My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 3 warnings Why?

Missing cards in your collection

Elixir Golem

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Flying Machine Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Flying Machine Baby Dragon Dark Prince P.E.K.K.A Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Dark Prince Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Flying Machine Baby Dragon Dark Prince P.E.K.K.A Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Dark Prince Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Dark Prince
Giant Snowball
Goblin Gang Flying Machine Baby Dragon
Zap
Goblin Gang Flying Machine Dark Prince
Barbarian Barrel
Goblin Gang Valkyrie Dark Prince Royal Ghost
The Log
Goblin Gang Dark Prince
Earthquake
Goblin Gang
Arrows
Goblin Gang Flying Machine
Royal Delivery
Goblin Gang Valkyrie Flying Machine Baby Dragon Dark Prince P.E.K.K.A Royal Ghost
Fireball
Goblin Gang Flying Machine Baby Dragon
Poison
Goblin Gang Flying Machine
Lightning
Valkyrie Baby Dragon Dark Prince
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Poison

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Baby Dragon Dark Prince Poison Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Baby Dragon Dark Prince Poison P.E.K.K.A Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Royal Ghost Valkyrie Flying Machine Baby Dragon Dark Prince Poison P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Goblin Gang Royal Ghost Valkyrie Flying Machine

Attack Synergies 1 20

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Valkyrie Baby Dragon Dark Prince P.E.K.K.A Royal Ghost
Valkyrie
Goblin Gang Flying Machine Baby Dragon Dark Prince P.E.K.K.A Royal Ghost
Flying Machine
Valkyrie Baby Dragon Dark Prince P.E.K.K.A Royal Ghost
Baby Dragon
Goblin Gang Valkyrie Flying Machine Dark Prince Poison P.E.K.K.A
Dark Prince
Goblin Gang Valkyrie Flying Machine Baby Dragon Poison Royal Ghost
Poison
P.E.K.K.A Baby Dragon Dark Prince Royal Ghost
P.E.K.K.A
Poison Goblin Gang Valkyrie Flying Machine Baby Dragon
Royal Ghost
Goblin Gang Valkyrie Flying Machine Dark Prince Poison

Defense Synergies 0 15

Goblin Gang
Valkyrie Flying Machine Dark Prince P.E.K.K.A
Valkyrie
Goblin Gang Flying Machine Baby Dragon P.E.K.K.A
Flying Machine
Goblin Gang Valkyrie Baby Dragon Dark Prince P.E.K.K.A Royal Ghost
Baby Dragon
Valkyrie Flying Machine Dark Prince P.E.K.K.A
Dark Prince
Goblin Gang Flying Machine Baby Dragon Poison Royal Ghost
Poison
Dark Prince
P.E.K.K.A
Goblin Gang Valkyrie Flying Machine Baby Dragon
Royal Ghost
Flying Machine Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Flying Machine Baby Dragon
P.E.K.K.A Goblin Gang Valkyrie Flying Machine Dark Prince
Goblin Gang P.E.K.K.A Valkyrie Dark Prince
P.E.K.K.A Goblin Gang Valkyrie Dark Prince
Valkyrie Dark Prince Poison P.E.K.K.A
Goblin Gang Valkyrie Flying Machine Baby Dragon Dark Prince Royal Ghost
Goblin Gang Flying Machine Baby Dragon Poison
Valkyrie Flying Machine Baby Dragon Poison P.E.K.K.A
P.E.K.K.A Goblin Gang
Goblin Gang Valkyrie Dark Prince Royal Ghost
Goblin Gang Valkyrie Poison Flying Machine Baby Dragon Dark Prince Royal Ghost
Goblin Gang Flying Machine Baby Dragon Poison
P.E.K.K.A Goblin Gang Valkyrie Flying Machine Dark Prince
Valkyrie Goblin Gang Baby Dragon Dark Prince Poison P.E.K.K.A Royal Ghost
P.E.K.K.A Goblin Gang
Goblin Gang P.E.K.K.A
Goblin Gang Valkyrie Dark Prince Poison P.E.K.K.A
Goblin Gang Valkyrie Flying Machine Baby Dragon Dark Prince Royal Ghost
Valkyrie Baby Dragon Poison Flying Machine Dark Prince Royal Ghost
P.E.K.K.A
Goblin Gang Valkyrie Dark Prince Royal Ghost Flying Machine Baby Dragon Poison P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Dark Prince P.E.K.K.A Royal Ghost
Poison Goblin Gang Valkyrie Flying Machine Baby Dragon Royal Ghost
Goblin Gang P.E.K.K.A Valkyrie Dark Prince
Goblin Gang Valkyrie Dark Prince P.E.K.K.A
P.E.K.K.A Goblin Gang Valkyrie Dark Prince
Poison Goblin Gang Flying Machine Baby Dragon
Goblin Gang Dark Prince P.E.K.K.A Valkyrie Flying Machine
P.E.K.K.A Valkyrie Dark Prince
P.E.K.K.A Valkyrie Flying Machine Baby Dragon Dark Prince Poison
P.E.K.K.A Goblin Gang
P.E.K.K.A Valkyrie Flying Machine Dark Prince
P.E.K.K.A Valkyrie Dark Prince Poison
Dark Prince P.E.K.K.A Goblin Gang Valkyrie
Valkyrie Flying Machine Baby Dragon
Goblin Gang Valkyrie Flying Machine Baby Dragon Dark Prince Poison P.E.K.K.A
Valkyrie Poison Flying Machine Baby Dragon Dark Prince P.E.K.K.A Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Valkyrie Flying Machine Baby Dragon Royal Ghost
Poison Flying Machine Baby Dragon Royal Ghost
Flying Machine Baby Dragon Poison
Valkyrie Flying Machine Dark Prince Poison
Poison Valkyrie Baby Dragon Dark Prince
Poison Flying Machine Baby Dragon
Flying Machine Baby Dragon Poison
Poison Flying Machine Baby Dragon
Poison Flying Machine
Goblin Gang Poison
Poison Valkyrie Flying Machine Dark Prince
Poison Flying Machine Baby Dragon
Flying Machine Poison Baby Dragon
Flying Machine Baby Dragon Poison
Flying Machine Baby Dragon Poison
Flying Machine Baby Dragon Poison
Flying Machine Baby Dragon Poison
Poison
Flying Machine Baby Dragon Dark Prince Poison
Valkyrie Flying Machine Baby Dragon Poison
Baby Dragon Poison
Poison
Flying Machine Baby Dragon Poison
Poison Valkyrie Baby Dragon Dark Prince
Poison Flying Machine Baby Dragon Royal Ghost
Flying Machine Baby Dragon Poison
Poison Baby Dragon
Poison Flying Machine Baby Dragon
Flying Machine Poison
Poison
Poison
P.E.K.K.A
Poison
Goblin Gang Flying Machine Dark Prince
Poison Flying Machine Baby Dragon
Poison Goblin Gang Valkyrie Flying Machine Baby Dragon Dark Prince
Flying Machine Baby Dragon Poison
Poison
Flying Machine Dark Prince P.E.K.K.A
Goblin Gang Flying Machine Baby Dragon Poison
Flying Machine Poison
Poison Flying Machine Baby Dragon Dark Prince Royal Ghost

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