My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Recruits Electro Giant Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Royal Recruits Royal Hogs Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Royal Recruits Royal Hogs Electro Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Royal Recruits Royal Hogs
Giant Snowball
Royal Recruits Royal Hogs
Zap
Firecracker Inferno Tower Royal Hogs
Barbarian Barrel
Firecracker Elite Barbarians Royal Recruits Inferno Tower Royal Hogs
The Log
Firecracker Elite Barbarians Royal Recruits Royal Hogs
Earthquake
Firecracker Inferno Tower Royal Hogs
Arrows
Firecracker Royal Recruits Royal Hogs
Royal Delivery
Firecracker Elite Barbarians Royal Recruits Royal Hogs
Fireball
Firecracker Elite Barbarians Inferno Tower Royal Hogs
Poison
Firecracker Royal Recruits Inferno Tower Royal Hogs
Lightning
Elite Barbarians Inferno Tower
Rocket
Elite Barbarians Inferno Tower Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Firecracker Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Electro Giant Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Inferno Tower Electro Giant Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Inferno Tower Royal Hogs Elite Barbarians Lightning Royal Recruits Electro Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

19 Firecracker Inferno Tower Royal Hogs Elite Barbarians

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elite Barbarians Royal Recruits Royal Hogs Mega Knight
Elite Barbarians
Firecracker Mega Knight
Royal Recruits
Firecracker Royal Hogs
Inferno Tower
Royal Hogs
Firecracker Royal Recruits Lightning Mega Knight
Lightning
Electro Giant Royal Hogs
Electro Giant
Lightning
Mega Knight
Firecracker Elite Barbarians Royal Hogs

Defense Synergies 0 5

Firecracker
Royal Recruits Inferno Tower Mega Knight
Elite Barbarians
Mega Knight
Royal Recruits
Firecracker
Inferno Tower
Firecracker Mega Knight
Royal Hogs
Lightning
Electro Giant
Mega Knight
Firecracker Elite Barbarians Inferno Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Firecracker Royal Recruits Inferno Tower
Elite Barbarians Inferno Tower Firecracker Royal Recruits Mega Knight
Inferno Tower Mega Knight Elite Barbarians Royal Recruits Lightning
Elite Barbarians Royal Recruits Inferno Tower Firecracker Mega Knight
Lightning Firecracker Elite Barbarians Royal Recruits Mega Knight
Firecracker Mega Knight
Inferno Tower Lightning Firecracker
Lightning Royal Recruits Inferno Tower Electro Giant Mega Knight
Inferno Tower Elite Barbarians Royal Recruits
Elite Barbarians Firecracker Royal Recruits Inferno Tower Mega Knight
Firecracker Royal Recruits Electro Giant Mega Knight
Inferno Tower Firecracker
Royal Recruits Inferno Tower Mega Knight Elite Barbarians Lightning
Mega Knight Firecracker Royal Recruits
Elite Barbarians Royal Recruits Inferno Tower Mega Knight
Inferno Tower Elite Barbarians Royal Recruits Lightning Electro Giant Mega Knight
Mega Knight Firecracker Elite Barbarians Royal Recruits Inferno Tower
Mega Knight Firecracker Elite Barbarians Royal Recruits
Firecracker Royal Recruits Mega Knight
Elite Barbarians Royal Recruits Inferno Tower
Royal Recruits Mega Knight Firecracker Elite Barbarians Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Mega Knight Elite Barbarians Inferno Tower Electro Giant
Firecracker Elite Barbarians Lightning Mega Knight
Royal Recruits Mega Knight Elite Barbarians Inferno Tower Lightning
Royal Recruits Lightning Mega Knight Elite Barbarians Inferno Tower
Royal Recruits Inferno Tower Elite Barbarians Mega Knight
Firecracker Electro Giant
Royal Recruits Elite Barbarians Inferno Tower Lightning
Inferno Tower Mega Knight Elite Barbarians Royal Recruits
Royal Recruits Lightning Mega Knight Firecracker Elite Barbarians Inferno Tower
Royal Recruits Inferno Tower
Mega Knight Elite Barbarians Royal Recruits Inferno Tower
Royal Recruits Lightning Mega Knight Elite Barbarians Electro Giant
Elite Barbarians Royal Recruits Lightning Mega Knight Inferno Tower
Royal Recruits Firecracker Electro Giant Mega Knight
Elite Barbarians Royal Recruits Inferno Tower Electro Giant Firecracker Lightning
Mega Knight Firecracker Elite Barbarians Royal Recruits Inferno Tower Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Firecracker Royal Recruits
Firecracker
Lightning
Lightning Firecracker Royal Recruits
Firecracker Mega Knight
Firecracker Electro Giant
Firecracker
Firecracker Lightning
Firecracker Lightning
Lightning Elite Barbarians
Firecracker Lightning Royal Recruits
Lightning Firecracker
Lightning Firecracker Elite Barbarians
Lightning Firecracker
Lightning Firecracker Elite Barbarians
Lightning Firecracker
Lightning Firecracker Royal Recruits Mega Knight
Lightning
Lightning
Lightning Firecracker Mega Knight
Lightning Firecracker Electro Giant Mega Knight
Lightning Mega Knight
Lightning
Lightning
Lightning Royal Recruits
Firecracker Electro Giant Mega Knight
Firecracker Lightning
Lightning Mega Knight
Lightning Firecracker
Elite Barbarians Lightning Firecracker Electro Giant
Lightning Firecracker Electro Giant
Lightning Elite Barbarians
Lightning Mega Knight
Lightning Firecracker
Mega Knight
Firecracker Lightning
Lightning Royal Recruits
Lightning Firecracker
Lightning Firecracker Mega Knight
Firecracker Lightning
Lightning Electro Giant
Firecracker Elite Barbarians Royal Recruits Mega Knight
Electro Giant Firecracker Elite Barbarians Royal Recruits Lightning
Firecracker Lightning
Lightning Firecracker Royal Recruits Electro Giant Mega Knight

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