My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Valkyrie Electro Wizard Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Mini P.E.K.K.A Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Sparky
Giant Snowball
Zap
Firecracker Sparky
Barbarian Barrel
Firecracker Elixir Golem Valkyrie Electro Wizard Sparky
The Log
Firecracker Elixir Golem Mini P.E.K.K.A Sparky
Earthquake
Firecracker Elixir Golem
Arrows
Firecracker
Royal Delivery
Firecracker Elixir Golem Mini P.E.K.K.A Valkyrie Electro Wizard Sparky
Fireball
Firecracker Elixir Golem Electro Wizard Sparky
Poison
Firecracker Elixir Golem Electro Wizard Sparky
Lightning
Mini P.E.K.K.A Valkyrie Electro Wizard Sparky
Rocket
Valkyrie Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Valkyrie Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Mini P.E.K.K.A Valkyrie Sparky Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Elixir Golem Mini P.E.K.K.A Valkyrie Electro Wizard Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Firecracker Elixir Golem Mini P.E.K.K.A

Attack Synergies 3 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Sparky Elixir Golem Mini P.E.K.K.A Mega Knight
Firecracker
Elixir Golem Mini P.E.K.K.A Valkyrie Sparky Mega Knight
Elixir Golem
Firecracker Arrows Mini P.E.K.K.A Sparky
Mini P.E.K.K.A
Sparky Arrows Firecracker Elixir Golem Valkyrie Electro Wizard Mega Knight
Valkyrie
Firecracker Mini P.E.K.K.A Electro Wizard Sparky
Electro Wizard
Mini P.E.K.K.A Valkyrie Sparky Mega Knight
Sparky
Arrows Mini P.E.K.K.A Firecracker Elixir Golem Valkyrie Electro Wizard
Mega Knight
Arrows Firecracker Mini P.E.K.K.A Electro Wizard

Defense Synergies 3 10

Arrows
Mega Knight Mini P.E.K.K.A Valkyrie Sparky
Firecracker
Valkyrie Mini P.E.K.K.A Electro Wizard Mega Knight
Elixir Golem
Mini P.E.K.K.A
Electro Wizard Arrows Firecracker Valkyrie
Valkyrie
Firecracker Arrows Mini P.E.K.K.A Electro Wizard Sparky
Electro Wizard
Mini P.E.K.K.A Firecracker Valkyrie Mega Knight
Sparky
Arrows Valkyrie
Mega Knight
Arrows Firecracker Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie Electro Wizard Sparky
Mini P.E.K.K.A Sparky Firecracker Valkyrie Electro Wizard Mega Knight
Mini P.E.K.K.A Sparky Mega Knight Valkyrie Electro Wizard
Mini P.E.K.K.A Sparky Firecracker Valkyrie Electro Wizard Mega Knight
Arrows Firecracker Mini P.E.K.K.A Valkyrie Sparky Mega Knight
Arrows Firecracker Valkyrie Electro Wizard Mega Knight
Electro Wizard Arrows Firecracker
Arrows Valkyrie Electro Wizard Sparky Mega Knight
Mini P.E.K.K.A Sparky
Firecracker Mini P.E.K.K.A Valkyrie Electro Wizard Sparky Mega Knight
Valkyrie Electro Wizard Arrows Firecracker Mega Knight
Arrows Firecracker Electro Wizard
Mini P.E.K.K.A Sparky Mega Knight Valkyrie Electro Wizard
Valkyrie Sparky Mega Knight Arrows Firecracker Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Sparky Electro Wizard Mega Knight
Mini P.E.K.K.A Electro Wizard Sparky Mega Knight
Sparky Mega Knight Arrows Firecracker Mini P.E.K.K.A Valkyrie Electro Wizard
Arrows Mega Knight Firecracker Valkyrie Electro Wizard
Arrows Valkyrie Firecracker Electro Wizard Mega Knight
Mini P.E.K.K.A Sparky Electro Wizard
Valkyrie Mega Knight Arrows Firecracker Mini P.E.K.K.A Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Mega Knight Electro Wizard Sparky
Electro Wizard Arrows Firecracker Mini P.E.K.K.A Valkyrie Mega Knight
Mega Knight Mini P.E.K.K.A Valkyrie Electro Wizard Sparky
Mini P.E.K.K.A Valkyrie Mega Knight Electro Wizard Sparky
Mini P.E.K.K.A Valkyrie Sparky Mega Knight
Arrows Firecracker Electro Wizard
Mini P.E.K.K.A Sparky Valkyrie Electro Wizard
Mini P.E.K.K.A Mega Knight Valkyrie Sparky
Electro Wizard Mega Knight Firecracker Mini P.E.K.K.A Valkyrie Sparky
Sparky
Mega Knight Mini P.E.K.K.A Valkyrie Sparky
Mega Knight Arrows Valkyrie Electro Wizard
Mini P.E.K.K.A Mega Knight Valkyrie Sparky
Firecracker Valkyrie Sparky Mega Knight
Electro Wizard Sparky Firecracker Mini P.E.K.K.A Valkyrie
Arrows Valkyrie Mega Knight Firecracker Mini P.E.K.K.A Electro Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Valkyrie Sparky
Arrows Firecracker Electro Wizard
Arrows Sparky
Arrows Firecracker Valkyrie Sparky
Arrows Firecracker Valkyrie Sparky Mega Knight
Arrows Firecracker
Arrows Firecracker Sparky
Arrows Firecracker
Arrows Firecracker
Mini P.E.K.K.A Electro Wizard Sparky
Firecracker Arrows Valkyrie Electro Wizard Sparky
Arrows Firecracker
Firecracker Sparky
Arrows Firecracker
Arrows Firecracker Sparky
Arrows Firecracker Sparky
Arrows Firecracker Sparky Mega Knight
Arrows Sparky
Mini P.E.K.K.A Sparky
Arrows Firecracker Mini P.E.K.K.A Electro Wizard Sparky Mega Knight
Arrows Firecracker Valkyrie Mega Knight
Sparky Mega Knight
Arrows
Sparky
Arrows
Arrows Firecracker Valkyrie Sparky Mega Knight
Arrows Firecracker Electro Wizard Sparky
Arrows Sparky Mega Knight
Arrows Firecracker Sparky
Arrows Firecracker Electro Wizard Sparky
Electro Wizard Firecracker
Mini P.E.K.K.A Sparky
Arrows Sparky Mega Knight
Arrows Firecracker Electro Wizard Sparky
Sparky Mega Knight
Arrows Firecracker Sparky
Electro Wizard
Arrows Firecracker Electro Wizard
Arrows
Firecracker Mini P.E.K.K.A Valkyrie Electro Wizard Sparky Mega Knight
Arrows Firecracker
Arrows Sparky
Firecracker Sparky Mega Knight
Firecracker Electro Wizard Sparky
Firecracker Electro Wizard
Firecracker Electro Wizard Sparky Mega Knight

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