My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Witch Electro Giant Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Heal Spirit Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Sparky
Giant Snowball
Witch
Zap
Firecracker Witch Sparky
Barbarian Barrel
Firecracker Elite Barbarians Heal Spirit Witch Sparky
The Log
Firecracker Elite Barbarians Heal Spirit Witch Sparky
Earthquake
Firecracker Witch
Arrows
Firecracker Heal Spirit Witch
Royal Delivery
Firecracker Elite Barbarians Heal Spirit Witch Sparky
Fireball
Firecracker Elite Barbarians Witch Sparky
Poison
Firecracker Witch Sparky
Lightning
Elite Barbarians Witch Sparky
Rocket
Elite Barbarians Witch Sparky

Against air swarms

Spells and units that can counter air swarms.

Firecracker Freeze Witch Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Freeze Electro Giant Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Freeze Electro Giant Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Heal Spirit Firecracker Freeze Witch Elite Barbarians Sparky Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Heal Spirit Firecracker Freeze

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elite Barbarians Mirror Sparky
Elite Barbarians
Heal Spirit Firecracker Sparky
Heal Spirit
Elite Barbarians Witch Sparky
Mirror
Electro Giant Firecracker Freeze Sparky
Freeze
Mirror
Witch
Heal Spirit
Electro Giant
Mirror Sparky
Sparky
Firecracker Elite Barbarians Heal Spirit Mirror Electro Giant

Defense Synergies 0 3

Firecracker
Mirror
Elite Barbarians
Heal Spirit
Mirror
Firecracker Sparky
Freeze
Sparky
Witch
Electro Giant
Sparky
Mirror Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Sparky
Elite Barbarians Sparky Firecracker Witch
Witch Sparky Elite Barbarians Freeze
Elite Barbarians Witch Sparky Firecracker
Firecracker Elite Barbarians Sparky
Freeze Firecracker
Firecracker Freeze Witch
Electro Giant Sparky
Witch Sparky Elite Barbarians
Elite Barbarians Firecracker Sparky
Witch Firecracker Freeze Electro Giant
Firecracker Witch
Sparky Elite Barbarians Freeze Witch
Sparky Firecracker Freeze Witch
Elite Barbarians Sparky
Elite Barbarians Freeze Electro Giant Sparky
Sparky Firecracker Elite Barbarians Witch
Firecracker Elite Barbarians Witch
Freeze Witch Firecracker
Sparky Elite Barbarians
Firecracker Elite Barbarians Witch Electro Giant Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Witch Electro Giant Sparky
Firecracker Elite Barbarians
Elite Barbarians Witch Sparky
Elite Barbarians Sparky
Elite Barbarians Witch Sparky
Firecracker Electro Giant Freeze Witch
Sparky Elite Barbarians Witch
Elite Barbarians Sparky
Freeze Firecracker Elite Barbarians Witch Sparky
Witch Sparky
Elite Barbarians Witch Sparky
Elite Barbarians Electro Giant
Elite Barbarians Witch Sparky
Firecracker Witch Electro Giant Sparky
Elite Barbarians Witch Electro Giant Sparky Firecracker Freeze
Firecracker Elite Barbarians Freeze Witch Electro Giant Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Freeze Sparky
Firecracker
Sparky
Firecracker Freeze Sparky
Firecracker Sparky
Firecracker Electro Giant Freeze Witch
Firecracker Witch Sparky
Firecracker Freeze
Firecracker
Elite Barbarians Sparky
Firecracker Sparky
Firecracker
Firecracker Elite Barbarians Sparky
Firecracker Freeze
Firecracker Elite Barbarians Sparky
Firecracker Witch Sparky
Firecracker Sparky
Freeze Sparky
Sparky
Firecracker Sparky
Firecracker Witch Electro Giant
Sparky
Sparky
Firecracker Freeze Electro Giant Witch Sparky
Witch
Firecracker Witch Sparky
Witch Sparky
Firecracker Sparky
Elite Barbarians Firecracker Witch Electro Giant Sparky
Firecracker Freeze Witch Electro Giant
Elite Barbarians Sparky
Sparky
Firecracker Freeze Sparky
Sparky
Firecracker Sparky
Freeze Witch
Firecracker Witch
Freeze
Firecracker Sparky
Firecracker
Electro Giant Sparky
Firecracker Elite Barbarians Sparky
Electro Giant Firecracker Elite Barbarians Freeze Witch Sparky
Firecracker Witch
Firecracker Freeze Witch Electro Giant Sparky

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