My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Witch P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians
Giant Snowball
Witch
Zap
Firecracker Witch
Barbarian Barrel
Firecracker Elite Barbarians Wizard Witch
The Log
Firecracker Elite Barbarians Witch
Earthquake
Firecracker Witch
Arrows
Firecracker Witch
Royal Delivery
Firecracker Elite Barbarians Wizard Witch P.E.K.K.A
Fireball
Firecracker Elite Barbarians Wizard Witch
Poison
Firecracker Wizard Witch
Lightning
Elite Barbarians Wizard Witch
Rocket
Elite Barbarians Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Wizard Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Wizard Freeze Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Freeze P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Fireball Freeze Wizard Witch Elite Barbarians P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Firecracker Fireball Freeze Wizard

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elite Barbarians P.E.K.K.A Mega Knight
Elite Barbarians
Firecracker Fireball Wizard Mega Knight
Fireball
Elite Barbarians Freeze Mega Knight
Wizard
Elite Barbarians P.E.K.K.A Mega Knight
Freeze
Fireball
Witch
P.E.K.K.A Mega Knight
P.E.K.K.A
Firecracker Wizard Witch
Mega Knight
Firecracker Elite Barbarians Fireball Wizard Witch

Defense Synergies 0 11

Firecracker
P.E.K.K.A Mega Knight
Elite Barbarians
Wizard Mega Knight
Fireball
Freeze Mega Knight
Wizard
Elite Barbarians Freeze P.E.K.K.A Mega Knight
Freeze
Fireball Wizard Mega Knight
Witch
Mega Knight
P.E.K.K.A
Firecracker Wizard
Mega Knight
Firecracker Elite Barbarians Fireball Wizard Freeze Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Wizard
Elite Barbarians P.E.K.K.A Firecracker Witch Mega Knight
Witch P.E.K.K.A Mega Knight Elite Barbarians Freeze
Elite Barbarians Witch P.E.K.K.A Firecracker Mega Knight
Firecracker Elite Barbarians Fireball P.E.K.K.A Mega Knight
Fireball Freeze Firecracker Mega Knight
Firecracker Fireball Wizard Freeze Witch
Fireball P.E.K.K.A Mega Knight
Witch P.E.K.K.A Elite Barbarians
Elite Barbarians Firecracker Mega Knight
Witch Firecracker Fireball Wizard Freeze Mega Knight
Firecracker Fireball Wizard Witch
P.E.K.K.A Mega Knight Elite Barbarians Fireball Wizard Freeze Witch
Fireball Wizard Mega Knight Firecracker Freeze Witch P.E.K.K.A
Elite Barbarians P.E.K.K.A Mega Knight
Elite Barbarians Fireball Freeze P.E.K.K.A Mega Knight
Wizard Mega Knight Firecracker Elite Barbarians Fireball Witch P.E.K.K.A
Fireball Mega Knight Firecracker Elite Barbarians Wizard Witch
Wizard Freeze Witch Firecracker Fireball Mega Knight
P.E.K.K.A Elite Barbarians
Wizard Mega Knight Firecracker Elite Barbarians Fireball Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Elite Barbarians Fireball Witch P.E.K.K.A
Fireball Firecracker Elite Barbarians Wizard Mega Knight
P.E.K.K.A Mega Knight Elite Barbarians Witch
P.E.K.K.A Mega Knight Elite Barbarians Fireball
P.E.K.K.A Elite Barbarians Witch Mega Knight
Firecracker Fireball Wizard Freeze Witch
P.E.K.K.A Elite Barbarians Fireball Witch
P.E.K.K.A Mega Knight Elite Barbarians
Freeze P.E.K.K.A Mega Knight Firecracker Elite Barbarians Fireball Witch
Witch P.E.K.K.A
P.E.K.K.A Mega Knight Elite Barbarians Witch
P.E.K.K.A Mega Knight Elite Barbarians Fireball
Elite Barbarians P.E.K.K.A Mega Knight Fireball Wizard Witch
Wizard Firecracker Fireball Witch Mega Knight
Elite Barbarians Witch Firecracker Fireball Freeze P.E.K.K.A
Mega Knight Firecracker Elite Barbarians Fireball Wizard Freeze Witch P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Freeze
Firecracker Fireball
Fireball
Firecracker Fireball Freeze
Fireball Wizard Firecracker Mega Knight
Firecracker Fireball Wizard Freeze Witch
Firecracker Wizard Witch
Fireball Firecracker Wizard Freeze
Fireball Firecracker Wizard
Elite Barbarians Fireball
Firecracker Fireball Wizard
Fireball Firecracker Wizard
Firecracker Elite Barbarians Fireball
Firecracker Fireball Freeze
Firecracker Elite Barbarians Fireball
Firecracker Fireball Wizard Witch
Firecracker Fireball Wizard Mega Knight
Fireball Freeze
Firecracker Fireball Wizard Mega Knight
Firecracker Fireball Wizard Witch Mega Knight
Fireball Mega Knight
Fireball Wizard
Fireball
Firecracker Freeze Fireball Wizard Witch Mega Knight
Witch
Firecracker Fireball Wizard Witch
Fireball Wizard Witch Mega Knight
Fireball Firecracker
Elite Barbarians Firecracker Fireball Wizard Witch
Firecracker Fireball Wizard Freeze Witch
Elite Barbarians Fireball
Fireball Wizard Mega Knight
Firecracker Fireball Freeze
P.E.K.K.A Mega Knight
Firecracker Fireball Wizard
Fireball Freeze Witch
Fireball Firecracker Wizard Witch
Freeze
Fireball
Fireball Firecracker Wizard Mega Knight
Firecracker Fireball Wizard
Fireball
Firecracker Elite Barbarians P.E.K.K.A Mega Knight
Firecracker Elite Barbarians Fireball Freeze Witch
Firecracker Fireball Witch
Firecracker Fireball Freeze Witch Mega Knight

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