My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bowler Ice Wizard Electro Wizard Inferno Dragon Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon Graveyard Skeleton King
Giant Snowball
Inferno Dragon Graveyard Skeleton King
Zap
Inferno Dragon Graveyard Skeleton King
Barbarian Barrel
Ice Wizard Electro Wizard Graveyard Skeleton King
The Log
Graveyard Skeleton King
Earthquake
Graveyard Skeleton King
Arrows
Graveyard Skeleton King
Royal Delivery
Bowler Ice Wizard Electro Wizard Inferno Dragon Graveyard Skeleton King
Fireball
Bowler Ice Wizard Electro Wizard Inferno Dragon Skeleton King
Poison
Ice Wizard Electro Wizard Graveyard Skeleton King
Lightning
Bowler Ice Wizard Electro Wizard Inferno Dragon Skeleton King
Rocket
Bowler Inferno Dragon Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Freeze Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Freeze Bowler Ice Wizard Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Freeze Bowler Ice Wizard Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Wizard Freeze Electro Wizard Inferno Dragon Skeleton King Bowler Graveyard Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Ice Wizard Freeze Electro Wizard Inferno Dragon

Attack Synergies 4 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Freeze
Graveyard
Bowler
Graveyard Lightning Ice Wizard Electro Wizard
Lightning
Bowler
Ice Wizard
Bowler Graveyard
Electro Wizard
Graveyard Bowler
Inferno Dragon
Graveyard
Freeze Bowler Electro Wizard Skeleton King Ice Wizard
Skeleton King
Graveyard

Defense Synergies 0 7

Freeze
Electro Wizard
Bowler
Ice Wizard Electro Wizard
Lightning
Ice Wizard
Bowler Inferno Dragon Skeleton King
Electro Wizard
Freeze Bowler Inferno Dragon
Inferno Dragon
Ice Wizard Electro Wizard Skeleton King
Graveyard
Skeleton King
Ice Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Lightning Electro Wizard
Inferno Dragon Ice Wizard Electro Wizard
Bowler Freeze Lightning Ice Wizard Electro Wizard Inferno Dragon
Inferno Dragon Bowler Ice Wizard Electro Wizard Skeleton King
Lightning Bowler
Freeze Bowler Ice Wizard Electro Wizard
Lightning Electro Wizard Inferno Dragon Freeze Ice Wizard
Bowler Lightning Electro Wizard
Inferno Dragon Ice Wizard Skeleton King
Bowler Ice Wizard Electro Wizard
Ice Wizard Electro Wizard Freeze Bowler Skeleton King
Inferno Dragon Ice Wizard Electro Wizard
Bowler Freeze Lightning Ice Wizard Electro Wizard
Bowler Freeze Electro Wizard Skeleton King
Inferno Dragon Electro Wizard Skeleton King
Freeze Bowler Lightning Electro Wizard Inferno Dragon
Bowler Electro Wizard
Bowler Ice Wizard Electro Wizard
Freeze Bowler Ice Wizard Electro Wizard Inferno Dragon
Electro Wizard Inferno Dragon
Bowler Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Bowler Electro Wizard
Electro Wizard Bowler Lightning Inferno Dragon
Bowler Lightning Electro Wizard
Bowler Lightning Electro Wizard
Bowler Inferno Dragon
Freeze Ice Wizard Electro Wizard
Bowler Lightning Ice Wizard Electro Wizard
Inferno Dragon
Freeze Lightning Electro Wizard Inferno Dragon
Inferno Dragon
Inferno Dragon Bowler
Lightning Bowler Electro Wizard
Bowler Lightning Skeleton King
Bowler
Electro Wizard Freeze Bowler Lightning Inferno Dragon Skeleton King
Bowler Freeze Ice Wizard Electro Wizard Inferno Dragon Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Freeze
Bowler Ice Wizard Electro Wizard
Lightning
Lightning Freeze
Bowler
Freeze Ice Wizard
Bowler
Freeze Bowler Lightning Ice Wizard
Lightning
Lightning Bowler Electro Wizard
Lightning Bowler Electro Wizard
Lightning
Lightning Bowler
Lightning Freeze
Lightning
Lightning Bowler
Lightning Bowler
Lightning Freeze
Lightning
Lightning Bowler Electro Wizard
Lightning Bowler
Lightning Bowler
Lightning
Bowler Lightning
Lightning
Freeze Bowler Ice Wizard
Inferno Dragon
Bowler Lightning Ice Wizard Electro Wizard
Lightning Bowler
Lightning
Lightning Ice Wizard Electro Wizard
Lightning Electro Wizard Freeze
Lightning Bowler
Lightning
Lightning Freeze Electro Wizard
Bowler Lightning
Lightning Electro Wizard Freeze
Lightning Ice Wizard Electro Wizard
Freeze
Lightning Bowler Electro Wizard
Bowler Lightning Skeleton King
Lightning
Freeze Bowler Lightning Electro Wizard Skeleton King
Lightning Electro Wizard
Lightning Freeze Bowler Electro Wizard

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