My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Balloon Fisherman Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Miner Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Miner Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Skeleton Army Balloon Miner Fisherman
Giant Snowball
Bats Minions Skeleton Army Balloon Miner Fisherman Lumberjack
Zap
Bats Minions Skeleton Army Balloon Fisherman
Barbarian Barrel
Skeleton Army Lumberjack
The Log
Skeleton Army Fisherman Lumberjack
Earthquake
Skeleton Army
Arrows
Bats Minions Skeleton Army
Royal Delivery
Bats Minions Skeleton Army Balloon Miner Fisherman Lumberjack
Fireball
Minions Skeleton Army Balloon Fisherman Lumberjack
Poison
Bats Minions Skeleton Army Balloon Fisherman
Lightning
Balloon Fisherman Lumberjack
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Skeleton Army Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Minions Skeleton Army Miner Fisherman Lumberjack Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Minions Skeleton Army

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Miner Minions Fisherman Lumberjack
Arrows
Balloon Miner Lumberjack
Minions
Miner Bats Balloon Fisherman Lumberjack
Skeleton Army
Balloon
Bats Arrows Miner Lumberjack Minions Fisherman
Miner
Bats Minions Balloon Arrows Lumberjack
Fisherman
Bats Minions Balloon
Lumberjack
Balloon Bats Arrows Minions Miner

Defense Synergies 0 7

Bats
Minions Fisherman Lumberjack
Arrows
Lumberjack
Minions
Bats Fisherman Lumberjack
Skeleton Army
Lumberjack
Balloon
Miner
Fisherman
Bats Minions
Lumberjack
Bats Arrows Minions Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions
Skeleton Army Lumberjack Bats Minions Fisherman
Skeleton Army Fisherman Lumberjack Bats Minions
Skeleton Army Lumberjack Bats Minions Fisherman
Arrows Skeleton Army Lumberjack
Arrows Skeleton Army Bats Minions Lumberjack
Bats Minions Arrows
Arrows
Minions Skeleton Army Fisherman Lumberjack
Skeleton Army Miner Fisherman Lumberjack
Bats Minions Skeleton Army Arrows Fisherman Lumberjack
Arrows Minions Bats
Skeleton Army Lumberjack Bats Minions
Skeleton Army Bats Arrows Minions Lumberjack
Skeleton Army Lumberjack
Skeleton Army Fisherman Lumberjack
Bats Arrows Minions Skeleton Army Fisherman Lumberjack
Arrows Bats Minions Skeleton Army Fisherman Lumberjack
Arrows Bats Minions Fisherman Lumberjack
Fisherman Lumberjack
Skeleton Army Bats Arrows Minions Fisherman Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Fisherman
Arrows Miner Fisherman Lumberjack
Skeleton Army Lumberjack Bats Minions Fisherman
Skeleton Army Lumberjack Bats Fisherman
Skeleton Army Fisherman Lumberjack
Arrows Bats Minions
Skeleton Army Bats Minions Lumberjack
Skeleton Army Fisherman Lumberjack
Bats Minions Skeleton Army
Skeleton Army
Bats Minions Lumberjack
Skeleton Army Arrows
Skeleton Army Lumberjack
Skeleton Army
Skeleton Army Bats Minions Fisherman Lumberjack
Bats Arrows Minions

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Miner Fisherman
Arrows Miner
Arrows
Arrows
Arrows Bats Minions
Arrows
Arrows
Arrows Miner Fisherman
Bats Minions Fisherman Lumberjack
Miner Arrows Fisherman
Arrows
Miner Fisherman
Arrows Minions Fisherman
Arrows Fisherman
Arrows
Arrows
Arrows
Bats Minions Fisherman
Arrows Fisherman
Arrows Miner
Minions
Arrows
Fisherman
Arrows
Arrows
Fisherman
Arrows Miner Fisherman
Arrows Miner Fisherman
Miner Arrows Fisherman
Bats Arrows
Bats Minions
Arrows Miner
Arrows
Arrows
Bats Minions Skeleton Army
Arrows
Arrows
Miner Lumberjack
Arrows
Arrows
Bats Minions
Bats
Miner

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