My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Dark Prince Bowler Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Elite Barbarians Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elite Barbarians Dark Prince Inferno Dragon
Giant Snowball
Minion Horde Inferno Dragon
Zap
Minion Horde Dark Prince Inferno Dragon
Barbarian Barrel
Elite Barbarians Bomb Tower Wizard Dark Prince
The Log
Elite Barbarians Dark Prince
Earthquake
Bomb Tower
Arrows
Minion Horde
Royal Delivery
Minion Horde Elite Barbarians Wizard Dark Prince Bowler Inferno Dragon
Fireball
Minion Horde Elite Barbarians Bomb Tower Wizard Bowler Inferno Dragon
Poison
Minion Horde Bomb Tower Wizard
Lightning
Elite Barbarians Bomb Tower Wizard Dark Prince Bowler Inferno Dragon
Rocket
Minion Horde Elite Barbarians Bomb Tower Wizard Bowler Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Bomb Tower Wizard Dark Prince Freeze Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince Freeze Bowler Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomb Tower Dark Prince Freeze Inferno Dragon Minion Horde Wizard Bowler Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Bomb Tower Dark Prince Freeze Inferno Dragon

Attack Synergies 0 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Dark Prince Freeze
Elite Barbarians
Wizard
Bomb Tower
Wizard
Elite Barbarians Dark Prince
Dark Prince
Minion Horde Wizard
Freeze
Minion Horde
Bowler
Inferno Dragon

Defense Synergies 1 5

Minion Horde
Freeze
Elite Barbarians
Dark Prince Wizard
Bomb Tower
Wizard
Elite Barbarians Dark Prince Freeze
Dark Prince
Elite Barbarians Wizard Bowler
Freeze
Minion Horde Wizard
Bowler
Dark Prince
Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Minion Horde Wizard
Minion Horde Elite Barbarians Bomb Tower Inferno Dragon Dark Prince
Minion Horde Bomb Tower Bowler Elite Barbarians Dark Prince Freeze Inferno Dragon
Minion Horde Elite Barbarians Bomb Tower Inferno Dragon Dark Prince Bowler
Elite Barbarians Bomb Tower Dark Prince Bowler
Freeze Bowler Bomb Tower Dark Prince
Minion Horde Inferno Dragon Bomb Tower Wizard Freeze
Bowler Bomb Tower
Minion Horde Inferno Dragon Elite Barbarians Bomb Tower
Elite Barbarians Minion Horde Dark Prince Bowler
Minion Horde Bomb Tower Wizard Dark Prince Freeze Bowler
Minion Horde Inferno Dragon Wizard
Minion Horde Bomb Tower Bowler Elite Barbarians Wizard Dark Prince Freeze
Bomb Tower Wizard Bowler Minion Horde Dark Prince Freeze
Elite Barbarians Inferno Dragon Minion Horde Bomb Tower
Minion Horde Bomb Tower Elite Barbarians Freeze Bowler Inferno Dragon
Minion Horde Bomb Tower Wizard Elite Barbarians Dark Prince Bowler
Bomb Tower Minion Horde Elite Barbarians Wizard Dark Prince Bowler
Bomb Tower Wizard Freeze Dark Prince Bowler Inferno Dragon
Elite Barbarians Bomb Tower Inferno Dragon
Wizard Dark Prince Bowler Minion Horde Elite Barbarians Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Dark Prince Bowler
Elite Barbarians Bomb Tower Wizard Bowler Inferno Dragon
Minion Horde Elite Barbarians Bomb Tower Dark Prince Bowler
Dark Prince Bowler Minion Horde Elite Barbarians
Minion Horde Elite Barbarians Dark Prince Bowler Inferno Dragon
Wizard Minion Horde Bomb Tower Freeze
Dark Prince Minion Horde Elite Barbarians Bomb Tower Bowler
Minion Horde Elite Barbarians Bomb Tower Dark Prince Inferno Dragon
Minion Horde Freeze Elite Barbarians Bomb Tower Dark Prince Inferno Dragon
Minion Horde Inferno Dragon
Inferno Dragon Minion Horde Elite Barbarians Bomb Tower Dark Prince Bowler
Elite Barbarians Dark Prince Bowler
Elite Barbarians Dark Prince Bowler Minion Horde Bomb Tower Wizard
Wizard Minion Horde Bomb Tower Bowler
Elite Barbarians Minion Horde Bomb Tower Dark Prince Freeze Bowler Inferno Dragon
Bowler Minion Horde Elite Barbarians Bomb Tower Wizard Dark Prince Freeze Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Freeze
Bowler
Minion Horde
Dark Prince Freeze
Wizard Minion Horde Dark Prince Bowler
Wizard Minion Horde Freeze
Minion Horde Wizard Bowler
Wizard Freeze Bowler
Wizard
Minion Horde Elite Barbarians Bowler
Minion Horde Wizard Dark Prince Bowler
Wizard
Elite Barbarians Bowler
Minion Horde Freeze
Elite Barbarians
Minion Horde Wizard Bowler
Minion Horde Wizard Bowler
Freeze
Minion Horde
Wizard Dark Prince Bowler
Wizard Bowler
Minion Horde Bowler
Wizard
Bowler
Minion Horde
Freeze Wizard Dark Prince Bowler
Minion Horde Inferno Dragon
Wizard Bowler
Wizard Bowler
Elite Barbarians Minion Horde Wizard
Minion Horde Wizard Freeze
Minion Horde Elite Barbarians Bowler
Minion Horde Wizard
Minion Horde Freeze
Minion Horde
Wizard Bowler
Minion Horde Dark Prince Freeze
Wizard
Freeze
Minion Horde Wizard Dark Prince Bowler
Wizard Bowler
Minion Horde Elite Barbarians Dark Prince
Minion Horde Elite Barbarians Freeze Bowler
Dark Prince Freeze Bowler

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