My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Dart Goblin Flying Machine Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Flying Machine P.E.K.K.A Bandit Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Flying Machine P.E.K.K.A Bandit Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Guards Bandit
Giant Snowball
Bats Dart Goblin Flying Machine Guards
Zap
Bats Dart Goblin Flying Machine Guards Bandit
Barbarian Barrel
Dart Goblin Guards Bandit Magic Archer
The Log
Dart Goblin Guards Bandit
Earthquake
Guards
Arrows
Bats Dart Goblin Flying Machine Guards
Royal Delivery
Bats Dart Goblin Flying Machine Guards P.E.K.K.A Bandit Magic Archer
Fireball
Dart Goblin Flying Machine Bandit Magic Archer
Poison
Bats Dart Goblin Flying Machine Guards Magic Archer
Lightning
Bandit Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Guards P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Dart Goblin Guards Bandit Flying Machine Magic Archer P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Dart Goblin Guards

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Flying Machine P.E.K.K.A Bandit
Zap
P.E.K.K.A Bats Dart Goblin Flying Machine Guards Bandit Magic Archer
Dart Goblin
Zap P.E.K.K.A Bandit
Flying Machine
Bats Zap P.E.K.K.A
Guards
Zap Bandit
P.E.K.K.A
Zap Magic Archer Bats Dart Goblin Flying Machine
Bandit
Bats Zap Dart Goblin Guards Magic Archer
Magic Archer
P.E.K.K.A Zap Bandit

Defense Synergies 0 20

Bats
Zap Dart Goblin P.E.K.K.A Bandit
Zap
Bats Dart Goblin Flying Machine Guards P.E.K.K.A Bandit Magic Archer
Dart Goblin
Bats Zap Flying Machine Guards P.E.K.K.A Bandit Magic Archer
Flying Machine
Zap Dart Goblin Guards P.E.K.K.A Bandit
Guards
Zap Dart Goblin Flying Machine Magic Archer
P.E.K.K.A
Bats Zap Dart Goblin Flying Machine
Bandit
Bats Zap Dart Goblin Flying Machine Magic Archer
Magic Archer
Zap Dart Goblin Guards Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Dart Goblin Flying Machine Magic Archer
P.E.K.K.A Bats Zap Dart Goblin Flying Machine Bandit
P.E.K.K.A Bats Dart Goblin Bandit
P.E.K.K.A Bats Dart Goblin Guards Bandit
P.E.K.K.A
Bats Zap Dart Goblin Flying Machine Guards Bandit Magic Archer
Bats Dart Goblin Zap Flying Machine Magic Archer
Zap Dart Goblin Flying Machine P.E.K.K.A Bandit Magic Archer
P.E.K.K.A
Guards Dart Goblin Bandit
Bats Dart Goblin Guards Zap Flying Machine Bandit Magic Archer
Bats Zap Dart Goblin Flying Machine Magic Archer
P.E.K.K.A Bats Zap Flying Machine Guards Bandit
Bats Zap Dart Goblin Guards P.E.K.K.A Magic Archer
P.E.K.K.A Bandit
Zap P.E.K.K.A Bandit
Bats P.E.K.K.A
Bats Zap Dart Goblin Flying Machine Guards Bandit Magic Archer
Zap Bats Dart Goblin Flying Machine Guards Bandit Magic Archer
P.E.K.K.A Dart Goblin
Bats Dart Goblin Flying Machine Guards P.E.K.K.A Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap P.E.K.K.A Bandit
Bandit Zap Flying Machine Magic Archer
Guards P.E.K.K.A Bandit Bats Zap
Guards P.E.K.K.A Bats Zap Bandit
P.E.K.K.A Guards Bandit
Bats Zap Dart Goblin Flying Machine Magic Archer
Guards P.E.K.K.A Bats Dart Goblin Flying Machine Bandit
P.E.K.K.A
Zap P.E.K.K.A Bats Flying Machine Bandit Magic Archer
P.E.K.K.A Dart Goblin Guards
P.E.K.K.A Bats Dart Goblin Flying Machine Guards
P.E.K.K.A Zap Guards
P.E.K.K.A Guards Bandit
Dart Goblin Flying Machine Magic Archer
Guards Bats Zap Dart Goblin Flying Machine P.E.K.K.A Magic Archer
Bats Zap Dart Goblin Flying Machine P.E.K.K.A Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Dart Goblin Flying Machine Guards Bandit
Zap Dart Goblin Flying Machine Bandit Magic Archer
Dart Goblin Flying Machine Bandit Magic Archer
Dart Goblin Flying Machine Guards
Zap Magic Archer
Bats Zap Dart Goblin Flying Machine Magic Archer
Dart Goblin Flying Machine Magic Archer
Zap Dart Goblin Flying Machine Magic Archer
Zap Dart Goblin Flying Machine Bandit
Bats Guards
Zap Dart Goblin Flying Machine Bandit Magic Archer
Zap Dart Goblin Flying Machine Magic Archer
Flying Machine Dart Goblin Bandit Magic Archer
Dart Goblin Flying Machine Bandit Magic Archer
Zap Dart Goblin Flying Machine Magic Archer
Zap Dart Goblin Flying Machine Bandit Magic Archer
Magic Archer Dart Goblin Flying Machine Bandit
Bats
Zap Dart Goblin Flying Machine Bandit Magic Archer
Zap Dart Goblin Flying Machine Magic Archer
Magic Archer
Zap Flying Machine
Zap Magic Archer
Zap Dart Goblin Flying Machine Bandit Magic Archer
Zap Flying Machine Bandit Magic Archer
Zap Dart Goblin Bandit Magic Archer
Bats Zap Dart Goblin Flying Machine Magic Archer
Zap Bats Dart Goblin Flying Machine Guards
Zap Dart Goblin Bandit Magic Archer
Zap Magic Archer
P.E.K.K.A
Magic Archer
Zap Bats Dart Goblin Flying Machine Guards Bandit Magic Archer
Zap Dart Goblin Flying Machine Magic Archer
Dart Goblin Flying Machine Magic Archer
Zap Dart Goblin Flying Machine Magic Archer
Zap
Dart Goblin Flying Machine P.E.K.K.A
Zap Bats Dart Goblin Flying Machine Guards Magic Archer
Bats Zap Dart Goblin Flying Machine Magic Archer
Zap Dart Goblin Flying Machine Bandit Magic Archer

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