My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Wizard Baby Dragon Balloon Bowler Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Baby Dragon Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Flying Machine Baby Dragon Balloon Lumberjack
Zap
Flying Machine Balloon
Barbarian Barrel
Wizard Lumberjack
The Log
Lumberjack
Earthquake
Arrows
Flying Machine
Royal Delivery
Flying Machine Wizard Baby Dragon Balloon Bowler Lumberjack
Fireball
Flying Machine Wizard Baby Dragon Balloon Bowler Lumberjack
Poison
Flying Machine Wizard Balloon
Lightning
Wizard Baby Dragon Balloon Bowler Lumberjack
Rocket
Wizard Balloon Bowler

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon Poison

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Baby Dragon Poison Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Poison Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Flying Machine Baby Dragon Poison Lumberjack Wizard Balloon Bowler Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Flying Machine Baby Dragon Poison Lumberjack

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Flying Machine
Baby Dragon Balloon Bowler Lumberjack
Wizard
Balloon Lumberjack
Baby Dragon
Flying Machine Poison Balloon Bowler Lightning Lumberjack
Poison
Baby Dragon Balloon Bowler
Balloon
Lumberjack Flying Machine Wizard Baby Dragon Poison
Bowler
Flying Machine Baby Dragon Poison Lightning Lumberjack
Lightning
Baby Dragon Bowler
Lumberjack
Balloon Flying Machine Wizard Baby Dragon Bowler

Defense Synergies 0 7

Flying Machine
Baby Dragon Bowler Lumberjack
Wizard
Lumberjack
Baby Dragon
Flying Machine Bowler Lumberjack
Poison
Balloon
Bowler
Flying Machine Baby Dragon Lumberjack
Lightning
Lumberjack
Flying Machine Wizard Baby Dragon Bowler

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Lightning Flying Machine Wizard Baby Dragon
Lumberjack Flying Machine
Bowler Lumberjack Lightning
Lumberjack Bowler
Lightning Poison Bowler Lumberjack
Bowler Flying Machine Baby Dragon Lumberjack
Lightning Flying Machine Wizard Baby Dragon Poison
Bowler Lightning Flying Machine Baby Dragon Poison
Lumberjack
Bowler Lumberjack
Poison Flying Machine Wizard Baby Dragon Bowler Lumberjack
Flying Machine Wizard Baby Dragon Poison
Bowler Lumberjack Flying Machine Wizard Lightning
Wizard Bowler Baby Dragon Poison Lumberjack
Lumberjack
Bowler Lightning Lumberjack
Wizard Poison Bowler Lumberjack
Flying Machine Wizard Baby Dragon Bowler Lumberjack
Wizard Baby Dragon Poison Flying Machine Bowler Lumberjack
Lumberjack
Wizard Bowler Flying Machine Baby Dragon Poison Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Bowler
Poison Flying Machine Wizard Baby Dragon Bowler Lightning Lumberjack
Lumberjack Bowler Lightning
Bowler Lightning Lumberjack
Bowler Lumberjack
Wizard Poison Flying Machine Baby Dragon
Flying Machine Bowler Lightning Lumberjack
Lumberjack
Lightning Flying Machine Baby Dragon Poison
Flying Machine Bowler Lumberjack
Lightning Poison Bowler
Bowler Lightning Wizard Lumberjack
Wizard Flying Machine Baby Dragon Bowler
Flying Machine Baby Dragon Poison Bowler Lightning Lumberjack
Poison Bowler Flying Machine Wizard Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Lightning Flying Machine Baby Dragon
Poison Flying Machine Baby Dragon Bowler
Lightning Flying Machine Baby Dragon Poison
Lightning Flying Machine Poison
Wizard Poison Baby Dragon Bowler
Wizard Poison Flying Machine Baby Dragon
Flying Machine Wizard Baby Dragon Poison Bowler
Poison Flying Machine Wizard Baby Dragon Bowler Lightning
Poison Flying Machine Wizard Lightning
Lightning Poison Bowler Lumberjack
Poison Lightning Flying Machine Wizard Bowler
Poison Lightning Flying Machine Wizard Baby Dragon
Flying Machine Poison Lightning Baby Dragon Bowler
Lightning Flying Machine Baby Dragon Poison
Lightning Flying Machine Baby Dragon Poison
Lightning Flying Machine Wizard Baby Dragon Poison Bowler
Lightning Flying Machine Wizard Baby Dragon Poison Bowler
Lightning Poison
Lightning
Lightning Flying Machine Wizard Baby Dragon Poison Bowler
Lightning Flying Machine Wizard Baby Dragon Poison Bowler
Lightning Baby Dragon Poison Bowler
Lightning Wizard Poison
Bowler Lightning
Lightning Flying Machine Baby Dragon Poison
Poison Wizard Baby Dragon Bowler
Poison Flying Machine Wizard Baby Dragon Bowler Lightning
Lightning Flying Machine Wizard Baby Dragon Poison Bowler
Poison Lightning Baby Dragon
Poison Lightning Flying Machine Wizard Baby Dragon
Lightning Flying Machine Wizard Poison
Lightning Bowler
Poison Lightning Wizard
Lightning Poison
Wizard Poison Bowler Lightning
Lightning Flying Machine
Poison Lightning Flying Machine Wizard Baby Dragon
Poison Lightning Flying Machine Wizard Baby Dragon Bowler Lumberjack
Flying Machine Wizard Baby Dragon Poison Bowler Lightning
Lightning Poison
Flying Machine
Flying Machine Baby Dragon Poison Bowler Lightning
Flying Machine Poison Lightning
Poison Lightning Flying Machine Baby Dragon Bowler

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