrows Fireball Baby Dragon Freeze Ice Wizard
Arrows Fireball Valkyrie Baby Dragon
Ice Wizard
Valkyrie Ice Wizard
Valkyrie Ice Wizard Arrows Fireball Baby Dragon Freeze
Arrows Fireball Baby Dragon Ice Wizard
Fireball Valkyrie Freeze Ice Wizard
Fireball Valkyrie Arrows Baby Dragon Freeze
Fireball Freeze
Arrows Fireball Valkyrie
Arrows Fireball Valkyrie Baby Dragon Ice Wizard
Arrows Valkyrie Baby Dragon Freeze Fireball Ice Wizard
Valkyrie Arrows Fireball Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Fireball
Fireball Arrows Valkyrie Baby Dragon
Valkyrie
Valkyrie Fireball
Valkyrie
Arrows Fireball Baby Dragon Freeze Ice Wizard
Fireball Valkyrie Ice Wizard
Valkyrie
Freeze Fireball Valkyrie Baby Dragon
Valkyrie
Arrows Fireball Valkyrie
Fireball Valkyrie
Fireball Valkyrie Baby Dragon
Fireball Valkyrie Baby Dragon Freeze
Arrows Valkyrie Fireball Baby Dragon Freeze Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Valkyrie Baby Dragon Freeze
Arrows Fireball Baby Dragon Ice Wizard
Arrows Fireball Baby Dragon
Arrows Fireball Valkyrie Freeze
Fireball Arrows Valkyrie Baby Dragon
Arrows Fireball Baby Dragon Freeze Ice Wizard
Arrows Baby Dragon
Arrows Fireball Baby Dragon Freeze Ice Wizard
Arrows Fireball
Fireball
Arrows Fireball Valkyrie
Fireball Arrows Baby Dragon
Fireball Baby Dragon
Arrows Fireball Baby Dragon Freeze
Arrows Fireball Baby Dragon
Arrows Fireball Baby Dragon
Arrows Fireball Baby Dragon
Arrows Fireball Freeze
Arrows Fireball Baby Dragon
Arrows Fireball Valkyrie Baby Dragon
Fireball Baby Dragon
Arrows Fireball
Arrows Fireball Baby Dragon
Arrows Freeze Fireball Valkyrie Baby Dragon Ice Wizard
Arrows Fireball Baby Dragon Ice Wizard
Fireball Arrows Baby Dragon
Fireball Arrows Baby Dragon
Arrows Fireball Baby Dragon Ice Wizard
Fireball Freeze
Fireball
Arrows Fireball
Arrows Fireball Freeze
Arrows Fireball
Fireball Freeze
Fireball Arrows Baby Dragon Ice Wizard
Freeze
Arrows Fireball
Fireball Valkyrie Baby Dragon
Arrows Fireball Baby Dragon
Arrows Fireball
Fireball Baby Dragon Freeze
Fireball
Fireball Baby Dragon Freeze

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