My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Hunter Bowler Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Wall Breakers Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Skeleton Army
Giant Snowball
Wall Breakers Skeleton Army
Zap
Firecracker Wall Breakers Skeleton Army
Barbarian Barrel
Firecracker Wall Breakers Skeleton Army Hunter Royal Ghost
The Log
Firecracker Wall Breakers Skeleton Army Hunter
Earthquake
Firecracker Skeleton Army
Arrows
Firecracker Wall Breakers Skeleton Army
Royal Delivery
Firecracker Wall Breakers Skeleton Army Hunter Bowler Royal Ghost
Fireball
Firecracker Wall Breakers Skeleton Army Hunter Bowler
Poison
Firecracker Skeleton Army Hunter
Lightning
Hunter Bowler
Rocket
Hunter Bowler

Against air swarms

Spells and units that can counter air swarms.

Firecracker Poison Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Poison Hunter Bowler The Log Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Poison Bowler Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers The Log Firecracker Skeleton Army Royal Ghost Poison Hunter Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Wall Breakers The Log Firecracker Skeleton Army

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Wall Breakers Bowler
Wall Breakers
Firecracker The Log Royal Ghost
Skeleton Army
Poison
Bowler The Log Royal Ghost
Hunter
Bowler
Bowler
Firecracker Poison Hunter The Log
The Log
Wall Breakers Poison Bowler
Royal Ghost
Wall Breakers Poison

Defense Synergies 2 7

Firecracker
The Log Skeleton Army Hunter
Wall Breakers
Skeleton Army
Firecracker The Log
Poison
The Log
Hunter
Firecracker Bowler The Log
Bowler
The Log Hunter
The Log
Firecracker Bowler Skeleton Army Poison Hunter Royal Ghost
Royal Ghost
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Firecracker The Log
Skeleton Army Hunter Firecracker The Log
Skeleton Army Hunter Bowler
Skeleton Army Hunter Firecracker Bowler
Firecracker Skeleton Army Poison Bowler The Log
Skeleton Army Bowler The Log Firecracker Hunter Royal Ghost
Hunter Firecracker Poison
Bowler Poison The Log
Hunter Skeleton Army
Skeleton Army Firecracker Hunter Bowler Royal Ghost
Skeleton Army Poison Firecracker Hunter Bowler The Log Royal Ghost
Hunter Firecracker Poison
Skeleton Army Hunter Bowler The Log
Skeleton Army Bowler Firecracker Poison Hunter The Log Royal Ghost
Skeleton Army Hunter
Skeleton Army Hunter Bowler The Log
Firecracker Skeleton Army Poison Hunter Bowler
Firecracker Skeleton Army Hunter Bowler The Log Royal Ghost
Poison Hunter The Log Firecracker Bowler Royal Ghost
Hunter
Skeleton Army Bowler Royal Ghost Firecracker Poison Hunter The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Bowler Royal Ghost
Poison Firecracker Hunter Bowler The Log Royal Ghost
Skeleton Army Hunter Bowler The Log
Skeleton Army Hunter Bowler The Log
Skeleton Army Hunter Bowler
Firecracker Poison Hunter
Skeleton Army Hunter Bowler
Skeleton Army Hunter
Firecracker Skeleton Army Poison The Log
Skeleton Army
Hunter Bowler
Skeleton Army Poison Bowler The Log
Skeleton Army Bowler Hunter
Firecracker Skeleton Army Bowler
Skeleton Army Firecracker Poison Hunter Bowler The Log
Poison Bowler Firecracker Hunter The Log Royal Ghost
Poison
Skeleton Army Hunter

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Firecracker The Log Royal Ghost
Firecracker Poison Bowler The Log Royal Ghost
Poison The Log
Firecracker Poison The Log
Poison Firecracker Bowler The Log
Firecracker Poison Hunter
Firecracker Poison Bowler The Log
Poison The Log Firecracker Hunter Bowler
Poison The Log Firecracker
Poison Bowler
Firecracker Poison Bowler The Log
Poison Firecracker
Poison Firecracker Hunter Bowler The Log
Firecracker Poison
Firecracker Poison The Log
Firecracker Poison Hunter Bowler The Log
Firecracker Poison Bowler The Log
Poison
Firecracker Poison Hunter Bowler The Log
Firecracker Poison Bowler The Log
Poison Bowler The Log
Poison
Bowler The Log
Poison The Log
Firecracker Poison The Log Hunter Bowler
Firecracker Poison The Log Hunter Bowler Royal Ghost
Poison Bowler The Log
Poison Firecracker The Log
Poison Firecracker Hunter
Firecracker Poison
Bowler
Poison Hunter The Log
Firecracker Poison
Firecracker Poison Bowler The Log
Skeleton Army
Poison Firecracker Hunter
The Log
Poison Firecracker Hunter Bowler
The Log Firecracker Poison Bowler
Poison
Firecracker
Firecracker Poison Bowler The Log
Firecracker Poison
Poison Firecracker Bowler The Log Royal Ghost
Firecracker Bowler
Poison

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