My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Mega Minion Electro Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Mega Minion Dark Prince Prince Electro Wizard Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Dark Prince Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Dark Prince Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Dark Prince Prince
Giant Snowball
Mega Minion Little Prince
Zap
Firecracker Dark Prince Prince Little Prince
Barbarian Barrel
Firecracker Elite Barbarians Dark Prince Electro Wizard Little Prince
The Log
Firecracker Elite Barbarians Dark Prince Prince Little Prince
Earthquake
Firecracker
Arrows
Firecracker Little Prince
Royal Delivery
Firecracker Elite Barbarians Mega Minion Dark Prince Prince Electro Wizard Little Prince
Fireball
Firecracker Elite Barbarians Mega Minion Electro Wizard Little Prince
Poison
Firecracker Mega Minion Electro Wizard Little Prince
Lightning
Elite Barbarians Mega Minion Dark Prince Prince Electro Wizard Little Prince
Rocket
Elite Barbarians Prince Little Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Rocket Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Rocket Dark Prince Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Mega Minion Little Prince Dark Prince Electro Wizard Prince Elite Barbarians Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Firecracker Mega Minion Little Prince Dark Prince

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elite Barbarians Mega Minion Dark Prince Prince
Elite Barbarians
Firecracker
Mega Minion
Firecracker
Rocket
Dark Prince
Prince Firecracker Electro Wizard Little Prince
Prince
Dark Prince Firecracker Electro Wizard Little Prince
Electro Wizard
Dark Prince Prince
Little Prince
Dark Prince Prince

Defense Synergies 1 12

Firecracker
Mega Minion Dark Prince Prince Electro Wizard
Elite Barbarians
Dark Prince Mega Minion
Mega Minion
Firecracker Elite Barbarians Dark Prince Electro Wizard
Rocket
Dark Prince
Elite Barbarians Firecracker Mega Minion Prince Electro Wizard Little Prince
Prince
Firecracker Dark Prince Electro Wizard
Electro Wizard
Firecracker Mega Minion Dark Prince Prince Little Prince
Little Prince
Dark Prince Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Firecracker Mega Minion Electro Wizard
Elite Barbarians Firecracker Mega Minion Dark Prince Prince Electro Wizard
Rocket Prince Elite Barbarians Mega Minion Dark Prince Electro Wizard
Elite Barbarians Prince Firecracker Mega Minion Dark Prince Electro Wizard
Firecracker Elite Barbarians Rocket Dark Prince Prince
Firecracker Mega Minion Dark Prince Electro Wizard
Mega Minion Rocket Electro Wizard Firecracker Little Prince
Rocket Electro Wizard
Elite Barbarians Prince
Elite Barbarians Firecracker Dark Prince Prince Electro Wizard Little Prince
Electro Wizard Firecracker Mega Minion Dark Prince
Mega Minion Firecracker Electro Wizard
Prince Elite Barbarians Rocket Dark Prince Electro Wizard
Rocket Firecracker Mega Minion Dark Prince Prince Electro Wizard
Elite Barbarians Prince Electro Wizard
Rocket Elite Barbarians Prince Electro Wizard
Firecracker Elite Barbarians Dark Prince Prince Electro Wizard
Firecracker Elite Barbarians Mega Minion Dark Prince Prince Electro Wizard Little Prince
Firecracker Mega Minion Dark Prince Electro Wizard Little Prince
Elite Barbarians Prince Electro Wizard
Dark Prince Firecracker Elite Barbarians Prince Electro Wizard Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Dark Prince Prince Electro Wizard
Electro Wizard Firecracker Elite Barbarians Mega Minion Rocket Prince
Elite Barbarians Rocket Dark Prince Prince Electro Wizard
Rocket Dark Prince Prince Elite Barbarians Electro Wizard
Elite Barbarians Dark Prince Prince
Firecracker Rocket Electro Wizard
Rocket Dark Prince Prince Elite Barbarians Mega Minion Electro Wizard
Elite Barbarians Dark Prince Prince
Rocket Electro Wizard Firecracker Elite Barbarians Mega Minion Dark Prince Prince
Mega Minion
Elite Barbarians Mega Minion Dark Prince Prince
Rocket Elite Barbarians Dark Prince Prince Electro Wizard
Elite Barbarians Rocket Dark Prince Prince
Firecracker
Elite Barbarians Electro Wizard Firecracker Mega Minion Rocket Dark Prince Prince Little Prince
Firecracker Elite Barbarians Mega Minion Dark Prince Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Rocket
Firecracker Electro Wizard
Rocket
Firecracker Rocket Dark Prince Prince
Rocket Firecracker Dark Prince
Firecracker Mega Minion Rocket
Firecracker
Firecracker
Firecracker
Rocket Elite Barbarians Prince Electro Wizard
Firecracker Rocket Dark Prince Prince Electro Wizard
Firecracker Rocket
Rocket Firecracker Elite Barbarians
Firecracker Rocket
Firecracker Elite Barbarians Prince
Rocket Firecracker
Firecracker Rocket
Rocket
Rocket
Rocket Firecracker Mega Minion Dark Prince Prince Electro Wizard
Rocket Firecracker Little Prince
Rocket Prince
Rocket
Rocket Prince
Rocket
Firecracker Dark Prince Little Prince
Mega Minion
Firecracker Electro Wizard
Prince
Rocket Firecracker
Elite Barbarians Firecracker Electro Wizard Little Prince
Rocket Electro Wizard Firecracker Mega Minion
Elite Barbarians Mega Minion
Rocket
Rocket Firecracker Electro Wizard
Prince
Rocket Firecracker
Electro Wizard Rocket Dark Prince Prince
Rocket Firecracker Mega Minion Electro Wizard
Firecracker Mega Minion Rocket Dark Prince Prince Electro Wizard
Firecracker
Rocket
Firecracker Elite Barbarians Mega Minion Dark Prince Prince
Firecracker Elite Barbarians Rocket Electro Wizard
Firecracker Rocket Electro Wizard
Firecracker Rocket Dark Prince Prince Electro Wizard Little Prince

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