My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Firecracker Witch P.E.K.K.A Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Firecracker Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Bandit
Giant Snowball
Skeleton Barrel Witch
Zap
Skeleton Barrel Firecracker Witch Bandit
Barbarian Barrel
Skeleton Barrel Firecracker Witch Bandit
The Log
Skeleton Barrel Firecracker Witch Bandit
Earthquake
Firecracker Witch
Arrows
Skeleton Barrel Firecracker Witch
Royal Delivery
Skeleton Barrel Firecracker Witch P.E.K.K.A Bandit
Fireball
Skeleton Barrel Firecracker Witch Bandit
Poison
Skeleton Barrel Firecracker Witch
Lightning
Witch Bandit
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Rage P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Rage The Log Skeleton Barrel Firecracker Bandit Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Rage The Log Skeleton Barrel

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeleton Barrel
Firecracker Mirror Witch Bandit
Firecracker
Skeleton Barrel Mirror P.E.K.K.A Bandit
Mirror
The Log Skeleton Barrel Firecracker
Rage
Witch
Witch
Rage Skeleton Barrel P.E.K.K.A Bandit
P.E.K.K.A
Firecracker Witch The Log
The Log
Mirror P.E.K.K.A Bandit
Bandit
Skeleton Barrel Firecracker Witch The Log

Defense Synergies 2 7

Skeleton Barrel
Firecracker
The Log Mirror P.E.K.K.A Bandit
Mirror
Firecracker The Log
Rage
Witch
The Log Bandit
P.E.K.K.A
The Log Firecracker
The Log
Firecracker P.E.K.K.A Mirror Witch Bandit
Bandit
Firecracker Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Firecracker The Log
P.E.K.K.A Firecracker Witch The Log Bandit
Witch P.E.K.K.A Bandit
Witch P.E.K.K.A Firecracker Bandit
Firecracker P.E.K.K.A The Log
The Log Firecracker Bandit
Firecracker Witch
Skeleton Barrel P.E.K.K.A The Log Bandit
Witch P.E.K.K.A
Firecracker Bandit
Witch Firecracker The Log Bandit
Firecracker Witch
P.E.K.K.A Witch The Log Bandit
Firecracker Witch P.E.K.K.A The Log
P.E.K.K.A Bandit
P.E.K.K.A The Log Bandit
Firecracker Witch P.E.K.K.A
Firecracker Witch The Log Bandit
Witch The Log Firecracker Bandit
P.E.K.K.A
Firecracker Witch P.E.K.K.A The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Witch P.E.K.K.A Bandit
Bandit Skeleton Barrel Firecracker The Log
P.E.K.K.A Bandit Witch The Log
P.E.K.K.A The Log Bandit
P.E.K.K.A Witch Bandit
Firecracker Skeleton Barrel Witch
P.E.K.K.A Witch Bandit
P.E.K.K.A
P.E.K.K.A Firecracker Witch The Log Bandit
Witch P.E.K.K.A
P.E.K.K.A Witch
P.E.K.K.A The Log
P.E.K.K.A Witch Bandit
Firecracker Witch
Witch Firecracker P.E.K.K.A The Log
Firecracker Witch P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Firecracker The Log Bandit
Firecracker Skeleton Barrel The Log Bandit
Skeleton Barrel The Log Bandit
Skeleton Barrel Firecracker The Log
Firecracker The Log
Firecracker Skeleton Barrel Witch
Firecracker Witch The Log
The Log Skeleton Barrel Firecracker
The Log Skeleton Barrel Firecracker Bandit
Firecracker Skeleton Barrel The Log Bandit
Firecracker
Skeleton Barrel Firecracker The Log Bandit
Skeleton Barrel Firecracker Bandit
Skeleton Barrel Firecracker The Log
Skeleton Barrel Firecracker Witch The Log Bandit
Skeleton Barrel Firecracker The Log Bandit
Skeleton Barrel Firecracker The Log Bandit
Skeleton Barrel Firecracker Witch The Log
The Log
The Log
Skeleton Barrel The Log
Firecracker The Log Witch
Witch
Firecracker The Log Skeleton Barrel Witch Bandit
Skeleton Barrel Witch The Log Bandit
Skeleton Barrel Firecracker The Log Bandit
Firecracker Witch
Skeleton Barrel Firecracker Witch
The Log Bandit
Firecracker
P.E.K.K.A
Firecracker The Log
Skeleton Barrel Witch Bandit
Firecracker Witch
The Log
Firecracker
The Log Skeleton Barrel Firecracker
Firecracker P.E.K.K.A
Firecracker Witch The Log
Firecracker Witch
Skeleton Barrel Firecracker Witch The Log Bandit

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