My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Dark Prince Witch Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Valkyrie Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Skeleton Army Dark Prince
Giant Snowball
Skeleton Army Witch
Zap
Firecracker Inferno Tower Skeleton Army Dark Prince Witch
Barbarian Barrel
Firecracker Elite Barbarians Valkyrie Inferno Tower Skeleton Army Dark Prince Witch Electro Wizard
The Log
Firecracker Elite Barbarians Skeleton Army Dark Prince Witch
Earthquake
Firecracker Inferno Tower Skeleton Army Witch
Arrows
Firecracker Skeleton Army Witch
Royal Delivery
Firecracker Elite Barbarians Valkyrie Skeleton Army Dark Prince Witch Electro Wizard
Fireball
Firecracker Elite Barbarians Inferno Tower Skeleton Army Witch Electro Wizard
Poison
Firecracker Inferno Tower Skeleton Army Witch Electro Wizard
Lightning
Elite Barbarians Valkyrie Inferno Tower Dark Prince Witch Electro Wizard
Rocket
Elite Barbarians Valkyrie Inferno Tower Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Dark Prince

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Inferno Tower Skeleton Army Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Skeleton Army Valkyrie Dark Prince Electro Wizard Inferno Tower Witch Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Firecracker Skeleton Army Valkyrie Dark Prince

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elite Barbarians Valkyrie Dark Prince
Elite Barbarians
Valkyrie Firecracker
Valkyrie
Elite Barbarians Firecracker Dark Prince Witch Electro Wizard
Inferno Tower
Skeleton Army
Dark Prince
Firecracker Valkyrie Witch Electro Wizard
Witch
Valkyrie Dark Prince
Electro Wizard
Valkyrie Dark Prince

Defense Synergies 5 12

Firecracker
Valkyrie Inferno Tower Skeleton Army Dark Prince Electro Wizard
Elite Barbarians
Valkyrie Dark Prince
Valkyrie
Firecracker Elite Barbarians Inferno Tower Witch Electro Wizard
Inferno Tower
Skeleton Army Electro Wizard Firecracker Valkyrie Dark Prince
Skeleton Army
Inferno Tower Firecracker Electro Wizard
Dark Prince
Elite Barbarians Firecracker Inferno Tower Witch Electro Wizard
Witch
Valkyrie Dark Prince Electro Wizard
Electro Wizard
Inferno Tower Firecracker Valkyrie Skeleton Army Dark Prince Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie Inferno Tower Electro Wizard
Elite Barbarians Inferno Tower Skeleton Army Firecracker Valkyrie Dark Prince Witch Electro Wizard
Inferno Tower Skeleton Army Witch Elite Barbarians Valkyrie Dark Prince Electro Wizard
Elite Barbarians Inferno Tower Skeleton Army Witch Firecracker Valkyrie Dark Prince Electro Wizard
Firecracker Elite Barbarians Valkyrie Skeleton Army Dark Prince
Skeleton Army Firecracker Valkyrie Dark Prince Electro Wizard
Inferno Tower Electro Wizard Firecracker Witch
Valkyrie Inferno Tower Electro Wizard
Inferno Tower Witch Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Firecracker Valkyrie Inferno Tower Dark Prince Electro Wizard
Valkyrie Skeleton Army Witch Electro Wizard Firecracker Dark Prince
Inferno Tower Firecracker Witch Electro Wizard
Inferno Tower Skeleton Army Elite Barbarians Valkyrie Dark Prince Witch Electro Wizard
Valkyrie Skeleton Army Firecracker Dark Prince Witch Electro Wizard
Elite Barbarians Inferno Tower Skeleton Army Electro Wizard
Inferno Tower Skeleton Army Elite Barbarians Electro Wizard
Firecracker Elite Barbarians Valkyrie Inferno Tower Skeleton Army Dark Prince Witch Electro Wizard
Firecracker Elite Barbarians Valkyrie Skeleton Army Dark Prince Witch Electro Wizard
Valkyrie Witch Firecracker Dark Prince Electro Wizard
Elite Barbarians Inferno Tower Electro Wizard
Valkyrie Skeleton Army Dark Prince Firecracker Elite Barbarians Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Elite Barbarians Inferno Tower Dark Prince Witch Electro Wizard
Electro Wizard Firecracker Elite Barbarians Valkyrie
Skeleton Army Elite Barbarians Valkyrie Inferno Tower Dark Prince Witch Electro Wizard
Valkyrie Skeleton Army Dark Prince Elite Barbarians Inferno Tower Electro Wizard
Inferno Tower Elite Barbarians Valkyrie Skeleton Army Dark Prince Witch
Firecracker Witch Electro Wizard
Skeleton Army Dark Prince Elite Barbarians Valkyrie Inferno Tower Witch Electro Wizard
Inferno Tower Elite Barbarians Valkyrie Skeleton Army Dark Prince
Electro Wizard Firecracker Elite Barbarians Valkyrie Inferno Tower Skeleton Army Dark Prince Witch
Inferno Tower Witch Skeleton Army
Elite Barbarians Valkyrie Inferno Tower Dark Prince Witch
Skeleton Army Elite Barbarians Valkyrie Dark Prince Electro Wizard
Elite Barbarians Skeleton Army Dark Prince Valkyrie Inferno Tower Witch
Firecracker Valkyrie Skeleton Army Witch
Elite Barbarians Inferno Tower Skeleton Army Witch Electro Wizard Firecracker Valkyrie Dark Prince
Valkyrie Firecracker Elite Barbarians Inferno Tower Dark Prince Witch Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie
Firecracker Electro Wizard
Firecracker Valkyrie Dark Prince
Firecracker Valkyrie Dark Prince
Firecracker Witch
Firecracker Witch
Firecracker
Firecracker
Elite Barbarians Electro Wizard
Firecracker Valkyrie Dark Prince Electro Wizard
Firecracker
Firecracker Elite Barbarians
Firecracker
Firecracker Elite Barbarians
Firecracker Witch
Firecracker
Firecracker Dark Prince Electro Wizard
Firecracker Valkyrie Witch
Firecracker Valkyrie Dark Prince Witch
Witch
Firecracker Witch Electro Wizard
Witch
Firecracker
Elite Barbarians Firecracker Witch Electro Wizard
Electro Wizard Firecracker Witch
Elite Barbarians
Firecracker Electro Wizard
Firecracker
Electro Wizard Skeleton Army Dark Prince Witch
Firecracker Witch Electro Wizard
Firecracker Valkyrie Dark Prince Electro Wizard
Firecracker
Firecracker Elite Barbarians Dark Prince
Firecracker Elite Barbarians Witch Electro Wizard
Firecracker Witch Electro Wizard
Firecracker Dark Prince Witch Electro Wizard

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