My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Wizard Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Wizard Baby Dragon Witch Balloon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Balloon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Musketeer Baby Dragon Witch Balloon
Zap
Witch Balloon
Barbarian Barrel
Musketeer Wizard Witch
The Log
Musketeer Witch
Earthquake
Witch
Arrows
Witch
Royal Delivery
Musketeer Wizard Baby Dragon Witch Balloon P.E.K.K.A
Fireball
Musketeer Wizard Baby Dragon Witch Balloon
Poison
Musketeer Wizard Witch Balloon
Lightning
Musketeer Wizard Baby Dragon Witch Balloon
Rocket
Musketeer Wizard Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket Baby Dragon Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Rocket Baby Dragon Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Baby Dragon Freeze P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Musketeer Baby Dragon Freeze Wizard Witch Balloon Rocket P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Musketeer Baby Dragon Freeze Wizard

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Musketeer
Baby Dragon Balloon P.E.K.K.A
Wizard
Balloon P.E.K.K.A
Rocket
Baby Dragon
Musketeer Witch Balloon P.E.K.K.A
Freeze
Balloon
Witch
Baby Dragon P.E.K.K.A
Balloon
Freeze Musketeer Wizard Baby Dragon
P.E.K.K.A
Musketeer Wizard Baby Dragon Witch

Defense Synergies 0 6

Musketeer
Baby Dragon P.E.K.K.A
Wizard
Freeze P.E.K.K.A
Rocket
Baby Dragon
Musketeer Witch P.E.K.K.A
Freeze
Wizard
Witch
Baby Dragon
Balloon
P.E.K.K.A
Musketeer Wizard Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Musketeer Wizard Baby Dragon
P.E.K.K.A Musketeer Witch
Rocket Witch P.E.K.K.A Musketeer Freeze
Witch P.E.K.K.A Musketeer
Rocket P.E.K.K.A
Freeze Musketeer Baby Dragon
Musketeer Rocket Wizard Baby Dragon Freeze Witch
Rocket Musketeer Baby Dragon P.E.K.K.A
Witch P.E.K.K.A Musketeer
Musketeer
Witch Musketeer Wizard Baby Dragon Freeze
Musketeer Wizard Baby Dragon Witch
P.E.K.K.A Musketeer Wizard Rocket Freeze Witch
Wizard Rocket Baby Dragon Freeze Witch P.E.K.K.A
P.E.K.K.A
Rocket Freeze P.E.K.K.A
Wizard Musketeer Witch P.E.K.K.A
Musketeer Wizard Baby Dragon Witch
Wizard Baby Dragon Freeze Witch Musketeer
P.E.K.K.A Musketeer
Wizard Musketeer Baby Dragon Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Witch P.E.K.K.A
Musketeer Wizard Rocket Baby Dragon
P.E.K.K.A Musketeer Rocket Witch
Rocket P.E.K.K.A Musketeer
P.E.K.K.A Musketeer Witch
Wizard Rocket Musketeer Baby Dragon Freeze Witch
Rocket P.E.K.K.A Musketeer Witch
P.E.K.K.A
Rocket Freeze P.E.K.K.A Baby Dragon Witch
Witch P.E.K.K.A Musketeer
P.E.K.K.A Musketeer Witch
Rocket P.E.K.K.A
Rocket P.E.K.K.A Wizard Witch
Wizard Musketeer Baby Dragon Witch
Witch Musketeer Rocket Baby Dragon Freeze P.E.K.K.A
Musketeer Wizard Baby Dragon Freeze Witch P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Rocket Baby Dragon Freeze
Musketeer Baby Dragon
Rocket Baby Dragon
Musketeer Rocket Freeze
Wizard Rocket Baby Dragon
Wizard Musketeer Rocket Baby Dragon Freeze Witch
Musketeer Wizard Baby Dragon Witch
Wizard Baby Dragon Freeze
Wizard
Rocket Musketeer
Rocket Musketeer Wizard
Musketeer Wizard Rocket Baby Dragon
Rocket Musketeer Baby Dragon
Musketeer Rocket Baby Dragon Freeze
Musketeer Baby Dragon
Rocket Musketeer Wizard Baby Dragon Witch
Musketeer Wizard Rocket Baby Dragon
Rocket Freeze
Rocket
Rocket Musketeer Wizard Baby Dragon
Rocket Wizard Baby Dragon Witch
Rocket Musketeer Baby Dragon
Rocket Wizard
Rocket Musketeer
Rocket Musketeer Baby Dragon
Freeze Wizard Baby Dragon Witch
Witch
Musketeer Wizard Baby Dragon Witch
Musketeer Wizard Baby Dragon Witch
Rocket Musketeer Baby Dragon
Musketeer Wizard Baby Dragon Witch
Rocket Musketeer Wizard Freeze Witch
Musketeer Wizard Rocket
Rocket Freeze
P.E.K.K.A
Rocket Wizard
Musketeer Rocket Freeze Witch
Rocket Musketeer Wizard Baby Dragon Witch
Freeze
Musketeer Wizard Rocket Baby Dragon
Musketeer Wizard Baby Dragon
Rocket
Musketeer P.E.K.K.A
Musketeer Rocket Baby Dragon Freeze Witch
Musketeer Rocket Witch
Musketeer Rocket Baby Dragon Freeze Witch

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